Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I rarely eat Rabbit meat. Mostly I use it for lures, and fishing is far from ideal due both to the better use of fishing gear for sewing as well as the godawful weight to Calorie ratio that fish provide.
Since the rabbits have now guts, snaring rabbits uses almost no resources (apart from the occasional snare breaking, which consumes 1 reclaimed wood, but there is so much reclaimed wood in the game it's practically limitless).
The best way is to chase a deer into a wolf in such a manner that the wolf brings down the deer where it can be aggroed away, either by the player or by some other animal. Jackrabbit Island is a good place for this. If a wolf brings down a deer on the island, it will soon be aggroed away by rabbits. Part of the deer now remains free for the taking. Camp Office is good for the player to aggro the wolf away from the carcass and slip into the building. Sleep one hour and get back out to harvest the deer for free.
Another way is to have a wolf bring down a deer and sneak up from behind (crouching). When you get very close, the wolf will stop eating and lift its head, sniffing the air, then start searching for you. Sometimes it will then run away scared if you are wearing the wolfskin jacket. But sometimes you will also get into a handfight and lose resources (bandage and antiseptic).
Noun
# aggravation Aggravation; bother.
# chiefly UK - aggressive Aggressive behavior; loud, intimidating behavior that convincingly threatens violence without necessarily actually becoming violent.
# online gaming - A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
# online gaming MMORPG slang - Hostile attention from an enemy gained by acting belligerently.
Adjective
# Australia slang - angry Angry.
# online gaming MMORPG slang - Liable to attack without being attacked first (said of monsters).
# British slang - hardcore Hardcore, aggressive.
# US slang - radical Radical, aggressive, hardcore.
Verb
# online gaming MMORPG slang - To bring the attention from the hostile non-player characters to oneself or one's party, often by getting close enough or attacking without being attacked first.
Please use the word in proper content. This word makes no sense in your post and that's it.
To be plain and simple for all others trying to make sense of it, the word, 'dragged' away works just fine.
Thank you.
I can live with the bear meat for days. I play on medium difficulty. Maybe you eat a bit too much if you run out of it.
I've never used lures etc, though I did think of it early on in the game. This is actually the first time I've checked any info on the game, since I enjoy the thinking, rather than just finding a guide and following that. It sort of defeats the purpose of the game for me. I've been doing a lets play and am on around day 60 now I think. I've looted all the locations I know of, and have moved all my items into the farm in Pleasant Valley. Last time I killed the bear from my porch, the first time it surprised me as I just found the location. I wasn't sure how the porch worked but I tried it out a couple of days ago and it worked good. But I have only succesfully one shotted a bear once. It takes three shots usually, even in the head. For some reason I think the rifle is either very inaccurate, not to mention the bow, or then I jsut miss by an inch every time, which would be weird.
I've been playing with the bow a little bit, headshotting a deer works with one shot, but it is quite hard to aim it but I gotta train it I guess. The aim just wobbles too much but I gotta find the sweet spot for releasing the tension so the arrow flies straight.
I think the rabbits are good as a complementary food source, and like someone said about the fishing, they weight like 2.5 kg, and the calories are awful. The first time I tried it I thought it might be a good way to sustain yourself in times of desperation, but I doubt I'll go fishing again any time soon.
I've used up almost all of the man made food products, but i do have a good amount of ammunition, and I don't think I've lost a single arrow yet.
I didn't know the clothing affected how animals behave. I think as I was trying to see whether I could repair the crafted clothes, the game crashed on me for the first time ever, so I thought I'd use up the cloth to fix my current clothes, and then move on to using the crafted clothes.
But in the end, I do think the bear is best for food, and luring deer to wolves is best for hides, since you get two a pop. But I still wouldn't go fighting a wolf with the bow. Any tips on how to be better at aiming with it?
____
EDIT: Btw, trying to use actions on the crafted clothes crashed my game again, I just tried it, and the game just freezes. Also, the weight of those clothes is 0.0 kg, which I find odd as well. I'm not sure I want to be wearing glitched clothes in a game like this since if hte game freezes on me, I could possibly lose a lot of progress. Anyone else have this issue?
Not even. You can retrieve the reclaimed wood by harvesting the ruined snare. The only thing it does consume when it gets ruined is the guts, but the rabbits give you plenty of that so it is an unlimited resource. The only issue would then be your knife or matches(when clouded), since they are almost always frozen (for me at least, even going there in the morning).
I suggest putting the snares in a small circle where the sun can come so you can warm them all up with a single fire using your magnifying glass. You can then harvest them with your hands so you will get resources at only the cost of your clothing. I hope we can pick them up in the future, that would save clothing as well.
If you havn't done this already, you should really post this in the bug/technical issues section. Hinterland will probably want your save game, unless the problem is known. It might be fixable.
I didn't realize you could work on the clothing in stages, so I just made a wolf skin jacket for example, work on it for the minimum of 30 minutes, and then have it as a wearable item, where it didn't weight anything, and the quality was still 100%.
So I think I just found a glitch. Now that I worked on the items for the 12 hours, they weight something. But this also means, that one can make wolf clothing without actually using up any of the resources. So it's quite the glitch. I still have to try whether harvesting the fully crafted items crashes the game or not.
It's a known bug, I made a thread on it and instantly got a dev response. Just finish crafting the item and it will be fine (you will be able to repair it or harvest it and no CTD / freezes).
Looks just fine to me.
In games, monsters are said to have an "aggro" radius.
If you step inside this area you will "aggro" the monster.
Once the monster has been "aggroed" it will move to attack you.
If a monster gets too far from it's patrol path it may "leash" back.
"Oh no! Wizard69 just aggroed the entire whelp cave!"
It's gaming jargon.