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there's already some friction between interloper players and easier difficulties, so i dont think this mechanic will create any more issues than there already was imo
Depending on the new permanent affliction, I may keep it or use my older saves... but I started save scumming on my voyager run when I first got frostbite, which I kept until the 500 days mark because I felt tricked by the game, was warm but with wet gloves, I didn't know better at the time and the game doesn't really explain it.
Backups: I don't see a solution here that wouldn't necessarily be circumvented anyway or that might break things.
"if you use the cheat death system you have a material advantage early-game by three lives"
I agree, after the first 30–50 days, when you get the bow, cooking to Level 5, and good clothing, the challenge is basically over, even on nogoa-type runs. A death system could make things extremely easy.
What "challenges" are you talking about, Deathwalker, etc.? I never played most of them because I found them boring. I don't want to do them to unlock standard content.
Maybe you should wait to play with it first, and then draw some conclusions?
I definitely intend to try both.
I've never used auto walk specifically because I don't want to risk dying that way. Personally, I consider being inattentive and walking off a cliff a perfect justification for permadeath in a survival game.
It does equate to forgot it was on though, so you're welcome. As for stuck buttons, maybe clean your keyboard. That or don't use auto walk in a permadeath game in the first place...
Incorrect. I ruined a multiple hundred day Stalker run by autowalking off a cliff. My own dumb fault. Live and learn (or die and learn as the case may be). And I still say that in the myriad of questionable design choices we've enjoyed since the DLC, the cheat-death system is right up there with glimmer fog.