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The head wrap is even worse in my opinion, just barely better than a rabbit, but also 3x as heavy. So sadly no incentives there either.
I completely agree! The cougar appearing out of thin air is dumb. I wish we could see it in the distance, stalking the player, until it come close enough to start charging at the player, very, VERY fast.
Apart from that, everything else is good. Even great in my opinion.
If they decide to rework it in the future and make it an actual wildlife animal acting in the world, I would love it if it was almost ALWAYS stalking the player when entering the region, sneaking around following the player, hiding behind the environment (trees, buildings, etc) until it comes close enough to charge! Even being above the player, on a hill, and waiting for the player to pass under so it can jump on us.
So the best way to counter it would be in an open area.
That would be VERY cool and terryfing!
I've been stalked by it for like 6 days now and nothing is happening, I already don't like the mechanic but I wanted to see it play at least once, i've been playing for like 2 hours running around in the region listening to its meowing constantly and that's pretty much it.
I got ready to abandon my long term save but then when Hinterland issued the update allowing us to reset our previous saves again, I disabled the cougar. Forever. I'll never enable it again.
Being forced to move around by the threat of a quick time event is not why I play TLD. It has always been my chill exploration game, first and foremost, which is why I bought the DLC: more regions to explore.
Went back through the cave after that and thought I can finally finish exploring the new region. About half a day after I arrived a new messages props up "Cougar encroaching 5 days".
So this means you actively have to stay out of a cougar infested region for at least a whole month before you can re enter it with the full safe period. It actually punishes exploration and encourages sitting in a neighbouring region for a month, exactly the opposite of what they intended...
Here's what I'd like to see in a better implementation of the cougar, which still captures the overall idea Hinterland was going for of an animal that's hard to spot and kill, and is very dangerous.
The encroachment part is ok, but what I'd do with the cougar is first off, have it be in the game world, like every other animal, so it's not a ghost that phases into existence randomly to attack with the player having absolutely no control over the situation.
The cougar would be elusive still, but here's how, and this implementation should involve animal AI mechanics that are mostly already in the game for other animals, just with a new behaviour model applied.
Unlike most animals that just openly wander about, the cougar would be very elusive. He'd use the terrain and blindsides to keep out of sight of the player, though on rare occasions you may catch a glimpse of him if he's close and you're in open terrain, but mostly the cougar keeps to cover, so he'll be behind stuff that blocks your view of him.
When he first enters a region, he'll be keeping his distance from you, stalking you and learning your favourite routes. As time passes, he'll grow more interested in you, and start stalking and tracking you much closer. If you're spending time stinky that'll attract his attention faster.
As he grows closer to you, the danger level ramps up. Eventually, he will begin attempting to jump you from behind or from blind hills or corners. Unlike all other hostile animals, he does not vocalise and charge at you in a frontal assault, he'll attempt to charge or pounce from cover or from behind.
if you're quick, you may just get a shot off as he's pouncing. If you're lucky, and catch a glimpse, you may have a moment to try a shot at him, but when he knows you've spotted him, he'll run for cover, making him hard to shoot, if you can even catch a glimpse.
How does he interact with other wildlife?
Rabbits, deer and moose, he will hunt and eat. The Cougar is the one predator the moose should fear. However the cougar is afraid of bears and will keep his distance. If startled by a bear appearing from a blind corner, he'll panic and run like wolves will, which can give a rare chance to catch a cougar in the open.
Wolves are afraid of cougars and will run away whenever they see, smell or hear one. The longer a cougar is in the region, the more wolves will avoid that region and thus they'll start spawning less, as will deer.
Timberwolves can be a more interesting interaction. As they're in packs, the cougar will avoid them, and flee if startled by them. Timberwolves will engage in a pack attack on any cougar encroaching on their territory, meaning timberwolf regions will give the player a slight reprieve from the cougar - at the cost of having to deal with timberwolves. If a pack manages to surround or corner a cougar, the cougar will fight back, If he can wound, scare or kill enough timberwolves, their morale will break as it does when they attack the player character, however a large pack can kill the cougar. A cougar killed by timberwolves will have its hide and claws ruined in the fight, so you'll only be able to harvest some guts and meat, so no freebies on the high value cougar parts by letting a pack of timberwolves do the dirty work for you.
so the TLDR: Cougars are very difficult to spot and hunt, as they'll actively keep out of your line of sight, They'll interact in interesting ways with the other wildlife and truly be a part of the world of Great Bear Island. They are pretty much every bit as dangerous as they are in the current implementation, but their being actually present in the world becomes far more immersive as you may catch glimpses of the great cat stalking you, giving a more visceral and visual feeling to it, rather then a ghost animal making ambient noises and randomly jumping you.
which could be cool but id rather it be not invisible until it attacks you?
what if it just stuck near you meaning it has a higher chance to attack and maybe it be evasive so you have to do it the coded way or smth