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Didn't know all that - hope they fix it where if you pick the meat back up, the wolf starts charging you again - anything else doesn't make good sense !
Three things I always travel with: Knife, Bandages, Cooked meat, anything else is optional.
on a side note it would be great if you could select stuff to be used as decoy material, i'm thinking of those useless .1kg rabbit meat bits that still take 20 mins to cook...
and +1 to that
The way it currently works is it auto-selects the food item that has the greatest "scent" value (every food item has a scent value). This tends to be raw meat, then cooked meat, and then various other things, with low-scent foods like granola bars, etc. being the least effective.
I would suggest that way of killing wolf for those players,who still have shaking hands,when aiming at wolf.
Let me expose one more thing here,I do,when I want to kill wolf ravaging deer.If he does not sense or notice me,I get close to him about 5-6m.Then I aim with rifle and I slowly keep moving towards him step by step.When I get to about 3m distance,wolf raises head and freezes,coz he is aware,that something is wrong.He cannot sense me,but he knows,something is wrong.As he has head up and still,I can in peace take a good aim from close and shoot him in ears,direct into his brains.That is also 100% kill.
Hmm...their detection range is reduced when they are focused on eating fresh kill, but it sounds like we need to modify this somewhat so you can't sneak up on one. If anything they are more likely to become hostile to protect their meal as you approach them.
Dang..I should`ve been quiet about this tactics. :D There goes my ninja mode kill away.:-/
Thanks for the extra info - I knew there had to be some method to the selection, but wasn't figuring it out :)