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- play Pilgrim to learn maps, as less ways to die whilst getting lost
- If you spray paint on the ground with the spraycans (eg use the X pattern) it will come up on the map, and might allow you to work out where you are relative to the places you have mapped.
Also if you charcoal map it will always center the map on your current position.
(Edit for clarification)
Your location will not be shown on the map- no player marker. But like Neil said- spray paint. You can use that to mark landmarks and dangerous places.
And arrows made of a few dropped stones can help you get back to safety if you start to get lost (or decide to tuen back due to poor weather or nightfall).
there's ways of getting around without a map, and as already mentioned, the Hansel and Gretel method is the easiest. there's a reason that's a children's fairy tale....it's a useful skill! i went down some obscure trails in Pisgah once that hadn't been cleared since before WWII. we found our way home by tying neon rope to trees every 40 yards or so.
It is also one of the few techniques that work for cave diving, where a line is run out as you progress, and followed back out. Rather important as Cave Diving is a hobby/sport where getting lost has a high chance of killing you.
A fascinating pastime, but for me one I will only read about or watch on TV videos as I am nowhere near brave enough to try it!
I started my first game in ML and found my way to Trappers Homestead. From there I would make small journeys to Camp Office and back, then to Unnamed Pond and back, many times until i could do it in poor visibility, always looking for landmarks. There are lots of deer around so you can spend time to do it and not starve. Pick up sticks as you go. slowly expand your exploration of the area but always near to the routes you already know. Over time you will develop a mental map of your surroundings. It does take a lot of time though. Dropping tinder plugs on a route that you travel can also help. I use that in FM to mark my route through good ice between ML and the forge.