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i love bleed mechanic and i wish this to be applied to moose
"wolves and deers are very difficult to find if they dont die instantly."
tell me about it, trying to find it so you dont lose an arrow, ughh
I don't hate the bleeding mechanic itself, just the way the animals tend to get absolutely mad when bleeding and tend to go die on very steep slopes. Not a concern for bears as they usually start to walk casually a few minutes after being hit.
i dont really care for the arrow but for the arrowhead lol. I dont search for these wolves and only a litle bit for the deers because i want their hide for repairs and their meat is also good because i hate to eat bear all the time
If the suggestion was to turn critical hits and bleeds into two separate and mutually exclusive outcomes I would find that undesirable though if the devs did change things to that format then I just have to live with the changed game mechanics.
If I were hunting a bear with a bow, I would try to have a low condition arrow, likely [preferably certain] to break on impact, because even if the bear got away and the carcass could not be found the arrow would break and lay in the snow where I hit it so I could pick it up right away. But that's just me.
Naturally if it was an emergency, recovery of the arrow/arrowhead would be entirely secondary to trying to deal with the bear right then.
Also not really a fan of the way animals can sprint away at full speed even with multiple wounds. Progressive damage should at least slow them down and make the tracking element more interesting.
I wish the tracking mechanic was better, because I like the idea of having to track the animal until it keels over.
It is not worth it to shoot animals more than once because it will just reset the bleed out timer. makes completely 0 sense.
as OP said muliple shots should stack.
while in this topic i hope they fix someday the bug that causes bleeding animals to magicaly heal when the player goes indoors
And if you hit a spot that has a faster bleed out time, then it'll use that over the slower one.
Sounds like that the the bleedout system is long overdue for an overhaul/change - multiple wounds in different areas should contribute/mix the bleedout time between them, and it really shouldn't reset.
"As others have said, multiple shots do stack, OP is incorrect in thinking that they don't."
so why are you repeating it in a rude way? whats your problem?
A person can only really rely on one's own experience and from that perspective their experience is as valid as another's.
it was and this post was even more rude. plus your post wasnt even correct........ lol
also what generation is that? im in my 30s you clown.
besides rude you are incorrect, and your response contradicts itself.
as you say "A new shot WILL refresh the bleedout timer" so it is pretty obviuus it does not stack.
of course if you hit a area with a faster bleed out timer it will be faster than if you had to wait for an area with a higher time. but the contrary is also true.
multiple shots do NOT stack