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The wolf behavior that you describe is typically of the 'pilgrim' difficulty in survival mode, as well as the lower difficulty in Wintermute (can't recall the name off the top of my head). I don't think there's really an issue of game difficulty as the passive wolf behavior is restricted to a single mode, but it's definitely a different vibe in-game between the two behaviors.
Personally I don't play survival mode on Pilgrim (or story mode on its equivalent) because there isn't much of a challenge, but I've always been interested to hear how a Loper varient with Pilgrim wolves would play out. Might have to give that a shot.
In Survival mode, Pilgrim will have no hostile wildlife, they all run (which can make hunting tricky, since everything, predator and prey) will sense you from a mile away, and take off. Moose will still remain territorial (not hostile, but they don;t want you in their space...), and they will still stomp you if you try to run up and give them hugs. Pilgrim, if you want a more passive, peaceful Survival mode experience. You'll have to adapt a hunting style that relies more on stealth and ambush, than in the other modes. Watch out for the Moose, the only animal in Pilgrim that will still attack you.
And the Custom Settings Toolbox does allow you to disable Hostile Wildlife in Pilgrim, Voyageur, Stalker and Interloper, if you want less loot, harsher weather, or other "tougher" survival mechanics, but not wolves (regular and Timber wolves) and bear that will try to eat your face off. Pretty sure this dies not keep the Moose from trampling you... they are not technically "Hostile", they are "Territorial".
Story Mode, most encounters with "baddies' is scripted, in Survival mode it is more chance, or you not doing all you can to avoid and evade hostiles. (Voyageur, Stalker, Interloper or Custom with hostile wildlife left "On". Yes, it is different between Wintermute and Survival mode. And Survival Mode (and the Challenge Modes) have permadeath, no way to disable it. While Wintermute is not permadeath, so you can get a do-over if you make a mistake and die. They use *similar* mechanics, but they are not exactly the same between the different game modes.
Oh! I am only on episode 2, so thanks for the heads up about the timberwolves, guess I will have to be more careful when I get there :) Also, forgot that you get to pick difficulty in the begining, haha, guess that explains why the wildlife is so timid ^^;;
Oh, was it? My bad, it was so long ago ^^;;; But I am happy the game went through an update, it is much more immersive now (having to read the dialogue yourself kind of pulled you out of the story...)
I tend to vary between playing a simple pilgrim (or whatever the next level up from that is) vs the hardest level.... its just a matter of my mood- sometimes i just want to play something peaceful and wolves dont normally attack IRL so I prefer that.... OTOH sometimes i am in the mood for something more challenging so I go for a more difficult sandbox level or harder challange where they will attack
From the main menu, first click on "Wintermute", then on "Load". The experience mode will be shown on the lower right (e. g. "Capable Survivor").
Thank you for the tip, I will check it out!
I do agree with you on the anxiety part. I too find it difficult to play sometimes when I get too stressed by the game. It would be really nice to be able to "turn off" the wolves so to speak.
I am sorry to hear you find it difficult to get past the Old Bear due to motor limitations. Personally I had to take breaks from time to time during that part, but I did manage to get past it. I am not looking forward too much to the timber wolves, but I really want to keep going
Yes ofc!
I am on Wintermute, Green Survivor
"Turn off Wolves" should be the next game update!
I love this game for its survival challenges in the unforgiving landscape which has been so well simulated (whether it's story or survival mode). For me, the wolves ruin that to such an extend that I cannot bring myself to play the game anymore. If I wanted to deal with antagonistic characters I would play a first-person shooter game, which equips you with better tools and ways to deter attacks that make such games ironically less stressful than The Long Dark.
So here's a plea to the development team, on behalf of all of us who enjoy the game without the aggressive wildlife: Please make the wolves optional. Thank you!