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gameplay should be more important than realism (IMO)
I see only one obstacle to this, the game rating has to be moved to mature or amth, because technically it`s a cannibalism. But hell... in zombie games, we see zombies eating corpses... nothing bad with that there.
With so much wildlife i don't think i'd be a cannibal if it were availiable in the game. But if i had to choose i'd say a leg would give more calories. :)
If there would be a morale bar... or mood bar in game... character should be very very sad if he must eat a human flesh to survive. Here comes an alcohol as mood rising option.
This game already offers so much to be looted from building and the land and harvested from nature, having the corpses yield relatively more doesn't add all that much in the grand scheme of things. If one must rely on corpses delivering more just to survive, then they really messed up on a given run, don't ask for more just to save themselves.
This is one thing that always puzzles me, and that I hope they explain in story. If this disaster just happened, how come there are human corpses litered everywhere from day one? I mean, survival in winter is hard, I know, but you should be able to at least last a day, especially true for corpses that spawn in loot-filled houses. I'm looking at you, Mr Camp Office. How *did* you manage to die in there so fast?
Hmmmm, maybe they all had pacemakers?
Not sure I would like to keep walking past/living with, a dead, naked person though
Also mentioned elsewhere, but why are all the mirrors broken?
Cosmo and Fred