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Sounds like you have missed the point of the immersion in the game. The artwork in this game is phenominal, and want it any other way. If your looking for Retina Sharp, graphics, where you can see each hair on the wolf back move, then this game isnt for you.
When you actually play the game, and your walking through a blizzard, you might have a different opinion, but until then, you cant understand why the artwork is like it is.
Do a search online, and every article mentions the beauty of the graphics, and how it works well with the game.
Watching the character boil and drink water seems pretty boring. Not what the game's really about...
Hi thanks for your question! Here is some perspective from our Creative Director during last week's reddit AMA:
http://www.reddit.com/r/thelongdark/comments/2wkj2f/hey_im_raphael_founder_and_creative_director_at/coro566
And remember, it's a survival "game". Not a survival "simulator".
Obviously if TLD came out with life-like GFX I wouldn't complain, but it's defiantly not a minus for the way it's build and told.
This just has to be troll bait, right? This game is in Alpha and is an indie title made by a tiny team. Tomb Raider was worked on by HUNDREDS of people for years, and had a AAA budget. You probably think Team Fortress 2 also has "bad graphics", right?
Animation and realistic graphics take time and resources. Some developers and players prioritize them differently. There's not much to understand about that.
You really have to play the game to appreciate the immersion with the style of graphics, including the camp fires. I think realistic graphics has inadvertantly hurt a lot of games and a step back toward more impresionistic styles is a welcome alternative.
IMO of course.
Add animations.
STALKER, the most immersive game on planet Earth, has REALLY darn good visuals with Complete. So graphics != immersion killer.
The graphics is not the point of the game. I've plaid Tomb Raider and the graphics used there is awesome. The graphics for TLD, in my opinion, is just as awesome - just in a different way. TR is very linear in play while TLD is open world (especially in sandbox) and a much larger world.. Whiteouts really are whiteouts and blizzards really seem like blizzards. TLD wolves, bears, and deer have a much more complex personallity then TR creatures (and even non-player characters). You can have awesome graphics and still have a sucky game (BTW TR is not sucky :) and you can have artsy looking graphics but an excellent game.
I have to cautiously agree. Please be careful moving forward with this thread, guys. Everyone has their own personal taste when it comes to...well, everything, but remember to keep it civil and productive.
For anyone seriously comparing a game like Tomb Raider to The Long Dark, keep in mind that different games have different art styles for a reason. It might get a little boring if every game looked exactly the same, and many don't call games a form of art just for the sake of conversation. It's also a little easier to tackle hyper-realistic graphics when you have a budget of $100M.
Beautiful games come in so many different forms. Did anyone get to attend the Art of Video Games exhibit at the Smithsonian a few years ago? There's an interesting (and short) video from one of the guest curators that talks about why so many people consider video games art, and how the player is the final step in the artistic process...There are certainly many factors in a game that come into play when engaging an audience, but in the end, you become as immersed as you allow yourself to be.
If you're interested, you can watch it here:
http://www.smithsonianmag.com/videos/category/arts-culture/the-art-of-video-games/?no-ist