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your stuff does wear out a bit quicker than it should but not by vast amounts if you're wearing the same things day in and day out - plus sleeping in them all the time. That will wear them out quickly.
I'd say the are wearing about about 4 times faster than they would under such constant use for 1 outfit.
I had a starting hat at 1%. it was ruined by the time I got to the first house. Yes I know they are wearing out too fast but I'd go with about 4 times to fast. I'm not denying that. :-)
I have ripped up a new coat just splitting wood in the winter before and yes, you do swear a bit when your coat gets ripped like that. Boots tend to last but, again, you can beat the hell out of them at times and ruine them - but they sure as hell do not wear out as fast as in the game.
Workaround i've found is just doing those activities without wearing any clothes. Surely wildlife appreciates the view haha.
I've been sleeping for more than 20 days in Deadfall Area and some similar time on a Fishing Hut, and what I found is that with a fire running you'll still get an air temp value of 1 even on the worse blizzards. Only thing to consider on this approach, is that you have to keep the fire running, so a lot of foraging to do and go to sleep with a fire of 12 hours long.
As a side note, there's a bug with fire not heating when going indoors and outdoors again, you might need to let the fire die and start it again if you try outdoor sleeping for long.
In terrible weather, clothes can become useless quick. I have a pair of water proof socks, but after a bit they still get soaked through and are useless. I think a better mechanic would be the clothes becoming cold and wet, and it would require that you dry them out. Then the lifetime of them could decrease slower.
@prospector_pe: Duh, I know it's an alpha. Which is why I posted this. We are all testing this game and this is called "feedback". WIth this kind of feeback, the dev can work on things that need balancing and work. Whether it's wolves, or food poisoning or now, clothing loss.
Since I've been supporting and playing this game since Alpha launch and I'm no where near a n00b with it, I might have some added insight that someone who just picked it up and only knows Coastal Highway likely doesn't have. As do we all who have been at this from the start.
I only say this to those who think I only just started this and don't know ♥♥♥♥.
And since I'm not a "Survivor Man" but a fraking girl who has more than one working brain cell
my two cents are just as important as everyone else's.
I want this game to succeed, I like this game and I'm not about to rage quit it.
I will post my feedback, my suggestions and even give advice when asked as a member
of this community. So if you wanna be rude and troll, stfu lmao No one cares what you
have to say cos you'll be rage quitting soon enough while I'll still be here playing :)
originally were and not on player patrol around key assets, then they are probably fine the
way they are. Used to be that wolves had territories around bigger deer populations on
Mystery Lake. If you wanted to hunt deer you had to risk wolves. Where deer were fewer, wolves were fewer and random.
As deer migrated, wolves migrated. This was also back when a deer wouldn't detect you
and run from a mile away and hunting them was possible. And back before they "updated"
the rifle and you could actually hit things with some skill. When Coastal was launched wolves became guard dogs around the gas station and don't even bother hunting deer. A deer or rabbit literally has to cross a wolf's path for one to even care. Wolves are however on active search and destroy for you the player in areas that make no sense. Wolves should roam around potential hunting areas.
Not wander in set patrols around the frozen lake where no food is but where you the player
will most like have to travel. If they weren't camping the gas station where people tend to
choose to homestead, there would be less wolf attacks. Other than being a threat, there is
no other logical reason for them to be there. I'm sure scavaging garbage wouldn't be an issue there any more so they would have migrated where the real food is. On Coastal you can watch deer and rabbits congragate totally free of wolf predation whike watching wolves completely ignore them on the horizon.
So I hope all this makes sense to people. If you aren't used to how the game used to be on
Mystery Lake, then Coastal probably comes across as how the game has always been,
and that's actually not the case at all. Same goes for the major clothing issue we have now.
Clothing has always had decay. This new patch put it into overdrive. It was realistic before. The food issue has been the number one balancing problem. Loot tables in Coastal were fine, especially after a long tour living at Mystery Lake. I, atleast, figured the next area whould be a follow up to Mystery Lake. Meaning sparce after Coastal's gift of stuffz.
There was also no need to add a force save after getting afflictions. Not all of us are sitting on a mountain of medical supplies and if you are early into the game and have none at all, constant death from a glitch does nothing but make people toss up there hands and quit. Re loading was a safety net against bad loot tables. Not an exploit. The idea is to make the game what you want, but balance that out with accessability. If people can't truly experience the game cos they die all the time, it's becomes a chore, not a challenge. And to most a great waste of money.
I still have a lot of hope for The Long Dark.
So if you want sewing/repairing clothing to be an aspect of the gameplay for players that maybe spend a couple hours playing, it needs to be faster than reality. Just like any game that has equipment that needs to be repaired. In my opinion if you want it to degrade slower, then the feature might as well be removed from the game.
But not all articles of clothing are the same.
An average pair of sneakers in those conditions would probably degrade even in just a week. They're not designed to go cross country, through water, heated up near fires, wet down then dry, then wet again etc, so they would fall apart ..
Combat boots, or specialized boots, would last much longer.
A polypropylene cheap rain coat from Walmart might have near 100% windbreak protection, but would degrade much faster than a Gore-Tex $400 windbreak jacket.
Fleece sweaters are tough mofos... they can go through hell and back and keep you warm, even when moist, but have no wind protection.
But you're right, not in a day, nor over 1/4 km that is represented in the Long Dark.
Clothes and boots dont degrade by up to 10% collecting wood in the forest...
I personally think such game things like that should take a backseat to surviving in TLD, you dont want constant repair ala Dead Island (which player CLEARLY hated) in lieu of gameplay and real goals.
Hinterlands has claimed that they have researched all this stuff and consulted 'experts'... yet as you stated some stuff is just way out to lunch.. who is this 'expert' anyway...
Maybe they watched "Expert VIllage" videos on YouTube that would explain a lot :D
Yes it happens, but not on a regular basis, and not especially to 'premium' brands that are designed to withstand tears