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As Rain said - eat cattails, drink teas, eat canned food. I only went fishing twice so far.
Also beachcombing is a great quick source of fish when available.
I only wish they up the amount of vitamin C in rosehip tea.
Thank you, your advice is very valuable, especially after I wrote that the original goal was to collect loot, not eat it.
Of course, if you eat and drink all non-renewable foods, there is no problem.
Then seems it's really impossible to do that what you've described. You can't even eat raw fish since you'd be consuming non-renewable antibiotics or shrooms for food poisoning.
Bummer
Yes, you are right, cattails could solve the problem, but there is one “BUT”: on the entire Great Bear Island you can find about 1200 stalks of cattails.
That is, it can provide only 1200 units of the vitamin, which is enough for 60 days (1200/20=60).
There are currently 14 locations in the game. This averages 85 stems/location, which equals approximately 4.25 days.
Thus, cattail can only help to “hold on” a little at the very beginning of survival, but its reserves on the map are so meager that they are not able to ensure the consumption of the vitamin in the long term.
I'll probably have to follow your example and turn off this disease. It’s really ridiculous when scurvy kills you more than wolves, blizzards, frosts, fogs and all other misfortunes combined.
Yes, now you understand correctly :)
My goal does not allow eating raw fish as such food would force me to waste bottles of antibiotics/mushrooms.
This is very sad.
This is all in theory of course, info from wiki. I use everything in the beginning when exploring, and so far haven't had Scruvy Risk even pop up in 230 days of Interloper.
i like the idea but it homogenizes end game play and forces you to set up a base near fishable water. something added to give more challenge and depth did the exact opposite imo and it makes some maps completely unplayable long term
Yes, the idea is good, but realization is not. The game should encourage exploration of the world, not sitting in a fisherman's house.
I think the game should force us to just eat DIFFERENT types of food, not just one type.
It would be logical if the game required that the diet include all types of game:
- small game meat (rabbit);
- large game meat (deer, elk);
- poultry meat (partridge);
- fish.
In my survivals, I preferred to hunt only bears, because in 1 shot from a bow you can get 30 kilograms of meat. When hunting other animals, such as deer or elk, the consumption of arrows is higher.
It would be logical if the game forced one to abandon such a strategy.
But in our case, the game forces you, almost from the very beginning, instead of exploring the world, to settle in a fisherman’s house and stupidly fish for several months in order to develop a fishing skill that would allow you to travel in the future. It is not right.
I think only a small part of the players felt any changes, since the majority survive "100 days" by eating everything they find.
But I'm sure that players like me or those who play on custom "after 5000 days" (this is a level where all the food is initially rotten, and all the clothes are initially ruined) have received huge, unjustified problems.
Strange. In my last survival, I ate timothy stems, but at some point I began collecting its fruits.
I have accumulated about 1000. I admit that I didn’t pick up some of them, I used some as tinder, and some units were spent on laying a road (to find the way from the house to the cave during a snowstorm).
Perhaps there are really about 2000 of them, that is, on average, at each location their reserves will last for about 6 days.
In any case, this does not solve the problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=3135578415
I can see how you can't play the way you did because of your self imposed rules. I feel they should (and will) make scurvy optional in custom.
HLand please read them!