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There are certain elements of survival based in a real country, sure, but that's as close as they get to "reality". Both games are based on fictional stories taking place in an alternative universe and that's it.
This particular game is based around the story and the story itself isn't really realistic either. It's just a fictional story. That's it. Nothing more, nothing less.
A plane goes down for an unknown reason. That's not realistic.
You're in a apocalyptic world. That's not realistic.
Wolves and Bears attack you on site. That's not realistic.
The animals glow green and are far more aggressive during an Aurora. That's not realistic.
The player can't even jump. That's not realistic.
I could go on and on. My point is, if you (or anyone) were expecting this game to be close to "reality" then you you should've done more research before buying the game (or Green Hell).
However, I do agree that I would like see Hinderland expand off of this game and create one with more realistic aspects because they came close to it with TLD.
There are different ways that games can make things feel realistic. One is by implementing real-world mechanics. Another is through immersion and atmosphere. Mostly, TLD excels in the second way. If they really went for realism, they would also need to add things like dealing with basic hygiene needs and bodily functions, illness due to the lack of variety in our diets, snow shovelling etc. Personally, those are not mechanics which really interest me. They would also need to remove certain things such as unprovoked attacks by animals, short healing time when we are ill or injured, and carrying around 45kgs on our back without slowing down while trudging in deep snow while wearing leather shoes.
I prefer the more immersive, atmospheric experience of TLD in comparison to some other games which focus on more real life mechanics (Green Hell included, which I grew bored of quickly).
There are lots of things Green Hell does better than The Long Dark.
Compelling story that makes sense.
Better eating and health system.
A consistent roadmap and on time delivery of new content that doesn't completely break the game.
Only problem with Green Hell is that it's too easy. Because of the setting, food and resources are just too abundant and there's really no challenge.
My go to survival game these days is Project Zomboid. TLD and GH offer no real challenge, but all survival games suffer from the same limited. Once you get to a base level of skill, it becomes rinse and repeat.
That's fine. I've enjoyed both games. I just think Creepy Jar is a better run company than Hinterlands.
If Green Hell was a little more difficult, I would play it more. But, it's just too easy.
Haha, why bother? I've been there and done those challenges. I was there when Kinna created DMC to troll Xero.
User created challenges are all well and good, but I was referring to the base games. Once you are familiar with mechanics and maps, all survival games suffer. it's a problem with the genre as a whole.
DMC/NOGOA is the base game. You don't need mods or DLC for either. You just need to use the tools the developers made available.