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So a few of my personal ideas (I will not spoil it all) are:
1) Longer re-spawn times. I have never seen animals multiply themselves as fast as in The Long Dark. This also prevents people to stick to their base (mine is in the Pleasant Valley Farmstead). Ideally you would want to have to travel across all maps before you can return to your home base for more food.
2) Slower item deterioration. Like I mention in my Google form, I have never seen a pry-bar deteriorate that fast. It has been done for balance reasons, which is why there need to be more negative drawbacks to a realism mode to keep it interesting. Hinterland doesn't have to look up all real world item expiring/deteriorating times if it costs too many resources, the easy solution is to just multiply the current time with x.
3) Chance of a wolf to attack you when you are next to a fire. I don't believe that 100% of the animals will not attack you just because you are next to a fire. At least 1 in 20 wolves should attack you. I do not know how hard is it to implement, but you might have to allow the wolves to run directly through the fire if it will be implemented. It depends on how the code is produced. I have programmed a tiny bit myself (I am doing my Master Information Science), but am no expert.
A note for Hinterland, please don't be offended =).
I know that this realistic mode is not within your vision, but let me clarify it with a (legit) example (I have learned my lesson).
Let us assume that you guys work in a building with a garden. Even though it is cold, you guys go outside to talk, have lunch etc. You people love animals and do not wish to harm them a single bit, not even that scary spider in the bathroom.
You have found out that there is an enormous wasp nest in your precious garden. Some wasps have attacked people and are harming the organisation. Yet, you have stated that you do not wish to harm the animals. You have told the wasps several times that your garden is not a place for wasps and politely asked them not to attack you. Yet, they keep on attacking and they are increasing in numbers. One (or more) employee(s) even got attacked so bad that he (they) got ill.
What can you do about it? You could exterminate them all, but these wasps are special. They communicate with eachother and other wasps will come to your garden even if you do. Some of the current wasps in your garden will even haunt you. It is not an option because you do not wish to harm the 'poor wasps'.
There is however, another solution. This would harm and kill some of the wasps, but most will live happily ever after. It will require some work, but not that much. You could transfer the wasp nest to your nearest forest. A forest where they will not harm anyone and where they can live happily ever after. Later on you could create the tools for the (new) wasps to create their own precious garden, but that is not an option quite yet. If you would help the wasps they would be really greatful and these special wasps would tell everyone about your work. They are so special they would start producing cash and hand it over to you.
Right now you are not doing anything about the wasps. You let them attack your employees and they hinder you in their work. Even visitors get attacked, which is bad for business. The solution looks quite simple, to move them, but some of your employees stated that they feel sorry for the few poor wasps who would get hurt or die because the transportation might be stressful. It is not in the line of your vision.
Note that not all the wasps are harmful. A lot of them like your garden and live there in peace. They already started producing cash, but they can not call for more peaceful wasps because the garden is not entirely what they are aiming for.
I might have to clarify it, but it might be clear on its own.
All of these aspects have been the way they are for months, becaus the devs have the balance that they want down to a tee. A poll from 1% of the community is going to do little to change that. As has been noted, the goal is to tell a story. Once that story is out, I doubt many will care for such 'realistic' aspects that one focuses on needlessly seeing as how one can still live a very long time under their constraints.
Related Core Tenets. Serve to show why just tweaking current factors to be 'more realistic' will more than likely radically upset the balance of the game.
The key word is generalisation. If you look at the medical industry, they are used to pick samples. Samples that are way, way WAY smaller than 1% of the people. However, under the right circumstances, one can generalise for the whole population. That is the power of randomness and generalisation.
Yes, you are right if you say that the Steam Forum does not represent your average TLD user. A lot of people don't care a single bit about the forum and a lot of times the people who do have certain specific traits. A lot of people here play on Stalker, some are very dedicated players. However, this doesn't mean that I cannot get valuable information about a poll with such 'low' numbers. I probably have missed some vital questions for this, but I am trying to make it representable for everyone (that is why multiple ways of spreading is important). That is also why I ask in the form on what game mode people play. If this is not varied then my form is quite useless, but not totally useless. Right now I have got 4 Stalker, 3 Pilgrim and 20 Voyageur (I added the question a bit later). That is an excellent representation of the players, so I am glad to state that you are wrong :P.
Regarding your post about the realism aspects, thanks for that I couldn't find it =). You state this:
Might not sound fun to you, but for me it does totally sound like fun. Almost all the elements, including tedious tasks like pack management (what to put on top) sound like fun to me. I want it all and hopefully others as well. There is a good reason why I started to learn modding with Skyrim, these elements are very hard to implement but I want to try it any-ways.
Okay, sorry about that. The fact is that I don't need it to be 100% realistic. I just don't want the artificial elements that focusses on game-play, but make it unrealistic. That is all. Everything added, like the list from Cfett199, are very welcome.
Like I said to Cfett, I don't need the reach the whole community, just a representable part of the players.