The Long Dark

The Long Dark

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Agent_Orange Apr 13, 2023 @ 10:37am
Bleak Inlet warehouse access
I know this has probably been brought up a dozen times but now in 2023 and with the blackrock ammunition bench added, can we please get a sodding toggleable shortcut for the warehouse location?
Even if it is just a mountaineering rope deployment, I'll take it.
It's fine to do the puzzle route to get there the first time but after that its just cheesey and a bit cartoonish to have to spend a couple minutes every time climbing up a rope and walking across building beams when you can literally craw into the blackrock machine room with like 4 batteries.

And on the topic of ammunition workbenches, it would be interesting if there was an additional one in bunker gamma. IE an electronic door in the bunker like the other two with a door code in a piece of paper somewhere. seems more than fitting to have it.
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Showing 1-11 of 11 comments
H34VY_R41N Apr 13, 2023 @ 10:48am 
There was a ***, laying a plank, but sadly it became outdated some time ago and never updated.
Agent_Orange Apr 13, 2023 @ 10:50am 
the obvious easy way out is to just add a spot to hang the mountaineering rope that almost always spawns inside. it's like a level 3 effort.

also couple things I forgot, the rope climb on the stupid route is now having issues and will try to land you on the window above, which usually you fall off immediately.
if you reload your save after going inside, a wolf always spawns.
if aurora, two wolfs spawn. it's free wolves, just shoot them and go out and back in and reload for two more, repeat till bored I guess.
GiovanniLeSheek Apr 13, 2023 @ 11:34am 
I think an easy route would be to hang a rope from the very end of the pier. That way the player could hopefully avoid initially alerting the timberwolves.
Ellaya Apr 13, 2023 @ 1:28pm 
Originally posted by Agent_Orange:
the obvious easy way out is to just add a spot to hang the mountaineering rope that almost always spawns inside. it's like a level 3 effort.

also couple things I forgot, the rope climb on the stupid route is now having issues and will try to land you on the window above, which usually you fall off immediately.
if you reload your save after going inside, a wolf always spawns.
if aurora, two wolfs spawn. it's free wolves, just shoot them and go out and back in and reload for two more, repeat till bored I guess.

On my game, I killed one of the 4pack at the cannery and it corpse glitched, I couldn't loot/interact with it, Reloading wouldn't work, the pack took off and since then no wolves have ever spawned again at the cannery. Even after like a 40-50 day wait and then going back to BI, still no wolves at the cannery.
caphe_boda Apr 13, 2023 @ 2:44pm 
Agree with the original post. Please, please add this to the game.
GiovanniLeSheek Apr 13, 2023 @ 3:03pm 
Originally posted by JayXL:
Originally posted by bladerunner97:
Hi Jay. In this case, *** = mod. It bridged the gap with a plank.

Ahh of course, thanks BR! I was trying every three letter word I could come up with lol. My best try was "bug" but I didn't remember there being a way to glitch past that spot.

I agree with Giovanni... just let us add a rope from the end of the pier. It would be nice to approach the Cannery from the ice and just sneak on up to the Workshop.

Ya even though it's bitter cold, I do rather enjoy Bleak Inlet. Particularly due to having the revolver this run. Would be nice to have that shortcut and actually make the cannery a reasonable base. And it's close enough to hop back to the fishing hut and also beach-comb.

I'm out at Desolation Point exploiting this beach-combing mechanic. So far, my stats tell me I've explored 100% of the world. But I know there are many locations I have not visited yet, like Three Strikes Farmstead for example in PV.
Last edited by GiovanniLeSheek; Apr 13, 2023 @ 3:09pm
GiovanniLeSheek Apr 13, 2023 @ 3:45pm 
Originally posted by JayXL:
Originally posted by GiovanniLeSheek:

Ya even though it's bitter cold, I do rather enjoy Bleak Inlet. Particularly due to having the revolver this run. Would be nice to have that shortcut and actually make the cannery a reasonable base. And it's close enough to hop back to the fishing hut and also beach-comb.

I'm out at Desolation Point exploiting this beach-combing mechanic. So far, my stats tell me I've explored 100% of the world. But I know there are many locations I have not visited yet, like Three Strikes Farmstead for example in PV.

I hear ya! I too was able to procure the glitched revolver this run and I'm enjoying the extra dimension of scavenging for lead and ammo crafting materials and getting it all to a workshop. I'm using the BRM one this run. The BI option would be a lot more attractive with a shortcut to the Workshop!

I've wondered about that 100% stat too. I have several locations to uncover in HRV and BRM still, but the game thinks I've explored 100% of the island. Some of those stats have to be taken with a grain of salt.

I don't even think it includes the new regions either, i.e. Forsaken Airfield.
I'll be the one Apr 13, 2023 @ 5:58pm 
Originally posted by JayXL:
Yeah, I agree. It's a bit lazy to not implement some kind of shortcut once the player has opened the path up initially. This specific functionality exists in many games.. Fallen Order, Tomb Raider games, and Far Cry games just to name a few.

Like maybe we can bridge that gap in the stairs in the final building on the path, or drop a plank over the gap in the space between the docks, or any other similar player interaction once we've made it over the first time.

We've been asking for this ever since BI first came out. It doesn't seem to be a priority for Hinterland at this point.
Agreed, if not a rope or being able to lower the walkway, how about just having a crate we can stand to climb up?
emmietiie Apr 13, 2023 @ 8:38pm 
This is the main reason I don't like living in Bleak Inlet. You have to do that tiresome Ninja Warrior obstacle course every time you need craft something, or fix any tool.

It's even worse that you can only enter the cannery yard from the main gate, just so the timber wolves could block your path for dramatic effect. Which stops being dramatic after the first time.
kinytheman Apr 13, 2023 @ 9:16pm 
I really love bi and if the devs decided to make a shortcut available after you open it up id definitely default to it for ammunition manufacturing. As of right now its really just a loot and scoot area. Love it though, super pretty.
Thank you for the feedback -- while we can't guarantee changes, we will take it into consideration.
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Date Posted: Apr 13, 2023 @ 10:37am
Posts: 11