The Long Dark

The Long Dark

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Zeatrix Mar 5 @ 12:53pm
A guide for the 1000 days achievement
Well, more like a few tips, but nevertheless I recently got this achievement (Something Wicked) and thought I'd share what I learned. Essentially I utilized the mechanics behind food poison to speed up the process significantly. If you ever considered endeavouring this task, I've summarized everything here: https://steamcommunity.com/sharedfiles/filedetails/?id=3439020806
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Showing 1-11 of 11 comments
Originally posted by Zeatrix:
Well, more like a few tips, but nevertheless I recently got this achievement (Something Wicked) and thought I'd share what I learned. Essentially I utilized the mechanics behind food poison to speed up the process significantly. If you ever considered endeavouring this task, I've summarized everything here: https://steamcommunity.com/sharedfiles/filedetails/?id=3439020806
I just played, day after day, little by little. The pleasure was not in the achievements, the pleasure was in the game, in the process.
Of course, it's nice to get an achievement, but it's not the goal itself.
At about 150 days normally I am ready to start over. 300 days is the longest I've gone before losing interest. I thought food poisoning was fatal without antibiotics? I've gotten the second warning "I don't want to die like this" more than once, I think, but never actually died from it.
Sito Mar 5 @ 9:18pm 
Originally posted by winter-cold:
Originally posted by Zeatrix:
Well, more like a few tips, but nevertheless I recently got this achievement (Something Wicked) and thought I'd share what I learned. Essentially I utilized the mechanics behind food poison to speed up the process significantly. If you ever considered endeavouring this task, I've summarized everything here: https://steamcommunity.com/sharedfiles/filedetails/?id=3439020806
I just played, day after day, little by little. The pleasure was not in the achievements, the pleasure was in the game, in the process.
Of course, it's nice to get an achievement, but it's not the goal itself.
I don't have the achievement for some reason even though I surpassed 1000 days twice. To me it is more about keeping busy and finding stuff to do so I can keep playing the game that I love and not quit and start over.
Levelling all skills to 5 makes it easy to do 500 days if I recall. Lots of hunting and fishing gets you going.
After that it was go collect all my loot and bring it back to Quonset.
Then it was craft a wolf coat, bunny mitts and hat, deer boots and pants, and bring a set to all my bases in each region along with a rifle, revolver, knife, axe, hacksaw etc, and display them lovingly. Of course that takes time for hunting, curing, crafting....
Next thing you know you have 1000 days of very engaging TLD life.
And then you do something stupid and you die. Sigh... Just when it was going good.
Originally posted by Sito:
Originally posted by winter-cold:
I just played, day after day, little by little. The pleasure was not in the achievements, the pleasure was in the game, in the process.
Of course, it's nice to get an achievement, but it's not the goal itself.
I don't have the achievement for some reason even though I surpassed 1000 days twice. To me it is more about keeping busy and finding stuff to do so I can keep playing the game that I love and not quit and start over.
Levelling all skills to 5 makes it easy to do 500 days if I recall. Lots of hunting and fishing gets you going.
After that it was go collect all my loot and bring it back to Quonset.
Then it was craft a wolf coat, bunny mitts and hat, deer boots and pants, and bring a set to all my bases in each region along with a rifle, revolver, knife, axe, hacksaw etc, and display them lovingly. Of course that takes time for hunting, curing, crafting....
Next thing you know you have 1000 days of very engaging TLD life.
And then you do something stupid and you die. Sigh... Just when it was going good.
I got this achievement after the update. I play just for fun. I got the achievement when I had more than 1700 days of survival. I play on the difficulty levels "Wanderer", "Stalker", "Uninvited Guest". I change the difficulty levels for fun.
I also do a lot of what you wrote. My concept is that each location should be cozy.
The whole approach is questionable. You want to survive as long as possible with the minimum game-time spent which makes you want to get food poisoning so you're forced to sleep it off and 'kill time'. Also this approach of stocking up food and such so you can stay in one place just to get the 1000 day feat is not what this game is about. You can create little stocks sure, in different spots in which you know you're gonna pass by, but the whole game is about exploration and trekking from one spot to another to get different things.

Also, 1000 days on the lower difficulty levels is nothing. It's like holiday. 1000 days on Stalker or Interloper (modified or not), yeah that's really about survival. Even on Stalker there is just too much food. And then you eat bad food which you know is gonna hit you with food poisoning because you don't wanna kill a deer. Or a moose. Or get your cooking skills levelled up so you can eat a bear.

The 1000 day feat is created as a huge accomplishment. Not as a hauling effort to cram as much food in one location as possible and then to sit back and do nothing till you'll get the medal.
Zeatrix Mar 6 @ 7:57am 
Originally posted by Geronimo:
The whole approach is questionable. You want to survive as long as possible with the minimum game-time spent which makes you want to get food poisoning so you're forced to sleep it off and 'kill time'. Also this approach of stocking up food and such so you can stay in one place just to get the 1000 day feat is not what this game is about. You can create little stocks sure, in different spots in which you know you're gonna pass by, but the whole game is about exploration and trekking from one spot to another to get different things.

Also, 1000 days on the lower difficulty levels is nothing. It's like holiday. 1000 days on Stalker or Interloper (modified or not), yeah that's really about survival. Even on Stalker there is just too much food. And then you eat bad food which you know is gonna hit you with food poisoning because you don't wanna kill a deer. Or a moose. Or get your cooking skills levelled up so you can eat a bear.

The 1000 day feat is created as a huge accomplishment. Not as a hauling effort to cram as much food in one location as possible and then to sit back and do nothing till you'll get the medal.

If this method isn't your cup of tea, then feel free to ignore it completely. It's just a few tips for people who care about the achievement and got burned out before they reached 1000 days.
If I understand the mechanics correctly, the problem with this method may be that we cannot eat carnivore meat because we get the risk of intestinal parasites. And if we cook this meat with cooking level 5, then we will remove the risk of poisoning along with the parasites.
Zeatrix Mar 6 @ 10:23am 
Originally posted by SaidNextOne:
If I understand the mechanics correctly, the problem with this method may be that we cannot eat carnivore meat because we get the risk of intestinal parasites. And if we cook this meat with cooking level 5, then we will remove the risk of poisoning along with the parasites.

Intestinal parasites isn't active on Pilgrim and Voyager. The guide assumes you play on Voyager, but yeah, it won't work on higher difficulties.
Geronimo Mar 6 @ 11:28am 
Originally posted by Zeatrix:
If this method isn't your cup of tea, then feel free to ignore it completely. It's just a few tips for people who care about the achievement and got burned out before they reached 1000 days.

There is no method needed on Pilgrim or Voyager. You can basically do whatever you like.
Marcus Mar 7 @ 1:05am 
This is an interesting approach. I have all achievements except that one. After I got the 500 days one I just couldn't be bothered by 500 more. I have already explored and done everything lol. I may give this a try, thx :steamhappy:
Stereo Apr 23 @ 1:45pm 
Is it possible to complete this achievement on a custom difficulty?
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