The Long Dark

The Long Dark

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Wolves know what guns are?
The instant you point a gun at a wolf when it sees you, it will realize what that thing is, and start trying to dodge it. That is absolutely unrealistic and dumb. Maybe timber wolves can be slightly smarter but this is just comical, change it.
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Showing 1-15 of 26 comments
Frigidman Jan 17, 2020 @ 5:56am 
Originally posted by Rumpleteazer:
The instant you point a gun at a wolf when it sees you, it will realize what that thing is, and start trying to dodge it. That is absolutely unrealistic and dumb. Maybe timber wolves can be slightly smarter but this is just comical, change it.
Yup, I agree. The changes to the STANDARD wolves are widespread sadism. They could have added some of the ridiculous changes to standard wolves for *only* the highest difficulty settings... but across all game types and settings (except pilgrim)? Guh.

Its why I stopped playing. Cannot even enjoy the story mode... which I've never played... and now never will be unless they do something about the dang wolves...
Last edited by Frigidman; Jan 17, 2020 @ 10:36am
Lenny Rat Jan 17, 2020 @ 6:49am 
Wolves have had that reaction to a pointed gun for as long as I can remember in this game. It is not something even relatively new.

However, I have often found myself having that exact same thought. I never felt that having a wolf react to a raised gun was an intelligent design choice. However; said wolf does not do so if said wolf has not become "aware" of you and in active stalk mode.

Perhaps they designed the aggressive response as a reaction to a sudden movement from the player to raise the weapon, which the animal finds threatening?

I guess I moved on once it was clear that this design decision was not going to change. It appears to be a game balance item for the Devs. You can always modify their behavior in custom settings.
XcoЯched Jan 17, 2020 @ 8:19am 
Um what? I've played this game for more than 80 hours and been here long before release and have never seen this??? They always run straight towards me unless i shoot at them ofc

I mean sure you might be right and all i've just never seen it...
Last edited by XcoЯched; Jan 17, 2020 @ 8:21am
Plutonian Prime Jan 17, 2020 @ 8:51am 
Originally posted by Lenny Rat:
Wolves have had that reaction to a pointed gun for as long as I can remember in this game. It is not something even relatively new.

However, I have often found myself having that exact same thought. I never felt that having a wolf react to a raised gun was an intelligent design choice. However; said wolf does not do so if said wolf has not become "aware" of you and in active stalk mode.

Perhaps they designed the aggressive response as a reaction to a sudden movement from the player to raise the weapon, which the animal finds threatening?

I guess I moved on once it was clear that this design decision was not going to change. It appears to be a game balance item for the Devs. You can always modify their behavior in custom settings.


Yeah, sure, you can take out a flare or torch and throw it and that won't startle them but slightly raising your handgun arm will, right.

Honestly, it's not even a difficulty issue for me anymore. Their charge pattern is fairly predictable, so I just anticipate the moment they curve into a straightline at the end and try to headshot em.

The issue is that it's taking me out of the moment, it's VERY MUCH PREDICTABLE NOW! Aim at them, un-aim, move slightly back, aim and shoot. That's what I've been doing all the time, and is just a stupid AI programming, that doesnt feel like how real wolves would react.

You can make it dynamic, like, they can get charge immediately, or get scared, or not react at all, but having them constantly do this one move is just grating.
mark Jan 17, 2020 @ 9:24am 
It's also unrealistic that a wolf can't see, smell or hear me 20 yards away if I crouch. But no one complains about that because its in the player's favour. (Or that you can get a wolf to re-assess it's path and probably change direction, just by looking away for a second and looking back again).

It's a game. Abstraction. It is not a simulator of realistic wolf behaviour.
twan Jan 17, 2020 @ 10:28am 
It's strange I also had the impression that "react to targeting" behavior was new when returning to the game after some months pause, but people pointed to me it's been like that for years.

It's perhaps that the old wolf behavior made them move more randomly when they agroed you instead of following in current very straight line until charge, so you had less the impression wolves reacted to targeting even if they did ? Not sure, but I have vague memories of that...
Last edited by twan; Jan 17, 2020 @ 10:29am
Solus The Immortal Jan 17, 2020 @ 10:48am 
Its not the animal knows its a gun its the animals instinct telling it danger, i don't fully understand it myself but i hunt in RL and its weird but iv seen a perfectly calm deer grazing suddenly tense up and look around when i raise my gun at it and i know it doesn't see me.
IFIYGD Jan 17, 2020 @ 11:02am 
This has been a thing in the game, for years. Not just a gun, but the bow and arrow as well.



Originally posted by Solyxx:
Its not the animal knows its a gun its the animals instinct telling it danger, i don't fully understand it myself but i hunt in RL and its weird but iv seen a perfectly calm deer grazing suddenly tense up and look around when i raise my gun at it and i know it doesn't see me.

This ^^^. Seen the same thing myself when hunting, and not just deer. And keep in mind the animal population in this entirely fictional game, may have been hunted for years (hunting blinds, a seemingly "commercial" Hunting Lodge on the island) become aware of two-legged things with weapons equaling "bad news". Make the danger go away by fleeing or killing the thing that is sensed as a threat.
Plutonian Prime Jan 17, 2020 @ 12:34pm 
Originally posted by Solyxx:
Its not the animal knows its a gun its the animals instinct telling it danger, i don't fully understand it myself but i hunt in RL and its weird but iv seen a perfectly calm deer grazing suddenly tense up and look around when i raise my gun at it and i know it doesn't see me.

Im pretty sure its just dumb animals reacting to objects moving
IFIYGD Jan 17, 2020 @ 12:57pm 
Originally posted by Rumpleteazer:
Originally posted by Solyxx:
Its not the animal knows its a gun its the animals instinct telling it danger, i don't fully understand it myself but i hunt in RL and its weird but iv seen a perfectly calm deer grazing suddenly tense up and look around when i raise my gun at it and i know it doesn't see me.

Im pretty sure its just dumb animals reacting to objects moving
Nah, think about this- the sound of a hammer being pulled back and clicking into place, the sound of a bolt being slid, loading a round in a rifle, the sound of a wooden arrow shaft knocking against the wooden bow, the line setting into the notch at the end of the arrow. All distinctive sounds, that don't change much, very recognizable if you've hear them before. Most police and military dogs are trained to alert immediately to certain sounds, ones that are common, and perhaps unheard by humans in a war zone.

The game is fiction, but the animal responses to the sight and sounds made by weapons is based in proven science. Science Fiction... the game is science fiction (heavy emphasis on "fiction"). And don't call animals "dumb". I am pretty sure my service dog could beat you at hide & seek, or a game of digital tic-tac-toe any day. She's not "dumb", she just sounds that way when she giggles in doggie-speak. :winter2019joyfultearsdog:
Plutonian Prime Jan 17, 2020 @ 1:05pm 
Originally posted by IFIYGD:
Originally posted by Rumpleteazer:

Im pretty sure its just dumb animals reacting to objects moving

don't call animals "dumb". I am pretty sure my service dog could beat you at hide & seek, or a game of digital tic-tac-toe any day. She's not "dumb", she just sounds that way when she giggles in doggie-speak. :winter2019joyfultearsdog:

I'm pretty sure animals cant be my internet service providers cause they're dumb, and I'm not saying that they should be able to do taxes, that's too hard even for some people, but maybe at least learn how to order take-out pizza?
Plutonian Prime Jan 17, 2020 @ 1:05pm 
Also wolves dont react aggresively to flares so it's just a dumb AI trigger
IFIYGD Jan 17, 2020 @ 1:25pm 
Originally posted by Rumpleteazer:
Originally posted by IFIYGD:

don't call animals "dumb". I am pretty sure my service dog could beat you at hide & seek, or a game of digital tic-tac-toe any day. She's not "dumb", she just sounds that way when she giggles in doggie-speak. :winter2019joyfultearsdog:

I'm pretty sure animals cant be my internet service providers cause they're dumb, and I'm not saying that they should be able to do taxes, that's too hard even for some people, but maybe at least learn how to order take-out pizza?


Originally posted by Rumpleteazer:
Also wolves dont react aggresively to flares so it's just a dumb AI trigger
See above...


Originally posted by IFIYGD:

The game is fiction, but the animal responses to the sight and sounds made by weapons is based in proven science. Science Fiction... the game is science fiction (heavy emphasis on "fiction").
And by your definition, all human babies are all "dumb" too.

Done feeding you now, tah tah. :)
Plutonian Prime Jan 17, 2020 @ 2:12pm 
Originally posted by IFIYGD:
Originally posted by Rumpleteazer:



Originally posted by Rumpleteazer:
Also wolves dont react aggresively to flares so it's just a dumb AI trigger
See above...


Originally posted by IFIYGD:

see what?

The game is fiction, but the animal responses to the sight and sounds made by weapons is based in proven science. Science Fiction... the game is science fiction (heavy emphasis on "fiction").
And by your definition, all human babies are all "dumb" too.

Done feeding you now, tah tah. :)

Yes. babies are dumb and are basically animals until they can do advanced calculus
Gustuv Wynd Jan 17, 2020 @ 4:22pm 
Originally posted by IFIYGD:
Originally posted by Rumpleteazer:

Im pretty sure its just dumb animals reacting to objects moving
Nah, think about this- the sound of a hammer being pulled back and clicking into place, the sound of a bolt being slid, loading a round in a rifle, the sound of a wooden arrow shaft knocking against the wooden bow, the line setting into the notch at the end of the arrow. All distinctive sounds, that don't change much, very recognizable if you've hear them before. Most police and military dogs are trained to alert immediately to certain sounds, ones that are common, and perhaps unheard by humans in a war zone.

The game is fiction, but the animal responses to the sight and sounds made by weapons is based in proven science. Science Fiction... the game is science fiction (heavy emphasis on "fiction"). And don't call animals "dumb". I am pretty sure my service dog could beat you at hide & seek, or a game of digital tic-tac-toe any day. She's not "dumb", she just sounds that way when she giggles in doggie-speak. :winter2019joyfultearsdog:

By trained animals...sure. Wild wolves that have barely even seen a human? No way...plus in the case of the rifle or pistol, the hammer is already back. There is nothing but movement for them...no sound. The bow would make a little sound, but unless the animal had been trained for it...it would be the sound of two sticks rubbing. A sound that would be fairly natural to them from living in a forest.

I can't believe they haven't done a roll back yet. This is just unreal. I can't believe how such a great game could be purposely destroyed like this.

Though this mechanic has been around for a while. It never really mattered before since there were few situations it came up. It used to be rare for a wolf to sit and snarl at you unless you were kitting it. Now it happens by every fire.
Last edited by Gustuv Wynd; Jan 17, 2020 @ 4:23pm
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Date Posted: Jan 17, 2020 @ 5:53am
Posts: 26