The Long Dark

The Long Dark

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Parasites for voyager
I have to say, I would like to have the parasites back in voyager.

Let me explain:

I don't play stalker. I don't play it because it does not feel "right" for me, it just feels like a calculating kind of DayZ with wolves for me, not that realistic. Voyager feels right for me, I feel like I really have a "survival simulation". You may laugh, but it's about the immersion. Just for me. I like watching the stalkers, but I for myself just don't like to play it.

When parasites came out first I thought "Neh!". But as is went on playing it changed (of course) my game style. Hunting and eating became more important, there was more to think about it, than going out (if I ran out of food), dropping a decoy and bang (or whooosh). Now I had to think about each wolfie I killed. To be honest, my character lived healthier then ;) It was a new challenge.

And a second thing that changed was my hunting on bears. You may laugh, but there came a kind of ethic thinking then - I stopped killing bears. No need for that bedroll anymore. If I now meet a bear I watch it for some time and enjoy that great big killer teddy, then wave goodbye and walk on. That feels better than thinking: "Okay, how will I get this ♥♥♥♥♥♥♥ done!" (which ALWAYS was my first thaught).

Some of you understand me? What do you think?
Naposledy upravil dasebastian; 5. srp. 2016 v 10.04
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Zobrazeno 115 z 17 komentářů
For parasites, we need a new cooking system first...
thats cause they are not implemented in the right way (Voyageur and Stalker only), thats cause the quit it from voyageur...

You cant get parasites if youre doing a good cook
if youre eating raw meat, or somethin like that, the risk is high...
Right, if you learn cooking better it should lower the risk. But the risk (curve) I wish back in voyager.
I agree. There should be parasites in Voyager too. Maybe not the same (harsh) mechanic as in Stalker, but less punishing.

Simple solution would be giving less chance to contract parasites in Voayger than in Stalker difficulty.

I'm still playing that Nomad challenge and Parasites are one of the things I miss the most... wierd I know xD
Voyageur no longer has risk from parasites in cooked food?
tether původně napsal:
Voyageur no longer has risk from parasites in cooked food?

Nope.
EN16M471C původně napsal:
I agree. There should be parasites in Voyager too. Maybe not the same (harsh) mechanic as in Stalker, but less punishing.

Simple solution would be giving less chance to contract parasites in Voayger than in Stalker difficulty.

I'm still playing that Nomad challenge and Parasites are one of the things I miss the most... wierd I know xD

From my point of view it could be the exact same mechanism. The parasites were the changing I hated most (I play since feb 2015) - and turned around completely.
dasebastian původně napsal:
tether původně napsal:
Voyageur no longer has risk from parasites in cooked food?

Nope.

Aww, seriously? I was looking forward to having a reason for level 5 cooking.
:)
Naposledy upravil dasebastian; 5. srp. 2016 v 10.33
tether původně napsal:
Voyageur no longer has risk from parasites in cooked food?
Hinterland_Studio původně napsal:
Parasites: We've decided to limit the Intestinal Parasites Affliction to Stalker mode only. Parasites definitely make the game more challenging by introducing food scarcity built around risks to the use of available Wolf and Bear meat, which is more in line with the play style preferred by our Stalker players.

The Long Dark Hotfixed to v.338
Naposledy upravil EN16M471C; 5. srp. 2016 v 10.38
But it was in line with my - voyager - play style too... ;)
thedudedude původně napsal:
it was taken out ( maybe ) because the whole point of the parasites is risk the risk of eating to much and getting them and people were just not eating bear or wolf meat anymore they were avoiding the risk all togheather i was in my playthrough just hide and guts from wolves and bears

May be. What happened to my playstyle was, I still was eating wolfie burgers, but not that often anymore. My character got so healthy, you would not believe... And the bears.. I wrote about it, now I really LOVE them. Lol.
ExCoRpIoN původně napsal:
For parasites, we need a new cooking system first...
thats cause they are not implemented in the right way (Voyageur and Stalker only), thats cause the quit it from voyageur...

You cant get parasites if youre doing a good cook
if youre eating raw meat, or somethin like that, the risk is high...

Exactly. A binary high % parasite risk vs. no parasite risk doesn't really seem all that engaging to me. Like you suggested, and like I've written in a few places in the recent past, a more nuanced parasites system paired with improved cooking would be much more interesting. Nor does difficulty have to suffer; parasites could be added to all meat instead of just predators' if the notion of needing to invest extra resources to eliminate or otherwise modify the risk were introduced.
Bomoo původně napsal:
ExCoRpIoN původně napsal:
For parasites, we need a new cooking system first...
thats cause they are not implemented in the right way (Voyageur and Stalker only), thats cause the quit it from voyageur...

You cant get parasites if youre doing a good cook
if youre eating raw meat, or somethin like that, the risk is high...

Exactly. A binary high % parasite risk vs. no parasite risk doesn't really seem all that engaging to me. Like you suggested, and like I've written in a few places in the recent past, a more nuanced parasites system paired with improved cooking would be much more interesting. Nor does difficulty have to suffer; parasites could be added to all meat instead of just predators' if the notion of needing to invest extra resources to eliminate or otherwise modify the risk were introduced.

Agreed.
How about adding lead poisoning from fish, hehe?
MrBubbles původně napsal:
How about adding lead poisoning from fish, hehe?

lol but +1 from me...
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Zobrazeno 115 z 17 komentářů
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Datum zveřejnění: 5. srp. 2016 v 10.02
Počet příspěvků: 17