The Long Dark

The Long Dark

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tesss Jan 6, 2024 @ 9:38am
Scurvy destroyed all my plans ((
My last survival on interloper lasted 850 days. During this time, I did NOT eat a single finished product (such as canned food or chocolates) and only spent 6 matches. I also did not use sewing kits, sharpening stones or any other non-renewable resources. Instead, I collected absolutely all non-renewable loot and brought it to the base (including rose hips and reishi mushrooms).

With the release of the new update, I decided to repeat this path, and this time I set myself the goal of not wasting a single match at all.

My survival started off great: I immediately found a magnifying glass, quickly made a bow, sewed some good clothes and ran to the Ash Canyon to get my backpack. Next I planned to kill a moose... but on the 38th day I was faced with an insurmountable problem: scurvy.

The risk of scurvy simply does not allow me to move a single step away from the fisherman's house. Every day I need to consume 20 vitamin C. However, 1 fish gives only 16. Moreover, this fish still needs to be caught...

For 42 days (from 38 to 80) I tried hard to fight the risk of scurvy, but unfortunately, on day 80 I realized that I simply could not collect all the loot from all locations without using it. The need for fish simply does not allow me to explore the world without consuming the products I find. Now I can't just kill a deer and provide myself with food for 3-4 days. I have to constantly sit in the fisherman's house.

Long-distance travel has become simply impossible: it is too difficult to stock up on fish for 40-50 days in order to explore some location. And besides, the fish attracts predators.

At the moment, I don’t see a way to simultaneously explore the world, collect all the loot, and not get scurvy. I'm upset.
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Showing 1-15 of 20 comments
H34VY_R41N Jan 6, 2024 @ 10:22am 
So you don't eat cattails as well? I believe you can collect enough to maintain vitamin need for some time.
EN16M471C Jan 6, 2024 @ 10:58am 
Day 110+ haven't got risk yet.

As Rain said - eat cattails, drink teas, eat canned food. I only went fishing twice so far.

Also beachcombing is a great quick source of fish when available.

I only wish they up the amount of vitamin C in rosehip tea.
Last edited by EN16M471C; Jan 6, 2024 @ 11:00am
EN16M471C Jan 6, 2024 @ 11:21am 
Oh and another, granted riskier way of battling scurvy is simply consuming raw fish. If you do this do it just before sleeping (10hrs) with dose of antiobiotic ready.
tesss Jan 6, 2024 @ 12:03pm 
Originally posted by EN16M471C:
Day 110+ haven't got risk yet.
As Rain said - eat cattails, drink teas, eat canned food. I only went fishing twice so far.
Also beachcombing is a great quick source of fish when available.
I only wish they up the amount of vitamin C in rosehip tea.

Thank you, your advice is very valuable, especially after I wrote that the original goal was to collect loot, not eat it.

Of course, if you eat and drink all non-renewable foods, there is no problem.
ArnMan Jan 6, 2024 @ 12:05pm 
The PITA of scurvy as currently implemented is way underestimated unless you've experienced it yourself. According to the WIKI cattails give you 1 Vitamin C yet it is labelled as moderate so perhaps Cattails is the answer (non-renewable right?). Once you get the warning in game all you do is search for and consume Vitamin C. That is now your game. I had the warning up to 50% and that only took 4 days, maybe 5 days from the first warning. It took 2 Birch Teas, 2 Rose Hip Teas, Cooked Potato and a can of Tomato Soup to remove the risk indicator (500 + Vitamin C units if the Wiki is correct). Then the scurvy risk indicator appeared again the next afternoon and again almost every day after. Either I need to camp on a fishing hole or run to find resources. I guess the raw fish is the answer. I ended up installing the mod to remove scurvy. I was going to avoid mods but the game became ridiculous IMO. Not fun.
EN16M471C Jan 6, 2024 @ 12:12pm 
Originally posted by tesss:
Originally posted by EN16M471C:
Day 110+ haven't got risk yet.
As Rain said - eat cattails, drink teas, eat canned food. I only went fishing twice so far.
Also beachcombing is a great quick source of fish when available.
I only wish they up the amount of vitamin C in rosehip tea.

Thank you, your advice is very valuable, especially after I wrote that the original goal was to collect loot, not eat it.

Of course, if you eat and drink all non-renewable foods, there is no problem.
Oh sorry... sometimes I don't get what I read the first time :)

Then seems it's really impossible to do that what you've described. You can't even eat raw fish since you'd be consuming non-renewable antibiotics or shrooms for food poisoning.

Bummer :frosted:
tesss Jan 6, 2024 @ 2:53pm 
Originally posted by ArnMan:
I ended up installing the mod to remove scurvy. I was going to avoid mods but the game became ridiculous IMO. Not fun.

Yes, you are right, cattails could solve the problem, but there is one “BUT”: on the entire Great Bear Island you can find about 1200 stalks of cattails.

That is, it can provide only 1200 units of the vitamin, which is enough for 60 days (1200/20=60).

There are currently 14 locations in the game. This averages 85 stems/location, which equals approximately 4.25 days.

Thus, cattail can only help to “hold on” a little at the very beginning of survival, but its reserves on the map are so meager that they are not able to ensure the consumption of the vitamin in the long term.

I'll probably have to follow your example and turn off this disease. It’s really ridiculous when scurvy kills you more than wolves, blizzards, frosts, fogs and all other misfortunes combined.


Originally posted by EN16M471C:
You can't even eat raw fish since you'd be consuming non-renewable antibiotics or shrooms for food poisoning. Bummer :frosted:

Yes, now you understand correctly :)
My goal does not allow eating raw fish as such food would force me to waste bottles of antibiotics/mushrooms.
This is very sad.
Last edited by tesss; Jan 6, 2024 @ 2:59pm
Ruskraaz Jan 8, 2024 @ 5:25am 
Just let it happen, it's not that big of a deal. 1% condition loss per hour, 5kg less carry capacity is the same as doing starvation tactic (though with that at least you use way less resources). And the 150% fatigue and stamina drain is also quite annoying. Sleep and some birch teas will probably be enough to keep you moving, you can just cure it whenever you feel it's too much (I guess that'll be a lot of fish).

This is all in theory of course, info from wiki. I use everything in the beginning when exploring, and so far haven't had Scruvy Risk even pop up in 230 days of Interloper.
vonronken360 Jan 8, 2024 @ 6:48am 
Wiki said 20 daily dose across 20 days = 400 dose per 20 days I'm guessing ?? I've been fishing every 10 days to eat 8-10 whitefish/trout and I haven't touched cat tails or rose hips, and I haven't seen the risk of scurvy since day 40 (I'm at day 180). It used to take me 3 days of fishing but it's getting easier since my fishing skill is getting higher.
Goof Jan 8, 2024 @ 3:47pm 
scurvy does need to be tweaked imo
i like the idea but it homogenizes end game play and forces you to set up a base near fishable water. something added to give more challenge and depth did the exact opposite imo and it makes some maps completely unplayable long term
Last edited by Goof; Jan 8, 2024 @ 3:48pm
tesss Jan 8, 2024 @ 7:09pm 
Originally posted by Goof:
scurvy does need to be tweaked imo
i like the idea but it homogenizes end game play and forces you to set up a base near fishable water. something added to give more challenge and depth did the exact opposite imo and it makes some maps completely unplayable long term

Yes, the idea is good, but realization is not. The game should encourage exploration of the world, not sitting in a fisherman's house.

I think the game should force us to just eat DIFFERENT types of food, not just one type.
It would be logical if the game required that the diet include all types of game:
- small game meat (rabbit);
- large game meat (deer, elk);
- poultry meat (partridge);
- fish.

In my survivals, I preferred to hunt only bears, because in 1 shot from a bow you can get 30 kilograms of meat. When hunting other animals, such as deer or elk, the consumption of arrows is higher.
It would be logical if the game forced one to abandon such a strategy.

But in our case, the game forces you, almost from the very beginning, instead of exploring the world, to settle in a fisherman’s house and stupidly fish for several months in order to develop a fishing skill that would allow you to travel in the future. It is not right.

I think only a small part of the players felt any changes, since the majority survive "100 days" by eating everything they find.
But I'm sure that players like me or those who play on custom "after 5000 days" (this is a level where all the food is initially rotten, and all the clothes are initially ruined) have received huge, unjustified problems.

Originally posted by JayXL:
there's well over 2000 cattails on the island

Strange. In my last survival, I ate timothy stems, but at some point I began collecting its fruits.
I have accumulated about 1000. I admit that I didn’t pick up some of them, I used some as tinder, and some units were spent on laying a road (to find the way from the house to the cave during a snowstorm).
Perhaps there are really about 2000 of them, that is, on average, at each location their reserves will last for about 6 days.
In any case, this does not solve the problem.
Last edited by tesss; Jan 8, 2024 @ 7:24pm
ArnMan Jan 9, 2024 @ 6:38am 
I had the thought that Scurvy should not be in the game. A diet of only fresh meat will not have a scurvy risk. What is a risk could be protein poisoning and that would mean getting the fatty meat from a moose or a bear or certain larger fish in a certain number of days. Of course eating the looted foods would keep the protein poisoning risk away until late game. Scurvy should not be the problem, protein poisoning should be.
PowerOn Jan 9, 2024 @ 7:06am 
"Funny" thing, that big Burbot fish have 0 of vitamin C. :steamfacepalm:

https://steamcommunity.com/sharedfiles/filedetails/?id=3135578415
marejov83 Jan 9, 2024 @ 10:12am 
Reading forums before jumping back to my run.. Just finished Buried echos. I think exactly on 100th day (have to check). I've decided not to change my playstyle whatsoever. Never saw scurvy warning. After finishing tales, I'm now back to my usual 100 days per region. Let's see if and how scurvy will affect my long run.

I can see how you can't play the way you did because of your self imposed rules. I feel they should (and will) make scurvy optional in custom.
Nanc Jan 9, 2024 @ 7:21pm 
Originally posted by tesss:
...
Yes, the idea is good, but realization is not...
I think the game should force us to just eat DIFFERENT types of food, not just one type.
It would be logical if the game required that the diet include all types of game:
- small game meat (rabbit);
- large game meat (deer, elk);
- poultry meat (partridge);
- fish. ...
:_Star_: Your points are good.
HLand please read them! :iced_smile:
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Date Posted: Jan 6, 2024 @ 9:38am
Posts: 20