The Long Dark

The Long Dark

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Mac Aug 12, 2015 @ 4:40pm
housing/base building?
Is there any in this game? Can you live and store equipment in abandoned buildings?
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Showing 1-15 of 15 comments
Brassqund Aug 12, 2015 @ 4:41pm 
You can store stuff in building but you can't craft houses ou stuff like that.
Mac Aug 12, 2015 @ 4:41pm 
thank you!
jpm1 Aug 12, 2015 @ 5:18pm 
very few cellars at that point though . lot of cellars doors are closed . definitely something i'd like to see added someday
Behappy859 Apr 6, 2017 @ 8:15pm 
thank you for this discussion post, i was really hoping to buy this game until now. i beleive it is very disappointing that creators make such good survival games but however, there is no base building like FALLOUT 4. hint to survival game creators.
Bomoo Apr 6, 2017 @ 9:32pm 
Originally posted by Behappy859:
thank you for this discussion post, i was really hoping to buy this game until now. i beleive it is very disappointing that creators make such good survival games but however, there is no base building like FALLOUT 4. hint to survival game creators.

I'd rather have talented professionals do the environment design than getting a blank patch of dirt and some props and being told to have at it. And somehow the latter is actually preferable? Mind-boggling.
coze Apr 6, 2017 @ 10:31pm 
yeah, in TLD's case, it is a conscious design choice they made. You are barely trying to survive, building bases out of nothing alone by yourself just doesn't make sense.

Having said that, I wish there were some crafting options to decorate your base of choice. Ie, log stack, simple boxes, shelves, cup boards, etc.
Arasine Apr 7, 2017 @ 7:40am 
Originally posted by Behappy859:
thank you for this discussion post, i was really hoping to buy this game until now. i beleive it is very disappointing that creators make such good survival games but however, there is no base building like FALLOUT 4. hint to survival game creators.

This game in sandbox mode is a simulator of extreme cold weather survival. One of the core principles in survival is not to waste calories, so why on earth would you build anything when there are many sound buildings already around you that will not cost you one calorie to inhabit?
To include any base building would be senseless and a huge dumbing down of the sandbox experience. What next, taming the bears to make mounts? *sigh*
Last edited by Arasine; Apr 7, 2017 @ 7:40am
cT917 Apr 7, 2017 @ 7:51am 
Are we forgetting:

We can build show shelter and camp fires anywhere in the game world

We can setup camp in remote locations using natural topography placing a bedroll and leaving it as long as we want

We can drop items from our inventory and place them on the ground on shelves tables rocks

"Basebuilding" is a part of this game it's just done differently (in my opinion more realistically)
Last edited by cT917; Apr 7, 2017 @ 7:53am
Grafton Apr 7, 2017 @ 7:57am 
Originally posted by Arasine:
Originally posted by Behappy859:
thank you for this discussion post, i was really hoping to buy this game until now. i beleive it is very disappointing that creators make such good survival games but however, there is no base building like FALLOUT 4. hint to survival game creators.

This game in sandbox mode is a simulator of extreme cold weather survival. One of the core principles in survival is not to waste calories, so why on earth would you build anything when there are many sound buildings already around you that will not cost you one calorie to inhabit?
To include any base building would be senseless and a huge dumbing down of the sandbox experience. What next, taming the bears to make mounts? *sigh*

Uhhhhhh wtf? You honestly think the open barn in forlorn couldn't be improved to be able to age pelts and guts? The mountaineering cabin could use more then one storage option?

Calories make no difference if you can't store stuff for "years" in certain maps. During the seasons that will be available at some point will cut huge parts off some maps. Making improvements "wasting calories" as you call it to use less to have to hike to caches to get things that have worn out or broken over the course of the game. It's a balance on what you want to use your calories on vs what you want to do as the game goes along. Seasons will happen so the game play will be very different and not easier. This game won't be always winter based. Calories are the cash/gold of the game keeping them all for harder survival is up to the player.
Last edited by Grafton; Apr 7, 2017 @ 7:58am
Arasine Apr 7, 2017 @ 8:23am 
Originally posted by freesert:
Originally posted by Arasine:

This game in sandbox mode is a simulator of extreme cold weather survival. One of the core principles in survival is not to waste calories, so why on earth would you build anything when there are many sound buildings already around you that will not cost you one calorie to inhabit?
To include any base building would be senseless and a huge dumbing down of the sandbox experience. What next, taming the bears to make mounts? *sigh*

Uhhhhhh wtf? You honestly think the open barn in forlorn couldn't be improved to be able to age pelts and guts? The mountaineering cabin could use more then one storage option?

Calories make no difference if you can't store stuff for "years" in certain maps. During the seasons that will be available at some point will cut huge parts off some maps. Making improvements "wasting calories" as you call it to use less to have to hike to caches to get things that have worn out or broken over the course of the game. It's a balance on what you want to use your calories on vs what you want to do as the game goes along. Seasons will happen so the game play will be very different and not easier. This game won't be always winter based. Calories are the cash/gold of the game keeping them all for harder survival is up to the player.

My point is that in a real situation you would be an absolute fool to attempt any kind of hard physical work in which you could injure yourself and waste your life blood energy when there are perfectly good alternatives. This isnt minecraft or a competition to make the nicest looking camp. Its just about staying alive one more hour...
In any real survival situation every time you reach for your knife or axe that isnt 100% necessary you are risking fatal injury. I know people play games with different expectations but come on, this game is nothing like a base builder - Ark/mincraft etc. You are not trying to settle down, just pass time without death coming to tea.
Bomoo Apr 7, 2017 @ 8:36am 
Though I'd be interested in some kind of more involved campsite building/improvement gameplay as part of the non-winter sandbox that could potentially be coming up on the horizon. I recently linked to a video by "Survival Lilly," and she builds herself a little shelter with a fence and waterproof roof. In a winter context, no, that wouldn't be quite appropriate, but in a spring/summer context, yes, very possibly.

It's still not quite your minecrap/Ark/NMS/whatever "base building" as you might understand it. I.e. building huge structures and complexes out of raw materials. You have to understand that a single person would be quite limited in what they're able to do without any help. You *might* be able to build a simple log cabin by yourself, but you're probably not going to be making a whole base, or any large buildings.
EN16M471C Apr 7, 2017 @ 9:26am 
Well this is on the Roadmap[hinterlandgames.com]:
Crafting for safehouse customization

So I guess we'll be able to craft some containers, shelves, maybe a fire log container or whatever minor stuff in our bases.

Who knows. Roadmap is outdated by now but one can hope. I sure would like to be able to craft/improve some minor stuff inside. But not the entire bases à la Fallout 4. How others have said above it wouldn't quite fit into The Long Dark.
markwars Apr 7, 2017 @ 1:16pm 
I would be happy if we could just tidy up the buildings we have. Busted TV's...please go. Paper on the floors....no more. Bed frames....be gone.
PowerOn Apr 7, 2017 @ 4:13pm 
So I guess we'll be able to craft some containers, shelves, maybe a fire log container or whatever minor stuff in our bases.

I not say craft this items - what with will require more advanced tools, but be able to move existent items, like plastic and metallic containers for other places.

Bomoo Apr 9, 2017 @ 9:25am 
I'd just like to add a link relevant to my post in this thread.
https://youtu.be/Xk_hdwpqE_k
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Date Posted: Aug 12, 2015 @ 4:40pm
Posts: 15