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It's sub-ideal and I think there should either be an option to disable the tales, either upon completion or in general. For now ehh just saveedit and bump your coords around till it puts you past the door and knick the boltcutters, you should be able to open the door from the inside too.
Like I said, I don't mind a secret area if it's really secret, like a hatch or door buried deeply beneath snow, unless you know exactly where to look, you won't even know it's there. But a chained door out in the open is hardly a secret.
Not only this, this situation is anti-intuitive too. We're in a heavy duty mine with lots of equipment, anyone with a right mind could take an educated guess that a tool as simple as a Bolt Cutters should be laying somewhere around. This is not the first area that cannot be directly accessed, there are houses need key, locked room needs codes, but they all make sense from a logical perspective regarding where the solution maybe, but this one, totally doesn't. There is literally zero connection between the problem and solution.
Unless someone's willing to break the force wall and seek info outside of the game world(WIKI in my case,), a hopeless search is almost certain.
There's nothing secret, if you actually seek out the content. If you ignore it, well, that's not the games fault.
It's not about I want or not, it's that as a new player there's no way you can connect those two things, Unless what, you consider outside game world knowledge as a must for play a game, Yeah I know many people are incapable of thinking for themselves and relay on walkthrough and stuff to play a game, so I wont argue on this one.
Here is a clear reference to the second Tale. From November Dev Diary:
"Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region also feature new music, which all add to the atmosphere of Part Four. And, as with Signal Void, there’s a special gameplay reward to be gained for completing Buried Echoes. You’ll first have to get there to see what it is. "
Dear, So Dev Diary is a part of the game lore now? Then we certainly have a different interpretation of what "in game world" mean.
Also it only vaguely stated there's this second Tales thing in the Zone, there's no mention that you must to complete the first part or how to start it. Tell me how to find that info out then.
Also, OP, here's a huge flaw in your logic... new player who gets dlc that's specifically about the Tales, then ignores that content and chooses to go to the most difficult region in the entire game? All knowledge that's readily available if you read the dlc description before acquiring it, read the patch notes, or at the most basic level, watched the latest Tales release video.
You've got more than enough hours in the game yourself that this whole complaint smells fishy.
I'm very disappointed with the Airfield thus I didn't play the game or read anything about it until the new region comes out. My previous experience makes me navigate through the new region with ease, sure, but information wise I'm like a new player,. Patch notes only vaguely mentioned there's this Tales stuff, it didn't say anything about complete the first part is a must for the second. I said it twice now.
I don't know what's so fishy, name one plain door you can just find by normal exploring, locked behind totally unrelated thing before? Sure you cannot, cause there aren't any.