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Its why I stopped playing. Cannot even enjoy the story mode... which I've never played... and now never will be unless they do something about the dang wolves...
However, I have often found myself having that exact same thought. I never felt that having a wolf react to a raised gun was an intelligent design choice. However; said wolf does not do so if said wolf has not become "aware" of you and in active stalk mode.
Perhaps they designed the aggressive response as a reaction to a sudden movement from the player to raise the weapon, which the animal finds threatening?
I guess I moved on once it was clear that this design decision was not going to change. It appears to be a game balance item for the Devs. You can always modify their behavior in custom settings.
I mean sure you might be right and all i've just never seen it...
Yeah, sure, you can take out a flare or torch and throw it and that won't startle them but slightly raising your handgun arm will, right.
Honestly, it's not even a difficulty issue for me anymore. Their charge pattern is fairly predictable, so I just anticipate the moment they curve into a straightline at the end and try to headshot em.
The issue is that it's taking me out of the moment, it's VERY MUCH PREDICTABLE NOW! Aim at them, un-aim, move slightly back, aim and shoot. That's what I've been doing all the time, and is just a stupid AI programming, that doesnt feel like how real wolves would react.
You can make it dynamic, like, they can get charge immediately, or get scared, or not react at all, but having them constantly do this one move is just grating.
It's a game. Abstraction. It is not a simulator of realistic wolf behaviour.
It's perhaps that the old wolf behavior made them move more randomly when they agroed you instead of following in current very straight line until charge, so you had less the impression wolves reacted to targeting even if they did ? Not sure, but I have vague memories of that...
This ^^^. Seen the same thing myself when hunting, and not just deer. And keep in mind the animal population in this entirely fictional game, may have been hunted for years (hunting blinds, a seemingly "commercial" Hunting Lodge on the island) become aware of two-legged things with weapons equaling "bad news". Make the danger go away by fleeing or killing the thing that is sensed as a threat.
Im pretty sure its just dumb animals reacting to objects moving
The game is fiction, but the animal responses to the sight and sounds made by weapons is based in proven science. Science Fiction... the game is science fiction (heavy emphasis on "fiction"). And don't call animals "dumb". I am pretty sure my service dog could beat you at hide & seek, or a game of digital tic-tac-toe any day. She's not "dumb", she just sounds that way when she giggles in doggie-speak.
I'm pretty sure animals cant be my internet service providers cause they're dumb, and I'm not saying that they should be able to do taxes, that's too hard even for some people, but maybe at least learn how to order take-out pizza?
See above...
And by your definition, all human babies are all "dumb" too.
Done feeding you now, tah tah. :)
By trained animals...sure. Wild wolves that have barely even seen a human? No way...plus in the case of the rifle or pistol, the hammer is already back. There is nothing but movement for them...no sound. The bow would make a little sound, but unless the animal had been trained for it...it would be the sound of two sticks rubbing. A sound that would be fairly natural to them from living in a forest.
I can't believe they haven't done a roll back yet. This is just unreal. I can't believe how such a great game could be purposely destroyed like this.
Though this mechanic has been around for a while. It never really mattered before since there were few situations it came up. It used to be rare for a wolf to sit and snarl at you unless you were kitting it. Now it happens by every fire.