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The coast is great for fishing because you can usually find a few beached fish to cut up for bait. Lures would be better for fresh water fishing. You can make them at a work bench with a single piece of metal if you wish. Or perhaps putting already completed lures in the world (maybe in a drawer in an ice fishing hut) would be nice too. I just think catching fish without anything kind of spoils things a bit.
I fished a bit as a kid and even back then I don't remember ever getting anything without bait or else a lure. I'd real my line in to see if there was any on it from time to time. Sure enough, if my line had been sitting idle for a long while, it was because the bait fell off and there was no bait. I've never heard of people fishing without either bait or a lure, other than try to snag bait fish on the top of the water off a pier with a treble hook.
I am also finding that bait only provides an advantage when whitefish can be caught for it ensures each whitefish will be 700 calorie content or greater. All other fish - trout, bass, and salmon - don't seem to affected by the presence of bait in any obvious way.
No reason to fish in the game rn when leveling cooking to 5 and eating wolves that seem to eat snow and multiply like rabbits - is much easier.
(I'm referring to the way difficulty levels decrease deer/rabbit population but increase wolf/bear, which doesn't make any sense and not even fun to play that way)
That's what I don't understand. Sometimes game designers will add new items to a game and then create no advantage for having them. Ylands has been notorious for that too. If bait and lures are going to be introduced to the game, then fishing without them should be noticeably more difficult. However, I haven't noticed too much difference in using bait or lures and not using bait or lures. It makes no sense. Why add bait and lures at all? It's like they want to add more flavor to the game but it ends up just being pointless because they don't make it advantageous to produce the new items. Some of the frontier cooking recipes seem more or less a waste of resources also, other than the heat bonus from hot food.
The fact that, for inland locations, such as the river in Pleasant Valley, what were possible New Fishing locations (green indicators on suitable ice) have become completely unusable (only red indicators on suitable ice). Whether that was deliberate or just a mistake I don't know but if the devs had to check EVERY location (with each update) to ensure that there was green indicators somewhere on each patch that would be labor intensive and a waste of their time.
An alternative would be to make ALL suitable ice (red or green) workable fishing spots and make a collateral requirement for red zoned spots, but not green zoned spots, of the use of bait and/or lures (bare lures an option since getting bait in these circumstances would be pretty impossible if presence of bait to be able to actually fish was imposed).
Maybe New Fishing will get some changes in the hopefully near future.
Maybe you're misunderstanding me. I didn't mean that we should catch no fish without bait or lures, however, as it stands now it's way too easy to catch fish without either. It completely negates the whole point in having bait or lures. If they could at least scale it back to maybe a couple fish per day without lures or bait, then I would be happy. That way a person can spend at least one day accumulating bait by catching a couple fish.
Also increasing the number of pieces of bait fish produce when harvested and increasing the number of lures created out of the use of one metal scrap would be nice too.
Right now, as far as I can tell, they have all these cool mechanics like lures and bait and only an idiot would mess with using them because fish bite almost as readily without them in my experiences. It makes more sense to save your metal for tool repair and save fish for eating instead of cutting them up for bait.
That's all I'm saying.