The Long Dark

The Long Dark

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GoreTiger Dec 13, 2022 @ 4:36am
I get that there is no power, but..
Does anyone else feel like areas in the game are too dark?
Even during a sunny clear day when the sun is beaming down, places can be pretty dark.
Sadly we can't pull up the blinds and let the light in.
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Showing 1-15 of 17 comments
IFIYGD Dec 13, 2022 @ 5:30am 
It's funny- we forget how dark the world is with no streetlights, no indoor lighting, no light pollution from nearby towns or cities, no car headlamps, no flickering neon signs, no brightly lit business signs in a place where buildings have few windows and are all dirty and covered in crud and frost.
Until we play this game.

Go caving sometime. Get deep into the cave, in a room with no collapsed walls or domes with holes in the ceiling. Then have everyone turn off their headlamps and cover their illuminated digital watches. That is darkness, absolute. Used to love freaking out boy scout groups when we'd take them on caving trips through "beginner" caves, and would find a safe place to do this little test. We enjoyed it- them? Some not so much, others just sat in stunned amazement, having never been in complete darkness before.

I have no issues with light levels in this game, but I tend to have a different point of view after being a caver for a few decades. I've been in complete darkness before and liked it, lol.
Addled Dec 13, 2022 @ 6:05am 
AFAIR, before graphics rework interiors were better lit. I think making them darker is a deliberate decision to force players to use light sources (which are somewhat finite, esp. on Interloper).
Personally, I use lamp/torches on lower difficulties , but on Loper I simply increase brightness in driver settings when I need to loot the building.
TarjaS Dec 13, 2022 @ 6:07am 
I think the interiors have much more light after the update. I was surprised to actually not need a lantern at Camp Office in day time. Is there a brightness setting somewhere? I tried looking, but didn't find it. More light means that I don't need a lantern nearly as often as I used to, but it feels a bit strange when you're used to the dark interiors.
Weizen1988 Dec 13, 2022 @ 6:13am 
Inside a house with windows during the day with the lights off isn't a coal mine though, or a cave, so none of that has anything to do with the light levels inside a house without lights on, its completely irrelevant to the topic.
Weizen1988 Dec 13, 2022 @ 6:31am 
Originally posted by bladerunner97:
Originally posted by Weizen1988:
Inside a house with windows during the day with the lights off isn't a coal mine though, or a cave, so none of that has anything to do with the light levels inside a house without lights on, its completely irrelevant to the topic.
I know. Which is why I normally use that ambient light mod. Much more realistic, to a degree.


Yeah, this was mostly in response to all the posts about how someone is a caver or worked in a coal mine. OP post mentions things like pulling the blinds, caves dont tend to have those outside of the Flintstones. I dont see any indication that they were asking "why are caves dark?"
Rowdy Rob Dec 13, 2022 @ 6:40am 
If you go to options, you can adjust the brightness there.
IFIYGD Dec 13, 2022 @ 7:04am 
Originally posted by Weizen1988:
Yeah, this was mostly in response to all the posts about how someone is a caver or worked in a coal mine. OP post mentions things like pulling the blinds, caves dont tend to have those outside of the Flintstones. I dont see any indication that they were asking "why are caves dark?"
"All the posts?", LOL. There were 2 posts- one by me and one by bladerunner97.
The OP asked if other people felt like areas in the game were too dark. I'm sorry if my explanation of why I don't feel that way offended you somehow.
Want another reason why it doesn't bother me? I am a Night Owl, who also has an eye condition known as Map Dot Fingerprint Dystrophy, that makes my eyes very sensitive to light- so I am used to being in low-lit areas IRL, and them being low lit in the game feels "normal" for me.
They asked for opinions- I gave mine, with an explanation.
It doesn't bother me.
Sorry if my opinion and explanation bothered you.
:)
Weizen1988 Dec 13, 2022 @ 7:24am 
Originally posted by IFIYGD:
Originally posted by Weizen1988:
Yeah, this was mostly in response to all the posts about how someone is a caver or worked in a coal mine. OP post mentions things like pulling the blinds, caves dont tend to have those outside of the Flintstones. I dont see any indication that they were asking "why are caves dark?"
"All the posts?", LOL. There were 2 posts- one by me and one by bladerunner97.
The OP asked if other people felt like areas in the game were too dark. I'm sorry if my explanation of why I don't feel that way offended you somehow.
Want another reason why it doesn't bother me? I am a Night Owl, who also has an eye condition known as Map Dot Fingerprint Dystrophy, that makes my eyes very sensitive to light- so I am used to being in low-lit areas IRL, and them being low lit in the game feels "normal" for me.
They asked for opinions- I gave mine, with an explanation.
It doesn't bother me.
Sorry if my opinion and explanation bothered you.
:)

You seem rather bothered, considering you decided to quote me and call me out when I was responding to someone else with some light pushback on peoples tangentially related responses about it being dark underground.

They did ask our opinions, and mine was based on the assumption that due to mentions of things like sunlight streaming in, and blinds, that the question was "Why is it so weirdly dark in interior above ground spaces with windows during the day?" Which has little if anything to do with the darkness of caves, or your eye condition.

To answer OP's question, since I dont sense anything useful will come out of continuing to respond to someone upset at being questioned, yes, interior spaces are weirdly dark, most likely to make it harder to just spot everything all at once and loot the room quickly, its to make you take out a light source and expend fuel to actually search the area, also probably useful in heightening the sense of isolation and anxiety which would probably be lessened by the game being brighter.
Last edited by Weizen1988; Dec 13, 2022 @ 7:25am
IFIYGD Dec 13, 2022 @ 3:16pm 
Tearing all curtains down increases ambient light coming through windows, often very noticeably.
And if we want to argue "realism", that should decrease ambient air temp inside the house, at least in the room the curtains were harvested in. They aren't there providing insulation or draft-blocking any longer.

And there are ways to find your way through a dark room- go to place your bedroll- any walls or edges will be shown in black on the bedroll's green model. Drop sticks in a line in caves or mines- they have a slight glow around them that let you see them even in complete darkness (though they won't help with not walking into walls).

If you have a fire going, pull torches- we can magically drop lit torches and flares on beds, chairs, wooden floors- and not burn down the building we are in.


Originally posted by Martial.Lore:
Problem solved... https://steamcommunity.com/app/305620/discussions/0/3113647550060543378/
I remember you doing this- and had respect for the great effort it had to take to carry so many lanterns, make sure they were all fueled up, and light each one- placing them carefully to light the entire interior.
lorddrakenwode Dec 13, 2022 @ 5:52pm 
Originally posted by nextgengranny:
Originally posted by IFIYGD:
And if we want to argue "realism", that should decrease ambient air temp inside the house, at least in the room the curtains were harvested in. They aren't there providing insulation or draft-blocking any longer.

Not the same exact thing, but I've long felt the Mountaineer's Hut (& now the Bricklayer's Hut, as well) is much too forgiving in that regard.
Big hole in the roof, loose shutters on the window, door with a hole in it... Yeah, that building should maybe be a few degrees above ambient, at best. But, that might be rather complicated to code, and I don't know about you, but I rather like having a cozy cottage up there. Not in a big hurry to ask for that change!
IFIYGD Dec 13, 2022 @ 6:23pm 
Originally posted by lorddrakenwode:
Originally posted by nextgengranny:

Not the same exact thing, but I've long felt the Mountaineer's Hut (& now the Bricklayer's Hut, as well) is much too forgiving in that regard.
Big hole in the roof, loose shutters on the window, door with a hole in it... Yeah, that building should maybe be a few degrees above ambient, at best. But, that might be rather complicated to code, and I don't know about you, but I rather like having a cozy cottage up there. Not in a big hurry to ask for that change!
Agreed. But that also goes back to "your eyes adjust in the dark over time", and how complicated that may be to retroactively add to the game.
Telzen Dec 13, 2022 @ 7:01pm 
It seems fine to me, there was a point in time where inside areas were much darker for me. You can adjust the brightness in game if it seems to dark, I have mine set to 123%.
bernd Dec 16, 2022 @ 10:13am 
Am i blind? I cannot find a brightness setting in game. And i agree, it is unrealistic dark indoors after the update.
Rowdy Rob Dec 16, 2022 @ 10:24am 
Originally posted by bernd:
Am i blind? I cannot find a brightness setting in game. And i agree, it is unrealistic dark indoors after the update.

Go to options and the 4th option down should say brightness
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Date Posted: Dec 13, 2022 @ 4:36am
Posts: 17