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Cabin fever is judged over a sliding window of around 6 days. If you ever spend too much of that time in what's considered indoors, you get it. The window, the calculation is moving every minute.
While you might have a day you mostly travel outside, you *may* still be replacing a day that had even more time outside 6 days ago. For example, maybe you slept in a cave 6 days ago and today you slept indoors in the contaminated zone. All that sleep time outside gone.
Of course, you'd still need a ton of time indoors in between those moments.
If you traveled that whole time without a break, I don't see how it's legit for cabin fever.
the mechanic uses a rolling 144 hour in game window
if you are "indoors" longer than 113 of those 144 hours, you start to have risk.
if you go to 144/144 hours, you receive the affliction I believe, though it may be lower like 130-140 from my observations, or it is rounding up hours to a point.
cabin fever is EASIER to trigger while travelling because the player walks so damn slow that you would use sprinting and exhaust the player in just 4-5 hours in game, far less when climbing ropes. you can find yourself sleeping 15 hours a day average if you are aggressively trying to get somewhere. if you chose to do all this sleeping in houses where its safe and convenient, and then duck into mines for multiple days, you will easily get hit with the risk warning.
Inside is the same as being inside a building or interior cave. It counts as being inside in the cabin fever calculation. So you can spend all your sleep time and passing time and everything else in the "inside" zone which means you're shifting the balance towards cabin fever.
I would hesitate to affirm this to be absolutely true so YMMV, but this could help explain why cabin fever risk might arise even when ostensibly one thinks it shouldn't.
Good luck.
I don't believe that's true. You can dry skins and things in caves like indoors yes. But i personally have slept in caves with cabin fever risk for hours and its gone when i wake up. I'm also only talking about the small caves not the ones with loading screens on the entrances. If they were counted as indoors that wouldn't happen would it? My risk would get worse and i would end up afflicted.
I believe there are some mixed zones which behave different as inside and outside depending on what they are used for. For instance the glass balcony in the Pleasant Vally Farm acts as an outside area when storing meat and foods but it is considered inside by the cabin fever mechanic. The opposite is true of caves, meat will spoil in the warm section of the cave quicker than the entrance but is counted as outside by the cabin fever mechanic
Is not the case, the back of the open caves - what you call "inside", don't count for cabin fever.
For example, if I are crafting in Camp Office I do until get the CF affliction, that night I go sleep in the the open cave in Lake Overlook and cure the CF. I sleep in the deepest point of the cave, where are more warm and so don't need make fire - I play Interloper vanilla.
BTW - Cure the CF is more easy than cure the CF warning. CF don't have impact in the health, just don't allow sleep indoor, pass time indoor, an read books.
The Park Office in MT and the outside of Maintenance Shed in BR too don't count for CF, and the Park Office cure guts, is a "special place".
EDIT: It was sarcasm, for those who didn't get it... :D
https://thelongdark.fandom.com/wiki/Warm_cave