The Long Dark

The Long Dark

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Ridan Krad Apr 4, 2023 @ 9:08am
Interlopers: What do you think of the Spelunker's Lantern as a substitute reward for Tales?
Obviously right now it's not clear whether HL will update Tales so that it can be played in interloper. But assuming it does, what do people think of the concept of the Spelunker's Lantern as a replacement reward for the rifle holster?

According to the TLD Wiki, currently the Spelunker's Lantern is unavailable in interloper. I think it would be a great substitute reward in interloper. It's arguably an upgrade over the normal lantern (40% more fuel efficient), but has drawbacks (40% less luminous). This seems right in line with the interloper mode. For example, the bearskin coat is very warm and protective but is heavy and cumbersome. Additionally, getting the Spelunker's Lantern in these circumstances would obviously require braving an extreme challenge.

What do people think about this?
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Showing 1-15 of 21 comments
Romain Apr 4, 2023 @ 9:15am 
+1

This Item has its place in interloper IMO.

(Especially if you can't have access to to it early game)
Last edited by Romain; Apr 4, 2023 @ 9:17am
Bobywan Apr 4, 2023 @ 9:20am 
+1 too
It could be an interloper item.
And if hardcore interloper player don't want it, they can just don't use it and store it somewhere.
IFIYGD Apr 4, 2023 @ 9:27am 
As an occasional Interloper player (vanilla Loper, no DMC/NOGOA), this could convince me to try Tales in Loper if it was made available in vanilla Interloper. It would make the Spelunker's Lantern available in vanilla Interloper- but only if you play the first Tales.
But I wonder if they are able to add it without making it available outside of Tales- adding it to the loot tables for Tales may mean making it possible to spawn in any location it spawns in for other modes. Or if putting it into the loot table for Tales would mean that you might get the lantern *or* the rifle holster in other modes- which could be aggravating for players who don't play any Loper and were counting on the rifle holster for risking their necks going out during Auroras (Stalker and Voyageur, mainly- since Pilgrim does not need to worry about Aurora Wolves or Bears).

But it's a reasonable substitution, if they can do it. The Woodwright's Bow for Interlopers might also be a reasonable substitute- one chance to get it for Interlopers (same questions about adding it to loot tables apply).
Ridan Krad Apr 4, 2023 @ 9:30am 
Originally posted by IFIYGD:
As an occasional Interloper player (vanilla Loper, no DMC/NOGOA), this could convince me to try Tales in Loper if it was made available in vanilla Interloper. It would make the Spelunker's Lantern available in vanilla Interloper- but only if you play the first Tales.
But I wonder if they are able to add it without making it available outside of Tales- adding it to the loot tables for Tales may mean making it possible to spawn in any location it spawns in for other modes. Or if putting it into the loot table for Tales would mean that you might get the lantern *or* the rifle holster in other modes- which could be aggravating for players who don't play any Loper and were counting on the rifle holster for risking their necks going out during Auroras (Stalker and Voyageur, mainly- since Pilgrim does not need to worry about Aurora Wolves or Bears).

But it's a reasonable substitution, if they can do it. The Woodwright's Bow for Interlopers might also be a reasonable substitute- one chance to get it for Interlopers (same questions about adding it to loot tables apply).
They should be able to make it exclusively available as a reward for completing the tale. Afterall, the flare gun and shells have exclusive spawns in interloper. Granted, I haven't played since the loot overhaul, so maybe it's different now. But that was how it worked previously at least, which shows that it's doable.

Thank you everyone so far for your thoughts.
IFIYGD Apr 4, 2023 @ 9:43am 
Originally posted by Ridan Krad:
They should be able to make it exclusively available as a reward for completing the tale. Afterall, the flare gun and shells have exclusive spawns in interloper. Granted, I haven't played since the loot overhaul, so maybe it's different now. But that was how it worked previously at least, which shows that it's doable.

Thank you everyone so far for your thoughts.
Yes, but the Distress Pistol and Flare Shells are not excluded from Interloper by default- they are just more limited in spawn locations and amounts. Both the Spelunker's Lantern and Woodwright's Bow *are* excluded from vanilla Interloper by default- completely removed from the loot tables.
The Woodwright's Bow makes more sense to me- the reward value feels higher to me for vanilla (non-custom settings) Interloper. And TBH- I would not be too upset if I had a chance of either the rifle holster or the bow in Stalker- either would be an actual reward. The holster- I might actually start using the rifle and actively looking for them in Stalker, and having a chance at a second Woodright's Bow is super appealing to me.

(quick edit to correct a formatting error)
Last edited by IFIYGD; Apr 4, 2023 @ 9:44am
Ridan Krad Apr 4, 2023 @ 9:50am 
Originally posted by IFIYGD:
Originally posted by Ridan Krad:
They should be able to make it exclusively available as a reward for completing the tale. Afterall, the flare gun and shells have exclusive spawns in interloper. Granted, I haven't played since the loot overhaul, so maybe it's different now. But that was how it worked previously at least, which shows that it's doable.

Thank you everyone so far for your thoughts.
Yes, but the Distress Pistol and Flare Shells are not excluded from Interloper by default- they are just more limited in spawn locations and amounts. Both the Spelunker's Lantern and Woodwright's Bow *are* excluded from vanilla Interloper by default- completely removed from the loot tables.
The Woodwright's Bow makes more sense to me- the reward value feels higher to me for vanilla (non-custom settings) Interloper. And TBH- I would not be too upset if I had a chance of either the rifle holster or the bow in Stalker- either would be an actual reward. The holster- I might actually start using the rifle and actively looking for them in Stalker, and having a chance at a second Woodright's Bow is super appealing to me.

(quick edit to correct a formatting error)
You are correct, but my point was that it seems to me that the implementation of the flare gun and shells shows that other items could be added to the loot tables similarly to avoid the potential issue you discussed above.

The Woodwright's Bow would be another potential reward. There's (at least currently) no way to repair it, though, so it would be a reward with a limited duration, whereas the Spelunker's Lantern could last indefinitely. For me personally that makes the lantern more appealing, but I'm not opposed to your idea either. Since there will be presumably many tales added over time, maybe RNG could play a part in which variant item is found?
IFIYGD Apr 4, 2023 @ 10:01am 
Yeah, they could set a modifier for chance of either. .3/1 for the bow vs. .7/1 for the lantern.
And the regular Survival Bow is not repairable either- when it breaks, it breaks. No one can craft or repair the Woodright's Bow- not Pilgrims, not Voyageurs, not Stalkers, not Interlopers. But everyone can repair lanterns. The bow just feels more rewarding to me.
Lower chance for the bow, higher chance for the holster or lantern seems fair to me as well.
Romain Apr 4, 2023 @ 10:07am 
+1 for the Woodwright's Bow

And similarly, ensure you can't have access to it early game (ideally making it impossible to get it before crafting your own bow)


Anything is possible with programming. Make an item appearing in a certain place under specific circumstances is really not a big deal.
Ridan Krad Apr 4, 2023 @ 10:12am 
Originally posted by IFIYGD:
Yeah, they could set a modifier for chance of either. .3/1 for the bow vs. .7/1 for the lantern.
And the regular Survival Bow is not repairable either- when it breaks, it breaks. No one can craft or repair the Woodright's Bow- not Pilgrims, not Voyageurs, not Stalkers, not Interlopers. But everyone can repair lanterns. The bow just feels more rewarding to me.
Lower chance for the bow, higher chance for the holster or lantern seems fair to me as well.
The normal bow is also not repairable per se, but maple saplings can be acquired indefinitely via beachcombing, so normal bows can be crafted indefinitely which to me is virtually the same as repairability.

That said, I can see why the bow might feel more rewarding. Finding a powerful weapon at the end of a dangerous journey sounds like a lot of fun too.
Romain Apr 4, 2023 @ 10:31am 
Originally posted by a Cat:
Yeah, and with all other things in TLD, it becomes another trophy for your favorite base.
Or am I the only one with a graveyard of ruined bows?

Oh not me. I don't like we can't even recycle them so I have to hunt until it breaks and make them dissapear in a drawer.

But the Woodwright's Bow will certainly be a Trophy I'll never use. x)
David Apr 4, 2023 @ 12:04pm 
I'd be down with either as a reward.
AcmeAdict Apr 4, 2023 @ 1:12pm 
+1 Spelunkers (don't know why this isn't in Loper now)
+1 Woodwrights (though not in early game like Romain said)

Apples to apples - a quiver?
Ridan Krad Apr 4, 2023 @ 1:14pm 
Originally posted by AcmeAdict:
+1 Spelunkers (don't know why this isn't in Loper now)
+1 Woodwrights (though not in early game like Romain said)

Apples to apples - a quiver?
What benefit would the quiver give? Weight efficiency? Arrow draw speed?
AcmeAdict Apr 4, 2023 @ 1:49pm 
[/quote]
What benefit would the quiver give? Weight efficiency? Arrow draw speed? [/quote]

Weight efficiency, sure. Could cut the weight of each arrow in half or less. Admittedly, it's not a huge benefit as arrows are light anyway, but maybe it cuts down on the bow weight too? It could also, 'protect' the arrows so they last longer without breaking? I'm just spit-ballin' lol

Spelunker's would be my #1 choice.

Edit: formatted that wrong but you get the idea (trying to quote original question from Ridan)
Last edited by AcmeAdict; Apr 4, 2023 @ 1:52pm
Ridan Krad Apr 4, 2023 @ 2:00pm 
Originally posted by AcmeAdict:
What benefit would the quiver give? Weight efficiency? Arrow draw speed?

Weight efficiency, sure. Could cut the weight of each arrow in half or less. Admittedly, it's not a huge benefit as arrows are light anyway, but maybe it cuts down on the bow weight too? It could also, 'protect' the arrows so they last longer without breaking? I'm just spit-ballin' lol

Spelunker's would be my #1 choice.

Edit: formatted that wrong but you get the idea (trying to quote original question from Ridan)

One problem is that if the quiver was an equippable accessory, then it would take up an accessory slot, and since those are at a premium, then unless the benefit is significant players are unlikely to use it due to opportunity cost. Plus, the quiver itself would presumably weigh something so that would mean that it would take a few arrows being carried to even break even.

I guess one possible solution would be to make the quiver weightless and a collectible like the technical backpack.
Last edited by Ridan Krad; Apr 4, 2023 @ 2:01pm
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Date Posted: Apr 4, 2023 @ 9:08am
Posts: 21