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https://www.youtube.com/watch?v=pNZkyHSi53c
Other than that, just need to wait for a hotfix for it.
the only reason i am not spawning the quest item, is because i am afraid i never get rid of it once the correct items are delivered. because quest items in stash cant be dropped. It weights nothing but it bothers me. Or can i despawn it too with the dev console?
I don't think despawning the items is possible without a save editor, not sure that's up to date as I don't use it myself. The Long Dark Modding discord has a spoiler channel where they were discussing the trader quest and spawning the items via console, you could try asking there for some clarifications on what exactly to spawn - I read that you should just spawn the note, not the bones. Good luck! :)
Edit: This was just posted this in there as a step by step guide:
"However, after the third one, you will be sent to a bunker in PV
That one has documents two again instead of wyatt note
So if you get there and the lockbox is documents 2, don't take it as it will be stuck in your inventory, instead, head back to the trade box, open up the console and type: add traderwyattbonesnote
Drop the item you get off in the box
The next quest is also bugged as well:
The trder will give you an item to take back to the bugged shelter. Do not pick it up out of the metal box as it will be stuck in your inventory. You can't place it in the proper area, which starts the next part of the quest and allows for you to pick up the next quest item. Instead, open up the console and type: add hatchwheel
Put the item in the trade box and that will be the final quest item"
Hopefully that solves the issue for people for now, while we wait for an official fix.
This exact same thing happened to me. If you don't mind cheating, you can download a mod called Developer Console. You'll also need the MelonLoader program to be installed beforehand. Once you've installed both, during gameplay, hit F1, type "add Hiddenwallcache3" (excluding the ""), press Enter and you should now have the 3rd cache.
Thanks!
The latest patch fixed this issue.