Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-short intervals (miss out on Recovery)
-build a fire (need to spend matches and fuel)
-sleep in a transition cave instead (there are two of these inside the mountain)
Edit: There are some spots not too far from the Hut where you can collect Birch Bark, so you can use that as an alternative Recovery method if you can't get good sleep. If you have BBT disabled, then building and maintaining fires seems like the way to go. I'm pretty sure you get the fire duration bonus in the Hut, so once you get a fire going you can potentially maintain it a good while.
Edit2: I am incorrect, see next post.
Since I only play Pilgrim that's all I can say. Good luck.
Some nights can get really cold with the blizzard ongoing (Feels Like temperature dropping to about -2/-1°C) but you can still be just above freezing with the +5°C warmth bonus from the bed.
Maybe. One thing I've always wondered is how the "World gets colder over time" setting works, which is set to high for Loper of course. When exactly does that start kicking in? How pronounced is the difference? Is a Loper file at 50 days going to be any different compared to 100 days or 300 days?
Somebody on the Hinterland forum once posted this, if we trust this:
An easier way to judge the rate of world decay is to measure the temperature bonus given by caves or indoor locations without a loading screen. The bonus gradually increases to compensate the decreasing temperatures outside, so that these locations remain about as warm as they were at the start - otherwise these shelters would become completely useless. I was told about this by @Troxism: In the Mountaineer's Hut on Interloper, the bonus is constant at 10°C for the first 5 days, then increases linearly to 30°C on Day 50. I can confirm that 20 days into the game the bonus is already 16°C, so the numbers check out.
In summary, on Interloper the temperature is said to drop by 20°C in the first 50 days, then remain constant. It's pretty huge then, it means that past Day 50 you get something like -50°C air temperature in the morning and -30°C in the afternoon. I have no idea about the lower difficulty modes - someone with a long-lived Voyageur or Stalker character could check this. I assume that both the rate of decay and the cap are less severe.
I also see this posted in the same thread:
Interloper has a temp drop of 20C that increases linearly between day 5 and 50 (so 0.44C drop a day between those times)
Stalker has a temp drop of 15C between day 20 and 200 (0.0833C a day)
Well, I'm on day 150 now and I understand the temperature decrease plateaus at around day 100, or was it 200. Anyway, if it changes I guess I'll notice, I do always check the temperature before sleeping just to be safe.
E.g decay rate match exterior numbers not interior.
Otherwise hut is simply some +10° to actual weather.
Currently, the game also considers sheltered locations without a loading screen, such as the Mountaineer's Hut, the Forestry Lookout or caves, to be OUTSIDE.
I can test this if you like... I am logged out at the Mountaineer's Hut right now with a bunch of meat lying around. I can test if it decays the same inside the hut vs. right outside...
I dont ask you to decay your precious food faster just to test for me. Thanks your offer anyway. :)