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I'll add that when comparing the use of a hacksaw to a hatchet, recall that hacksaws are repairable via simple tools with the abundant scrap metal- which happens to be primarily acquired from the hacksaw. Hatchets are repairable via whetstones which likely have less uses (seeing as you can repair simple tools via quality tools) and will also be needed for your knife.
Personally, for interloper, if my understanding of the hatchet's defensive capabilities is correct, then I think the hatchet is worth carrying for that purpose only.
I don't prioritize that as high as you do. I tend to be pretty good at avoiding wolf struggles, and on the off chance I do have them, I can usually win them with a knife, which makes finding/harvesting the corpse easier. I find that if you keep good clothing in good repair, plan your routes well, and be patient, you can avoid wolves or stealth past them without too much problem. I'm always shocked at how close you can come to a wolf when crouched and they don't see you.
Of course, this is all subject to the disclaimer that everyone should do what works for them. But since you asked, IMO that's the best reason to carry the hatchet on interloper.
Just to clear that up for you: You don't need special tools to repair any other item...everything is repairable with just simple tools.
The only difference is the time needed for the rapiar.
And to repair tools (doesn't matter wich ones!) you just have to have tools and scrap metal.
No need for a second set of tools. ;-)
Your thought might be based on the false claim made by someone on the fandom-page who obviously didn't try it but went with that claim without verifying because the game stated 'quality tools required'...but that wasn't and still isn't the case...
I concur with this point 1000%. I can successfully avoid a wolf encounter/struggle 1000 times in a row, over the course of a hundred days.
But I cannot avoid them 100,000 times, for that rare case when I failed to realize a specific wolf's patrol route went out a little farther than I thought OR some ♥♥♥♥♥♥♥ bear displaced him a bit.
You can't be perfect forever.. and it only takes 1 struggle
So for the aforementioned reasons, I favor the hammer since it supposedly ends the fight soonest.
A hacksaw can do the same things as a hatchet as well and can actually be maintained in the long run, and is the only way to get scrap metal. Need my wetstones for my knifes, so it would just be sitting in my inventory and not be used for anything else than a wolf struggle, for which again, the hammer is better.
I can certainly understand that the imp hatchet would be a better solution when playing dead man, but we're talking about interloper here. Weight is not really that much of an issue anymore either. Saving 0.25 kg in weight was valuable back when we didn't have the ability to carry the extra 15 kg. But now it is a very small price to pay to have the extra insurance.
A wolf struggle is very rare for me also these days, so I could probably do without the hammer now, but I still carry it a lot of the time because from my experiences when push comes to show it could be the only thing that saves my character from fading into the long dark. An imp hatchet certainly don't have that same insurance.
Since they introduced the alternative to speed clicking in wolf struggles, I have found them much less frequently fatal, but that was many years ago. Don't think they've been nerfed since then, but I have played less over the past few years, so I could be wrong.
I swap to the hatchet only if I'm doing outside-only runs like OuterNOGOA / NOPE, as you actually need to chop tree limbs for fuel on those modes and the hatchet is so much faster than the hacksaw for that.
I normally only carry the hammer when I'm going to forge.
I too keep flares around in the unfortunate scenarios when I'm surprised by a wolf (the worst encounters are when the wolf charges so quickly that I don't even have time to equip a flare...stuff of nightmares there!)