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As for sticks yes you put a few in and with sticks alone you can take a torch which shouldn't work - like you say, should be used for thick wood you collect.
-crafted torch
-taken torch
-new taken torch (taken while highlighting "Stick")
-low quality found torch
-crafted torch
This was also the order in which they winked out an hour or so later. Origin had no effect on burn time.
Additionally, after this I harvested all of the torches for sticks and went back to the fire to see if I could take those for torches as well, but I discovered something stranger. "Take Torch" didn't consume any fuel from my inventory. When I was done I had eight new torches and all 6 of the harvested stick (the stick from the torch I burned out before my experiment was also still in my inventory).
"Take Torch" isn't a cool way to make torches on the fly from your existing fuel like I thought. It's a vending machine essentially dispensing infinite torches for free as long as the fire duration is over 18 minutes. Since each torch can be taken instantly and harvested in two minutes for a stick, that means players can produce 1 stick every two minutes as long as the fire lasts. And since sticks burn for 18 minutes, they could keep this going forever! It's essentially an infinite wood cheat. :P
This needs to be fixed...
Thanks for pointing that out! It also helps answer the original question too. You might want to craft torches instead of "taking" them if keeping a fire going longer is more important than cloth, kerosine, and reclaimed wood at a workbench.
However, you may feel dumb for wasting cloth, kerosene, and wood which all have better uses on a torch you could've made with 5 minutes of playing pick up sticks. :P
where I called the creation of re-usable torches from a fire an exploit in the game.
Bethany's response was:
or forcing a fire-born torch to change to 0% if you put it out. (This actually makes sense if you think about it, the cloth and fuel are what make a crafted torch "lightable".)
That does make a lot of sense. A simple firebrand pulled off the campfire is only burning in the first place because it was part of a larger, existing fire. Once out, it'd be really hard to relight, especially in comparison to a torch with kerosene-soaked cloth wrapped around it. That would also make certain both torches had their place in the game.
Agreed. I'd say this is the best option.
Taking a torch does not mean infinite torches. To take a torch reduces fire time by 20 minutes. Putting a torch in only grants 10 minutes to the fire time. Sticks only burn for 7 minutes so one gets even less time back into the fire from that route; effectively 5 minutes if they get that stick by harvesting the torch over 2 minutes.
A 100% condition torch burns for 1 hour, regardless of source. The take torch function does make the bench option somewhat obsolete, it ultimately depends on what resources are avaliable. If one has a low start skill, they might be better off initially crafting torches rather than expending wood, tinder, and matches to even get the fire going. Once one has a decent start chance, it might be better since it is more costly to craft a torch (reclaimed wood that burns for 20min + cloth + .2L kerosene) over just 20 minutes of fire, tinder, and maybe a match.
Glad you finally figured it out.