The Long Dark

The Long Dark

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㋡ Andy ㋡ Jan 20, 2016 @ 5:16pm
Making the world non-finite.
I'm likely to get mass disagreement, but I hate the idea of a finite world, having saplings not respawn and the whetstone and the essential things wear out and then not respawn really bothers me. Granted, it doesn't affect me very much because I haven't gotten a world to last long enough for it to matter, but its always lingering in my mind that I'll be halted at some point by a finite world. So I propose you have a setting that allows the user to break realism, and when you find one of the working radios in the map, whether its in the dam, or the cabin, or where ever else on the map, you can call in regular airdrops (and btw its a lapse in logic because you could just ask them to pick you up, but instead they'll just drop you stuff) which only drop the essential things, with MAYBE a small luxury, like a box of bullets (5 bullets), but the key things in it will be either a few maple saplings or birch saplings, and 1 of the repair items (whetstone, sewing kit, cleaning kit). and if there are other critical finite items, eventually those could be added. Now once again, It'd be an option for the user to break logic and realism, like in mount and blade warband, where it gives the user the option to leave without saving, or save realism, and always resume from last position. Now you can mess with the idea, and decrease the spawn rate of airdrops, maybe once every 3-5 days, ect, but I like this idea purely because it removes the finite element from the game on the users whim. If someone likes the idea of a finite and painfully difficult game, by all means they can turn off the feature, but I hate the idea of a finite world and would love something simple like this. I'm not asking for tons of saplings and tons of bullets repair items ect, i just want occasional things every 3-5 days to allow me to know the game isn't finite.
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Showing 1-11 of 11 comments
athikers Jan 20, 2016 @ 5:25pm 
Understand your point-wondered a bit about that early on but have accepted that the game is the way the developers want it-and now, that is the way I want it as well-at some point I will get tired of playing and walk away-but not because a particular run has an infinite life-I delete most of my games around the 100 day mark and start another one-as far as re-supply, don't think it's gonna happen-the teaser video for the story mode shows a the world taking a knock out punch-might get back up, but some poor bush pilot that crashed in the wilderness is on his or her own.
㋡ Andy ㋡ Jan 20, 2016 @ 5:43pm 
To be honest, if someone adds a mod that does that, that'd be just as good as the developers doing it, because I'd love to see it happen through any way.
wowegoo Jan 20, 2016 @ 5:58pm 
I'm in my 400 day and i scared about supplies. I don't think in break the devs rules but i think some items needs pulisment. Respawn of maple saplings or birch saplings, reishi mushrooms, likens or the bunkers that i think they need to have a lot more stuff than now (Better bed, suplies not in unities, best in packs, boxes, professional lamp, riffle, binoculars and many more, maybe a snowboard table only to enjoy sunny days) The game is nice balanced in voyager mode I think, but needs a touch in the way of suplies. For me is turning bored now cause i don't have any other site to search, no more houses to loot, etc... please forgive my english.
Hyzi0 Jan 20, 2016 @ 6:06pm 
But there is really no point doing this. This world is almost infinite. Sooner you will get bored than waste all suplies you can find. Then even if you somehow manage to use it all you can create new knife, hatchet or arrow's heads in forge. For me it would ruin the game^^
㋡ Andy ㋡ Jan 20, 2016 @ 6:10pm 
But that's just it, for me I'm constantly thinking about not wasting things because its a finite resource, but for you it ruins the game, thats why it'd be an option, do you want it or not, that way its not forced upon people
Thutmosis Jan 20, 2016 @ 7:34pm 
Originally posted by ㋡ Andy ㋡:
I'm likely to get mass disagreement, but I hate the idea of a finite world, having saplings not respawn and the whetstone and the essential things wear out and then not respawn really bothers me. Granted, it doesn't affect me very much because I haven't gotten a world to last long enough for it to matter,

And you never will be (even if you're being wasteful) ... unless you play 24/7 for 6-12 months ...

I'm currently on Day 3500, with the following resources left :

- Maple Saplings : 15
- Birch Saplings : 60
- Arrow Shafts : 20
- Bullets : 60
- everything else : too much to count, with plenty of stuff to harvest left ...

Neither "Whetstones" or "Sewing Kits" are "crucial" ... "Sewing Kits" can be replaced with "Fishing Tackles", and both Knife & Hatchet can be replaced with the "Improvised" version at the Forge ... all you need for both is metal which can be harvested in the 1000's

... imho there are already too many resources, if you just make them respawn indefinetly, there would be no incentive to explore different areas anymore ... and sitting on your *** would be even more benficial than it already is ...

Originally posted by ㋡ Andy ㋡:
But that's just it, for me I'm constantly thinking about not wasting things because its a finite resource, but for you it ruins the game, thats why it'd be an option, do you want it or not, that way its not forced upon people

Just play on "Pilgrim" then ... the above example is from my current "Voyageur"-Game ... so you could double all of it ... I guess they could just introduce something like "Ultra-Pilgrim" (why not), but honestly, what's even the point in playing the game then ... all you'd have to do is make base in the "Coastal Townsite" i.E., and wander around the city every 2 days ...

PS : While most people don't really care much about it ... there is also an "Leaderboard" ... so dis-enabling different things isn't really an option ... unless you'll be disqualified, whenever you choose the change the default settings ...
Last edited by Thutmosis; Jan 20, 2016 @ 8:21pm
㋡ Andy ㋡ Jan 20, 2016 @ 8:59pm 
To be honest, having you post that alone makes me feel alot better, i forgot you could use fishing tackle and i haven't messed with the forge because i haven't bothered to run all the way out there. Thanks for letting me know.
nailsboneski Jan 20, 2016 @ 9:11pm 
I think that it should be left to the modding community to decide once the game is released. Making supplies infinite would ruin the game because the point is to survive on basic supplies and your skills alone, as others have pointed out. As frustrating as it can sometimes be, I like this game the way that it is, but I believe that a mod which changes the more frustrating aspects would be perfectly acceptable for those who disagree. I also play '7 Days to Die', and you can easily turn off all zombie spawning and simply survive the elements, much akin to 'The Long Dark', though not as unorgiving, and you can tweak item respawns if you choose; another game to consider, maybe.

That said, though, having saplings spawn in random places populated by grown trees of the same kind would make sense, especially if people are survivng for hundreds, even thousands, of days at a time (I'm geting close to one month and no longer feeling so proud after reading this thread).
Malak Jan 21, 2016 @ 9:50am 
All electronics are fried. Only an airplane that was sheltered in a pure metal building would still work. Better chance of resupply by boat. (the old kind with no electronics)
Meoman8 Jan 21, 2016 @ 8:25pm 
I'll just have my say in here.
Air drop is impossible. As Malak said, the electronics are gone; shut down, broken, whatever.
The world is finite at the moment. Despite this, people can live off all the maps with ease.

We do not need 'more items'. There are enough to live more than 4000+ days at the moment.
Not enough items seem like the problem, but with a little bit of exploring, you get enough to last a lifetime. The fact there are too many items is the problem. Items should be reduced by a fair amount. Literally every house was owned by someone; and if not, it wouldn't have had items anyway. People would have fled, taking nearly everything with them. Items shouldn't be '20 cans of food, 20 cloth, 10 pieces of wood, etc' each house. Who knows, maybe other survivors could have come through a house (or houses) to break and take things. Either way, items need to be reduced by a lot.

So, without the multitude of items, primitive survival tactics could work.

After a while, items (items need to be limited so this happens after a lot less than 4000 days) should run out. And then some makeshift things run out. What then?

Rocks, flint axes, basic things should work. With time and practise, someone can create a working tool out of anything if needed. Bone hooks and needles and gut as thread could replace sewing kits and fishing tackle. Clothes should still be the same; though underclothes and other clothing should be craftable from animal pelts too.

Wildlife should start getting wilder; the houses start to decay and get colder, animals begin to repopulate the areas, you should become one with nature.

Houses should start getting banged up. Things like windows would start to crack and the doors and things should start to splinter. Things should start to rot, and this could be visible in some places to give you fair warning. Things might happen suddenly; the roof might cave in, the door might fall off, something like that. But you can check for the damage before to prepare or repair it. You could either...
1. Patch things up. You have to repair the houses with firewood, hides, anything that could stop the cold from getting in.
2. Create tents from animal hides that you can carry with you (an actual tent item and the animal version would be good.), and then use them as temporary shelter that you can repair and re-create.

Things should respawn at a very slow rate. Very slow, and they shouldn't be 'amazingly good' things. Rocks (around places and in mines), saplings (rarely, and very slowly), wood, sticks, firewood, branches and limbs (slowly.).
HOWEVER. Do not think this will make you sit down and relax with all of your natural supplies and things to use. Things will NOT RESPAWN IN THE AREA YOU ARE IN.

As well as that, items respawn slower the closer to the region you are in. So, you'll be at one end of the map. The locations close to you (Mystery Lake, for example, might be close) Will spawn items very slowly. However, further away, things start spawning a little faster. (so, items close by (branches and limbs, etc) would respawn after 300 days. Further away, these might respawn after 150.
Etc.

You might say, 'respawning? It'll be fast, so I can just get from one place to another with no difficulties and always find something!'
No. Respawning happens very, VERY slowly. Not so slowly it's like you've got nothing and then suddenly everything in the world is there, but slowly enough that you have to use the resources you have until the next amount starts to re-appear.

Long story short, items should be less in amounts (Way less, but still realistically less). Primitive survival (after a while, not within the first few hundred days) should become a simple solution. Things should start breaking down, and it'll be just you against mother nature, instead of you with piles of food, clothing, water, supplies versus nature.
Sorry for the amazingly large wall of text.



Last edited by Meoman8; Jan 21, 2016 @ 8:33pm
㋡ Andy ㋡ Jan 22, 2016 @ 8:36pm 
To be honest, I'm happy that I made this because he made a 3500 day account and is still sitting pretty, it makes me worry much less about the finite aspect to the world. But you guys keep posting the same thing, How the world "ended" in an electromagnetic phenomena. I said the key point of the thing would be a lapse in logic, which means just kinda forget about the fact that all electronic things shouldn't work, and focus on gameplay more.
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Date Posted: Jan 20, 2016 @ 5:16pm
Posts: 11