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Meat slowly decays in both caches and on the ground. The difference is, it decays slower in caches. This is also dependent on settings as well. For example, on interloper where food decays much faster, it's best to store food in rock caches.
However, there's also a limit to how many caches you can have so you may have to use both the ground and caches. At least I do anyhow.
https://thelongdark.fandom.com/wiki/Decay
i knew it was a thing irl but wasnt sure if the game simulated it
Once you have cooking skill level 5, you can eat ruined meat anyway without risk.
I prefer to cook it, then move it outside, but gameplay sometimes changes my priorities, then I store it raw (sometimes even in quarters) and I cook it later on.
I once returned to an area (Quonset garage in CH) where I had stashed some meat in a car trunk and then left for quite a long time - when I got back, the meat was degraded a bit but still good.
So any place inside is Inside and has the associated decay rate and any place outside is Outside and has the associated decay rate.
I believe that since the game, story mode aka Wintermute, was only supposed to be a short period of time (the initial old decay time was 100 days) things like food preservation and whether being in freezing conditions preserved food was largely ignored. I also think that the devs decided that ruined food being edible (even if there was a chance of food poisoning) mitigated the utter lack of food preservation since ruined food (unless put into a container) would exist indefinitely.