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I'd rather have talented professionals do the environment design than getting a blank patch of dirt and some props and being told to have at it. And somehow the latter is actually preferable? Mind-boggling.
Having said that, I wish there were some crafting options to decorate your base of choice. Ie, log stack, simple boxes, shelves, cup boards, etc.
This game in sandbox mode is a simulator of extreme cold weather survival. One of the core principles in survival is not to waste calories, so why on earth would you build anything when there are many sound buildings already around you that will not cost you one calorie to inhabit?
To include any base building would be senseless and a huge dumbing down of the sandbox experience. What next, taming the bears to make mounts? *sigh*
We can build show shelter and camp fires anywhere in the game world
We can setup camp in remote locations using natural topography placing a bedroll and leaving it as long as we want
We can drop items from our inventory and place them on the ground on shelves tables rocks
"Basebuilding" is a part of this game it's just done differently (in my opinion more realistically)
Uhhhhhh wtf? You honestly think the open barn in forlorn couldn't be improved to be able to age pelts and guts? The mountaineering cabin could use more then one storage option?
Calories make no difference if you can't store stuff for "years" in certain maps. During the seasons that will be available at some point will cut huge parts off some maps. Making improvements "wasting calories" as you call it to use less to have to hike to caches to get things that have worn out or broken over the course of the game. It's a balance on what you want to use your calories on vs what you want to do as the game goes along. Seasons will happen so the game play will be very different and not easier. This game won't be always winter based. Calories are the cash/gold of the game keeping them all for harder survival is up to the player.
My point is that in a real situation you would be an absolute fool to attempt any kind of hard physical work in which you could injure yourself and waste your life blood energy when there are perfectly good alternatives. This isnt minecraft or a competition to make the nicest looking camp. Its just about staying alive one more hour...
In any real survival situation every time you reach for your knife or axe that isnt 100% necessary you are risking fatal injury. I know people play games with different expectations but come on, this game is nothing like a base builder - Ark/mincraft etc. You are not trying to settle down, just pass time without death coming to tea.
It's still not quite your minecrap/Ark/NMS/whatever "base building" as you might understand it. I.e. building huge structures and complexes out of raw materials. You have to understand that a single person would be quite limited in what they're able to do without any help. You *might* be able to build a simple log cabin by yourself, but you're probably not going to be making a whole base, or any large buildings.
So I guess we'll be able to craft some containers, shelves, maybe a fire log container or whatever minor stuff in our bases.
Who knows. Roadmap is outdated by now but one can hope. I sure would like to be able to craft/improve some minor stuff inside. But not the entire bases à la Fallout 4. How others have said above it wouldn't quite fit into The Long Dark.
I not say craft this items - what with will require more advanced tools, but be able to move existent items, like plastic and metallic containers for other places.
https://youtu.be/Xk_hdwpqE_k