The Long Dark

The Long Dark

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Rocket Girl Nov 30, 2014 @ 4:42pm
Clothing decay and other curiosities...
I'm not sure why it's so hard to get the simple things right lol
Maybe it's the desire to "not be realistic". I dunno.
But I still own jeans I wore in high school, that though tattered are still
wearable. I have boots I still wear that are over 10 years old. And they
still look decent. And I can tell you, clothing designed for cold weather,
even bought from Walmart, can withstand harsh wind sheer. It's what
they are designed for. So the amount of destruction clothes now take
in a simple windstorm is VERY unrealistic lol Chopping wood and
having my boots ruin.... um... how?

If you wanted this so unrealistic as to be incomprehensable, you nailed it lol
If you wanted wolves so unrelenting that no one will play it.. you nailed it...
though sort of eased up on it with 166.

Oh.. and I went 10 days eating things in the low 30s and no food poisoning.
On day 11 I ate a peice of wolf meat at 99% and food poisoning.
Oh and thanks for saving my game for me when that happened lol
Nice F the player touch lol

I was loving this up until now. Now I have to wonder just what your dev team
is aiming for. Cos this is a incomprehensible to me now.
Adding a forced save when the player recieves an affliction is equal to laughing and
saying "F U Player!" lol
You could have just removed the load button during in game play if you wanted to
stop people from reloading upon affliction. Which btw I take as a double F U
considering all the previous and continuing food poisoning problems.

The game was fun. I guess like realism that's not what you're going for lol

Clothing does not decay like this. Period.
There are reasons that cause food poisoning. It's not random in realz and it's
usually not fatal with hydration and rest.
Wolves are pack hunters. Solitary wolves seldom attack unless starving, injured
or protecting territory. In The Long Dark all wolves do is patrol loot areas like
sentries. They don't have a den, they don't have a pack and they don't roam around
hunting. They just expand their patrol radius a little. Are they guard dogs or wolves?
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Showing 1-15 of 104 comments
Eleazaros Nov 30, 2014 @ 4:45pm 
You're sleeping in your clothing all the time. Take it off before going to bed - that helps.

your stuff does wear out a bit quicker than it should but not by vast amounts if you're wearing the same things day in and day out - plus sleeping in them all the time. That will wear them out quickly.

I'd say the are wearing about about 4 times faster than they would under such constant use for 1 outfit.
Rocket Girl Nov 30, 2014 @ 4:47pm 
Oh yeah... before I get a lame dev reply... If winds are strong enough to rip off clothing and tear apart boots... it would skin you alive as well >.<
Rocket Girl Nov 30, 2014 @ 4:49pm 
@Eleazaros: Yep, i know this :) I keep my clothing around 100 condition at all times. Losing my boots while chopping wood should never have happened. Only time I've lost all of my clothes was the at the start of this round when I loaded in with weak clothing. But even back when I started this journey on EA release, I never experienced clothing loss.
Last edited by Rocket Girl; Nov 30, 2014 @ 4:50pm
R00tAccess Nov 30, 2014 @ 4:52pm 
Are you mad the devs didn't add diapers in the game? Why are you even playing games Survivor Man?
Eleazaros Nov 30, 2014 @ 4:53pm 
Originally posted by Izmeraldas:
@Eleazaros: Yep, i know this :) I keep my clothing around 100 condition at all times. Losiong my boots while chopping wood should never have happened. Only time I've lost all of my clothes were the at the strt of this round when I loaded in with weak clothing. But even back when I started this journey on EA release, I never experienced clothing loss.

I had a starting hat at 1%. it was ruined by the time I got to the first house. Yes I know they are wearing out too fast but I'd go with about 4 times to fast. I'm not denying that. :-)

I have ripped up a new coat just splitting wood in the winter before and yes, you do swear a bit when your coat gets ripped like that. Boots tend to last but, again, you can beat the hell out of them at times and ruine them - but they sure as hell do not wear out as fast as in the game.
Rob Zombie Nov 30, 2014 @ 4:59pm 
Current version seems to go really hard on clothes for long time activities outdoors, at least when done next to a fire. Harvesting meat next to a campfire or foraging wood in a fishing hut stove or similar, would degrade the clothes really fast, just a couple of days and you'll lose all your gear.

Workaround i've found is just doing those activities without wearing any clothes. Surely wildlife appreciates the view haha.

I've been sleeping for more than 20 days in Deadfall Area and some similar time on a Fishing Hut, and what I found is that with a fire running you'll still get an air temp value of 1 even on the worse blizzards. Only thing to consider on this approach, is that you have to keep the fire running, so a lot of foraging to do and go to sleep with a fire of 12 hours long.

As a side note, there's a bug with fire not heating when going indoors and outdoors again, you might need to let the fire die and start it again if you try outdoor sleeping for long.
Bearsuit Nov 30, 2014 @ 5:23pm 
Lol, its alpha. Let them worry about balance, instead of you blowing up about it :D

In terrible weather, clothes can become useless quick. I have a pair of water proof socks, but after a bit they still get soaked through and are useless. I think a better mechanic would be the clothes becoming cold and wet, and it would require that you dry them out. Then the lifetime of them could decrease slower.
Rocket Girl Nov 30, 2014 @ 8:23pm 
@Tainted Spyke: You're an idiot. In every way possible lol
@prospector_pe: Duh, I know it's an alpha. Which is why I posted this. We are all testing this game and this is called "feedback". WIth this kind of feeback, the dev can work on things that need balancing and work. Whether it's wolves, or food poisoning or now, clothing loss.

Since I've been supporting and playing this game since Alpha launch and I'm no where near a n00b with it, I might have some added insight that someone who just picked it up and only knows Coastal Highway likely doesn't have. As do we all who have been at this from the start.
I only say this to those who think I only just started this and don't know ♥♥♥♥.
And since I'm not a "Survivor Man" but a fraking girl who has more than one working brain cell
my two cents are just as important as everyone else's.

I want this game to succeed, I like this game and I'm not about to rage quit it.

I will post my feedback, my suggestions and even give advice when asked as a member
of this community. So if you wanna be rude and troll, stfu lmao No one cares what you
have to say cos you'll be rage quitting soon enough while I'll still be here playing :)
Rocket Girl Nov 30, 2014 @ 8:25pm 
@Rob and Eleazaros: Thanks for your awesome feedback :)
Last edited by Rocket Girl; Nov 30, 2014 @ 8:25pm
PoPPaPork Nov 30, 2014 @ 8:31pm 
Dev's just make this enjoyable again please!!! we want to loot, build, repair and navigate. right now people are scared to step outside, if they survive opening the door they have to navigate arround wolfs which is imposible cause these nazis are everywhere! not fun.... not fun
Rocket Girl Dec 1, 2014 @ 2:56pm 
I dunno. I think if the wolves were put back into a hunting ground philosophy like they
originally were and not on player patrol around key assets, then they are probably fine the
way they are. Used to be that wolves had territories around bigger deer populations on
Mystery Lake. If you wanted to hunt deer you had to risk wolves. Where deer were fewer, wolves were fewer and random.

As deer migrated, wolves migrated. This was also back when a deer wouldn't detect you
and run from a mile away and hunting them was possible. And back before they "updated"
the rifle and you could actually hit things with some skill. When Coastal was launched wolves became guard dogs around the gas station and don't even bother hunting deer. A deer or rabbit literally has to cross a wolf's path for one to even care. Wolves are however on active search and destroy for you the player in areas that make no sense. Wolves should roam around potential hunting areas.

Not wander in set patrols around the frozen lake where no food is but where you the player
will most like have to travel. If they weren't camping the gas station where people tend to
choose to homestead, there would be less wolf attacks. Other than being a threat, there is
no other logical reason for them to be there. I'm sure scavaging garbage wouldn't be an issue there any more so they would have migrated where the real food is. On Coastal you can watch deer and rabbits congragate totally free of wolf predation whike watching wolves completely ignore them on the horizon.

So I hope all this makes sense to people. If you aren't used to how the game used to be on
Mystery Lake, then Coastal probably comes across as how the game has always been,
and that's actually not the case at all. Same goes for the major clothing issue we have now.
Clothing has always had decay. This new patch put it into overdrive. It was realistic before. The food issue has been the number one balancing problem. Loot tables in Coastal were fine, especially after a long tour living at Mystery Lake. I, atleast, figured the next area whould be a follow up to Mystery Lake. Meaning sparce after Coastal's gift of stuffz.

There was also no need to add a force save after getting afflictions. Not all of us are sitting on a mountain of medical supplies and if you are early into the game and have none at all, constant death from a glitch does nothing but make people toss up there hands and quit. Re loading was a safety net against bad loot tables. Not an exploit. The idea is to make the game what you want, but balance that out with accessability. If people can't truly experience the game cos they die all the time, it's becomes a chore, not a challenge. And to most a great waste of money.
I still have a lot of hope for The Long Dark.
Last edited by Rocket Girl; Dec 1, 2014 @ 4:22pm
Makarov Dec 1, 2014 @ 3:37pm 
Clothing degrading being faster than reality is really the only way that the feature can become a part of gameplay. In real life you might make small patches to clothes over a long period of time, maybe pulling out the sewing kit once in long while, but as players we aren't spending that amount of time in the game.

So if you want sewing/repairing clothing to be an aspect of the gameplay for players that maybe spend a couple hours playing, it needs to be faster than reality. Just like any game that has equipment that needs to be repaired. In my opinion if you want it to degrade slower, then the feature might as well be removed from the game.
Rocket Girl Dec 1, 2014 @ 3:51pm 
@Makarov: I agree. and like I said, the clothing and eqiupment degradadtion was fine previously. You also have to take into account that as clothing deteriorates you lose the protection bonuses. So it was necessary to repair often any way just from regular wear and tear. My vent at the top was due to having 90 condition insulated boots, going outside in clear weather to chop wood for two hours (next to a fire to keep warm) and having my boots go to zero. The rest of my clothing was fine. That's a glitch. Or when I had to restart and keeping my clothes from ripping off completely in less than 5 minutes is way off balance. I had one start where I hadn't even left the cave I'd spawned in before my clothing was gone. It really is a matter of the devs had it balanced, changed it when it wasn't necessary and it went crazy. I personally like the item degradation and don't mind it at all. It's like catching yourself on fire, starting a fire. That's new. And since you have very little control on how close you are to the footprint when you start a fire, setting yourself ablaze is a glitch. Cos you don't have a good enough reference to how close you are. People venting about it gets that info out there. If I sit on an open fire, I should catch fire lol Simple as that. If I'm caught in a blizzard, my clothes should get some wear and tear. But as I said. As it is now, any conditions that would rip my 90% premium winter coat off would likely rip at any exposed skin and my eyes (since we don't have eye protection). It just didn't need attention. Now it does.
Last edited by Rocket Girl; Dec 1, 2014 @ 3:53pm
ent|ty Dec 1, 2014 @ 4:04pm 
To be fair, if you were in a situation ala "The Walking Dead" or "The Road", where you were travelling large distances (trying to get to the coast or other goal), and you were traversing the varying terrains as they do, then yes, your clothes would degrade much faster from rips, tears, falls, crossing creeks, snags on nearby stuff, you know, the usual that happens when you're tromping through the bush.

But not all articles of clothing are the same.

An average pair of sneakers in those conditions would probably degrade even in just a week. They're not designed to go cross country, through water, heated up near fires, wet down then dry, then wet again etc, so they would fall apart ..

Combat boots, or specialized boots, would last much longer.

A polypropylene cheap rain coat from Walmart might have near 100% windbreak protection, but would degrade much faster than a Gore-Tex $400 windbreak jacket.

Fleece sweaters are tough mofos... they can go through hell and back and keep you warm, even when moist, but have no wind protection.

But you're right, not in a day, nor over 1/4 km that is represented in the Long Dark.

Clothes and boots dont degrade by up to 10% collecting wood in the forest...

I personally think such game things like that should take a backseat to surviving in TLD, you dont want constant repair ala Dead Island (which player CLEARLY hated) in lieu of gameplay and real goals.

Hinterlands has claimed that they have researched all this stuff and consulted 'experts'... yet as you stated some stuff is just way out to lunch.. who is this 'expert' anyway...

Maybe they watched "Expert VIllage" videos on YouTube that would explain a lot :D
Last edited by ent|ty; Dec 1, 2014 @ 4:04pm
ent|ty Dec 1, 2014 @ 4:07pm 
Originally posted by Eleazaros:
You're sleeping in your clothing all the time. Take it off before going to bed - that helps.
I will NEVER do that... adds tedium into the game


Originally posted by Eleazaros:
I have ripped up a new coat just splitting wood in the winter before and yes, you do swear a bit when your coat gets ripped like that. Boots tend to last but, again, you can beat the hell out of them at times and ruine them - but they sure as hell do not wear out as fast as in the game.
Yes it happens, but not on a regular basis, and not especially to 'premium' brands that are designed to withstand tears

Last edited by ent|ty; Dec 2, 2014 @ 4:34am
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Date Posted: Nov 30, 2014 @ 4:42pm
Posts: 104