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I first crafted it at Mystery Lake, left it around a day in front of the door while I was busy cooking and gathering things to slowly fill it up, was still 100%.
Then I started my way to the new zone, but theres a bunch of tunnels with freight cars before it, so I had to empty it, a few times, while doing so I seen it go from 60% to 59% while I was moving items, that's the only time I seen it happen.
So I'm not 100% certain if it really degrades over time or if it was just a one time, glitchy bit you know, that said, the % goes down way too quickly when you use it, by the time I reached the new zone mine was at 40% or less, I even went back to my main base to get hides and guts to repair it later on.
Notes from my little adventure, the travois needs a little tweaking, I could cross a bridge made by a fallen tree, I was very very surprised, but I couldn't fit next to a freight car in a tunnel, even though you can place two characters next to each other because it's so wide.
It is super fun to have though, I had lots of woods and different stuff, I could just camp wherever I want to on interloper, it's really awesome but I'd love to have the travois not eat my stuff at 0%, I have lots of meat at 0% because cooking lv5 and I cannot store it inside, that kind of sucks, I never liked that feature, we need to be able to choose to destroy an item not automatically lose it in containers.
I do think different terrain made it deteriorate faster, but unconfirmed.
It did take me over a week travel time as I stopped in ML cabin and restocked and resorted. and one other stop, Plus portage and one or 2 blizzards I left it for some short time.
There are 5 places during that trip that you will need to carry your loot as it does not traverse. One of them I would actually recommend going to the next one ( 3-4) in order to not pack and repack.
As to turning. Yea, it is a slow turn. DONT FORGET your THREE POINT TURNS - reverse and then go forward( or 52 point turns). Works like a champ.
I noted during exits from zones I seemed to be at an angle, wondered if I was pointing North. One of them was face into wall.
Also remember, you can take all the stuff out and redeploy, even it you are carrying 95KG and cant move.. That might set you straight.
Yea i like to keep my hammers at the forges less to carry. Normally it not so bad but I'm 116 days on my interloper run and only found 2 crowbars.
yes I understand this is a new update, but damn it, what a waste of 6 hours if i hadn't saved i would have just rage quit.
looking forward to bug fixes, because 165 lbs of loot is a lot of loot to lose.
Improvised knife takes 78 minutes (1 hr 18 min) about 30% longer than a regular knife. I don't have an improvised hatchet handy.
The travois has width (duh). You could walk between trees but if dragging the travois the game can say no space for the travois and you'll have to back up and find a different path.
Found that the travois won't fit in through the entrance of the No. 3 coal mine / connecting link between Crumbling HIghway and Desolation Point. Can't deploy it in the mine either. I would guess that Cinder Hills mine won't allow use of the travois. Just found out it cannot be deployed inside, like inside the Quonset Garage.
Also discovered that one cannot drop the travois in its collapsed state, it has to be deployed. I suppose I should have noticed there was no Drop button only Action and Deploy buttons.
ETA: Improvised knife time, correct time using regular knife.