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I'm not saying everyone can or should find enjoyment in the minimalist design that this game offers - just that it works really well for me and I would hate the game to start revolving around objectives or challenges in a way that detracts from that self-directed experience that TLD does better than any other survival game I have tried.
That said, my feedback wasn’t meant to change this core aspect of the game but rather to highlight an opportunity to further enrich the experience for players who, like me, feel that the gameplay loop can become repetitive at some point.
I enjoy exploration and long-term survival, but I believe specific rewards for certain objectives or areas could actually encourage a variety of playstyles without detracting from the self-directed experience. These rewards wouldn’t need to upset the balance of the game but could provide a little incentive for players to explore more frequently or rethink their strategies.
Ultimately, my suggestion isn’t about turning the game into a series of linear quests but about adding more depth and incentives to extend the enjoyment for players who feel the need for it. Of course, I understand that this might not be necessary for everyone.
It's sort of similar to the issue of building bases. For years, some people have asked for the ability to build their own cabins and bases. Personally, I feel like this would detract from the feeling that we are not rulers over the world - just survivors passing through it. I love that TLD offers this transitory experience where we leave little mark on the world - we move through it, using the resources but mostly leave the world as we found it. I think it goes really well with the themes of a dying civilisation and encroaching nature. I don't really enjoy survival games which require you to cut down a thousand trees so that you can build a base.* I suspect that the upcoming base customisation is a way for the devs to give more options to individualise your bases so that you can see and feel your progress for those who need this, but without moving away from the idea that we can't make significant changes to the world we are in.
*I will make an exception for games like Subnautica since building is easy and not time-consuming (and you can build as much or as little as you want and still get by).