Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It has been suggested that ingredients should be added to what can be washed up for beachcombing. Things like flour should be in some kind of container (to be realistic about it).
The devs might also consider some alternatives such as tallow from cooking meat as substitute for cooking oil. The fact that tallow would also be useful if candles were ever implemented would provide a competing use for it.
The real problem would be that the devs would have to do the backroom work before anything can be added to the game. So one can only hope they find the time to do so at some point.
Food supply playing on Voyageur is not a concern so I have so far not done any cooking in favor of first collecting all the available recipes.
It is indeed a chore to carry all the ingredients back to one location but I would like to sort out just how much is actually available playing on Voyageur.
TLDR;I agree that this early version (I hope the devs are committed to tweaking this mechanic, despite their conviction to let go of the burden that is this game by next year) is a poorly-planned gimmick to promote the paid content.
But yeah, it can be pretty annoying that the first implementation of many things in this game is non-renewable. Just look at crampons: one update adds them, one update adds repairs, and now after more updates we can make an improvised version.
I'm assuming similar will happen to Frontier Cooking, especially as the rest of the DLC pass (which still includes safe house customization) rolls out. Because, as it stands, it is more of a "neat" possibility rather than vital mechanic. To be clear, I am okay to theoretically lose some ingredients as it makes sense, but we need more replacements and recipes for long term, reliable cooking to keep it engaging. Otherwise we are just back to hunks of cooked meat.
So more or less, things are infinite (i got my hands on a new military pants at the beach even!)
https://steamcommunity.com/profiles/76561198056542207/screenshot/2262560445651450132/
I like the idea of stockpiling for a long run, but I wouldn't keep it all at just one spot, I'd pick regional places with 2 or more burner stoves (FA Mindful Cabin (1 burner but found all that stuff!), PV Farmhouse, BR Hunting Lodge, and whichever house in CH has the good stove). Oh and ML Camp Office which might be my preferred base along with the Trapper Cabin. The pot and skillet are heavy and I don't carry them.
Renewables: stuff like acorns, ptarmigan, I haven't figured out yet. Yeah I can plug a bird but then the rest of them fly off :/ And the acorn oaks, I think I've seen 3.