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And you never will be (even if you're being wasteful) ... unless you play 24/7 for 6-12 months ...
I'm currently on Day 3500, with the following resources left :
- Maple Saplings : 15
- Birch Saplings : 60
- Arrow Shafts : 20
- Bullets : 60
- everything else : too much to count, with plenty of stuff to harvest left ...
Neither "Whetstones" or "Sewing Kits" are "crucial" ... "Sewing Kits" can be replaced with "Fishing Tackles", and both Knife & Hatchet can be replaced with the "Improvised" version at the Forge ... all you need for both is metal which can be harvested in the 1000's
... imho there are already too many resources, if you just make them respawn indefinetly, there would be no incentive to explore different areas anymore ... and sitting on your *** would be even more benficial than it already is ...
Just play on "Pilgrim" then ... the above example is from my current "Voyageur"-Game ... so you could double all of it ... I guess they could just introduce something like "Ultra-Pilgrim" (why not), but honestly, what's even the point in playing the game then ... all you'd have to do is make base in the "Coastal Townsite" i.E., and wander around the city every 2 days ...
PS : While most people don't really care much about it ... there is also an "Leaderboard" ... so dis-enabling different things isn't really an option ... unless you'll be disqualified, whenever you choose the change the default settings ...
That said, though, having saplings spawn in random places populated by grown trees of the same kind would make sense, especially if people are survivng for hundreds, even thousands, of days at a time (I'm geting close to one month and no longer feeling so proud after reading this thread).
Air drop is impossible. As Malak said, the electronics are gone; shut down, broken, whatever.
The world is finite at the moment. Despite this, people can live off all the maps with ease.
We do not need 'more items'. There are enough to live more than 4000+ days at the moment.
Not enough items seem like the problem, but with a little bit of exploring, you get enough to last a lifetime. The fact there are too many items is the problem. Items should be reduced by a fair amount. Literally every house was owned by someone; and if not, it wouldn't have had items anyway. People would have fled, taking nearly everything with them. Items shouldn't be '20 cans of food, 20 cloth, 10 pieces of wood, etc' each house. Who knows, maybe other survivors could have come through a house (or houses) to break and take things. Either way, items need to be reduced by a lot.
So, without the multitude of items, primitive survival tactics could work.
After a while, items (items need to be limited so this happens after a lot less than 4000 days) should run out. And then some makeshift things run out. What then?
Rocks, flint axes, basic things should work. With time and practise, someone can create a working tool out of anything if needed. Bone hooks and needles and gut as thread could replace sewing kits and fishing tackle. Clothes should still be the same; though underclothes and other clothing should be craftable from animal pelts too.
Wildlife should start getting wilder; the houses start to decay and get colder, animals begin to repopulate the areas, you should become one with nature.
Houses should start getting banged up. Things like windows would start to crack and the doors and things should start to splinter. Things should start to rot, and this could be visible in some places to give you fair warning. Things might happen suddenly; the roof might cave in, the door might fall off, something like that. But you can check for the damage before to prepare or repair it. You could either...
1. Patch things up. You have to repair the houses with firewood, hides, anything that could stop the cold from getting in.
2. Create tents from animal hides that you can carry with you (an actual tent item and the animal version would be good.), and then use them as temporary shelter that you can repair and re-create.
Things should respawn at a very slow rate. Very slow, and they shouldn't be 'amazingly good' things. Rocks (around places and in mines), saplings (rarely, and very slowly), wood, sticks, firewood, branches and limbs (slowly.).
HOWEVER. Do not think this will make you sit down and relax with all of your natural supplies and things to use. Things will NOT RESPAWN IN THE AREA YOU ARE IN.
As well as that, items respawn slower the closer to the region you are in. So, you'll be at one end of the map. The locations close to you (Mystery Lake, for example, might be close) Will spawn items very slowly. However, further away, things start spawning a little faster. (so, items close by (branches and limbs, etc) would respawn after 300 days. Further away, these might respawn after 150.
Etc.
You might say, 'respawning? It'll be fast, so I can just get from one place to another with no difficulties and always find something!'
No. Respawning happens very, VERY slowly. Not so slowly it's like you've got nothing and then suddenly everything in the world is there, but slowly enough that you have to use the resources you have until the next amount starts to re-appear.
Long story short, items should be less in amounts (Way less, but still realistically less). Primitive survival (after a while, not within the first few hundred days) should become a simple solution. Things should start breaking down, and it'll be just you against mother nature, instead of you with piles of food, clothing, water, supplies versus nature.
Sorry for the amazingly large wall of text.