Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This Item has its place in interloper IMO.
(Especially if you can't have access to to it early game)
It could be an interloper item.
And if hardcore interloper player don't want it, they can just don't use it and store it somewhere.
But I wonder if they are able to add it without making it available outside of Tales- adding it to the loot tables for Tales may mean making it possible to spawn in any location it spawns in for other modes. Or if putting it into the loot table for Tales would mean that you might get the lantern *or* the rifle holster in other modes- which could be aggravating for players who don't play any Loper and were counting on the rifle holster for risking their necks going out during Auroras (Stalker and Voyageur, mainly- since Pilgrim does not need to worry about Aurora Wolves or Bears).
But it's a reasonable substitution, if they can do it. The Woodwright's Bow for Interlopers might also be a reasonable substitute- one chance to get it for Interlopers (same questions about adding it to loot tables apply).
Thank you everyone so far for your thoughts.
The Woodwright's Bow makes more sense to me- the reward value feels higher to me for vanilla (non-custom settings) Interloper. And TBH- I would not be too upset if I had a chance of either the rifle holster or the bow in Stalker- either would be an actual reward. The holster- I might actually start using the rifle and actively looking for them in Stalker, and having a chance at a second Woodright's Bow is super appealing to me.
(quick edit to correct a formatting error)
The Woodwright's Bow would be another potential reward. There's (at least currently) no way to repair it, though, so it would be a reward with a limited duration, whereas the Spelunker's Lantern could last indefinitely. For me personally that makes the lantern more appealing, but I'm not opposed to your idea either. Since there will be presumably many tales added over time, maybe RNG could play a part in which variant item is found?
And the regular Survival Bow is not repairable either- when it breaks, it breaks. No one can craft or repair the Woodright's Bow- not Pilgrims, not Voyageurs, not Stalkers, not Interlopers. But everyone can repair lanterns. The bow just feels more rewarding to me.
Lower chance for the bow, higher chance for the holster or lantern seems fair to me as well.
And similarly, ensure you can't have access to it early game (ideally making it impossible to get it before crafting your own bow)
Anything is possible with programming. Make an item appearing in a certain place under specific circumstances is really not a big deal.
That said, I can see why the bow might feel more rewarding. Finding a powerful weapon at the end of a dangerous journey sounds like a lot of fun too.
Oh not me. I don't like we can't even recycle them so I have to hunt until it breaks and make them dissapear in a drawer.
But the Woodwright's Bow will certainly be a Trophy I'll never use. x)
+1 Woodwrights (though not in early game like Romain said)
Apples to apples - a quiver?
What benefit would the quiver give? Weight efficiency? Arrow draw speed? [/quote]
Weight efficiency, sure. Could cut the weight of each arrow in half or less. Admittedly, it's not a huge benefit as arrows are light anyway, but maybe it cuts down on the bow weight too? It could also, 'protect' the arrows so they last longer without breaking? I'm just spit-ballin' lol
Spelunker's would be my #1 choice.
Edit: formatted that wrong but you get the idea (trying to quote original question from Ridan)
One problem is that if the quiver was an equippable accessory, then it would take up an accessory slot, and since those are at a premium, then unless the benefit is significant players are unlikely to use it due to opportunity cost. Plus, the quiver itself would presumably weigh something so that would mean that it would take a few arrows being carried to even break even.
I guess one possible solution would be to make the quiver weightless and a collectible like the technical backpack.