The Long Dark

The Long Dark

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Does everybody love or hate the bleed out mechanic ?
why cant i hit a bear multiple times and get rewarded for using more arrows rather than getting punished for it since it doesn't stack? Maybe i don't want to WAIT around and follow the blood marks every time.

why cant there be more options for the player? if you wana go for instant kill, great, if you wana go for the long game by waiting for it to bleed out, great again, or like i mentioned i just want it to die asap without the need for a perfect shot.

Just my two cents, i love the game, just find this part of the game bit annoying.
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bleed stack if you hit different areas in the target, usually i shoot a bear twice and i m getting the kill in a couple of hours while with only 1 hit i need to wait much more. and bear carcass is easy to find because she return to her usuall path. wolves and deers are very difficult to find if they dont die instantly.
i love bleed mechanic and i wish this to be applied to moose
Powellinho.72 May 5, 2023 @ 12:33pm 
Originally posted by konstantinoskountousias:
bleed stack if you hit different areas in the target, usually i shoot a bear twice and i m getting the kill in a couple of hours while with only 1 hit i need to wait much more. and bear carcass is easy to find because she return to her usuall path. wolves and deers are very difficult to find if they dont die instantly.
i love bleed mechanic and i wish this to be applied to moose

"wolves and deers are very difficult to find if they dont die instantly."

tell me about it, trying to find it so you dont lose an arrow, ughh
Lyles May 5, 2023 @ 12:49pm 
Originally posted by Powellinho.72:
tell me about it, trying to find it so you dont lose an arrow, ughh
Especially when you're trying to clear an aera with a lot of timberwolves.
I don't hate the bleeding mechanic itself, just the way the animals tend to get absolutely mad when bleeding and tend to go die on very steep slopes. Not a concern for bears as they usually start to walk casually a few minutes after being hit.
Originally posted by Powellinho.72:
Originally posted by konstantinoskountousias:
bleed stack if you hit different areas in the target, usually i shoot a bear twice and i m getting the kill in a couple of hours while with only 1 hit i need to wait much more. and bear carcass is easy to find because she return to her usuall path. wolves and deers are very difficult to find if they dont die instantly.
i love bleed mechanic and i wish this to be applied to moose

"wolves and deers are very difficult to find if they dont die instantly."

tell me about it, trying to find it so you dont lose an arrow, ughh

i dont really care for the arrow but for the arrowhead lol. I dont search for these wolves and only a litle bit for the deers because i want their hide for repairs and their meat is also good because i hate to eat bear all the time
iwasa May 8, 2023 @ 12:51pm 
You live with the game mechanics imposed by the game. If I get a kill on a bear with first shot, great, if not then it will bleed out and die. So in that sense I like having the secondary effect that if the bear does not die it will bleed out.

If the suggestion was to turn critical hits and bleeds into two separate and mutually exclusive outcomes I would find that undesirable though if the devs did change things to that format then I just have to live with the changed game mechanics.


If I were hunting a bear with a bow, I would try to have a low condition arrow, likely [preferably certain] to break on impact, because even if the bear got away and the carcass could not be found the arrow would break and lay in the snow where I hit it so I could pick it up right away. But that's just me.

Naturally if it was an emergency, recovery of the arrow/arrowhead would be entirely secondary to trying to deal with the bear right then.
Rhapsody May 8, 2023 @ 2:44pm 
Use a rifle and shoot for the head, that's your option for quick kills.
shponglefan May 8, 2023 @ 5:10pm 
I like the idea of the bleed out mechanic, but I'm not a fan of the way bleeding out animals de-spawn and then corpses seem to randomly respawn somewhere else.

Also not really a fan of the way animals can sprint away at full speed even with multiple wounds. Progressive damage should at least slow them down and make the tracking element more interesting.

I wish the tracking mechanic was better, because I like the idea of having to track the animal until it keels over.
Last edited by shponglefan; May 8, 2023 @ 5:11pm
eduuC21 May 8, 2023 @ 8:56pm 
Indeed this is one of the most stupid mechanics in this game.
It is not worth it to shoot animals more than once because it will just reset the bleed out timer. makes completely 0 sense.

as OP said muliple shots should stack.

while in this topic i hope they fix someday the bug that causes bleeding animals to magicaly heal when the player goes indoors
Lasercar May 8, 2023 @ 9:32pm 
Multiple attacks do stack if I'm not mistaken, because they lower the health of the animal, making it bleed out faster.
And if you hit a spot that has a faster bleed out time, then it'll use that over the slower one.
Lasercar May 8, 2023 @ 11:07pm 
Originally posted by a Cat:
A new shot WILL refresh the bleedout timer, meaning it will be back to full time before the animal bleeds out.
Wait, I didn't know that. Also, apparently a shot on an area that bleeds out slower also overrides it.

Sounds like that the the bleedout system is long overdue for an overhaul/change - multiple wounds in different areas should contribute/mix the bleedout time between them, and it really shouldn't reset.
Powellinho.72 May 9, 2023 @ 10:45am 
Originally posted by a Cat:
Originally posted by Powellinho.72:
why cant i hit a bear multiple times and get rewarded for using more arrows rather than getting punished for it since it doesn't stack? Maybe i don't want to WAIT around and follow the blood marks every time.

why cant there be more options for the player? if you wana go for instant kill, great, if you wana go for the long game by waiting for it to bleed out, great again, or like i mentioned i just want it to die asap without the need for a perfect shot.

Just my two cents, i love the game, just find this part of the game bit annoying.

As others have said, multiple shots do stack, OP is incorrect in thinking that they don't.


A new shot WILL refresh the bleedout timer, meaning it will be back to full time before the animal bleeds out HOWEVER multiple successful shots will result in a faster kill.

I've never had a bear / moose not die to 3 headshots, so even if you don't get the critical, 3 will ALWAYS kill.

As far as aurora variations to animal health, I know it takes more to down them, but not sure exactly how much as I'm not a lunatic and don't hunt bears in an aurora :bonfire2:

"As others have said, multiple shots do stack, OP is incorrect in thinking that they don't."

so why are you repeating it in a rude way? whats your problem?
iwasa May 9, 2023 @ 11:12am 
Bleed timers do not stack as if the beast has a set number of minutes of life and each bleed speeds the loss of those minutes. The shortest timer that expires kills the beast. If one considers that having multiple independent bleeds going counts as stacking well okay.

A person can only really rely on one's own experience and from that perspective their experience is as valid as another's.
Powellinho.72 May 9, 2023 @ 2:36pm 
Originally posted by a Cat:
Originally posted by Powellinho.72:

"As others have said, multiple shots do stack, OP is incorrect in thinking that they don't."

so why are you repeating it in a rude way? whats your problem?

Nothing about how I worded it was rude.
You can interpret it how you want -- I said it because I don't want people to be misinformed and have a negative game experience if they could have finished a kill, didn't and otherwise died as a result.

Sorry I'm replying to a public post on a public forum with relevant information I guess?

Your generation can really be tough to deal with sometimes I gotta say.

it was and this post was even more rude. plus your post wasnt even correct........ lol

also what generation is that? im in my 30s you clown.
Last edited by Powellinho.72; May 9, 2023 @ 2:37pm
eduuC21 May 9, 2023 @ 5:41pm 
Originally posted by a Cat:
Originally posted by Powellinho.72:

"As others have said, multiple shots do stack, OP is incorrect in thinking that they don't."

so why are you repeating it in a rude way? whats your problem?

Nothing about how I worded it was rude.
You can interpret it how you want -- I said it because I don't want people to be misinformed and have a negative game experience if they could have finished a kill, didn't and otherwise died as a result.

Sorry I'm replying to a public post on a public forum with relevant information I guess?

Your generation can really be tough to deal with sometimes I gotta say.


besides rude you are incorrect, and your response contradicts itself.

as you say "A new shot WILL refresh the bleedout timer" so it is pretty obviuus it does not stack.

of course if you hit a area with a faster bleed out timer it will be faster than if you had to wait for an area with a higher time. but the contrary is also true.

multiple shots do NOT stack
Serchine May 9, 2023 @ 8:22pm 
Back to the day the devs introduced a "limping" mechanic for wolves, if heavily wounded, they start limping slowly. I find it great and hope they would make other animals limp in future patch, instead it gets removed. I have no idea why.
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Date Posted: May 5, 2023 @ 6:24am
Posts: 30