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thats cause they are not implemented in the right way (Voyageur and Stalker only), thats cause the quit it from voyageur...
You cant get parasites if youre doing a good cook
if youre eating raw meat, or somethin like that, the risk is high...
Simple solution would be giving less chance to contract parasites in Voayger than in Stalker difficulty.
I'm still playing that Nomad challenge and Parasites are one of the things I miss the most... wierd I know xD
Nope.
From my point of view it could be the exact same mechanism. The parasites were the changing I hated most (I play since feb 2015) - and turned around completely.
Aww, seriously? I was looking forward to having a reason for level 5 cooking.
The Long Dark Hotfixed to v.338
May be. What happened to my playstyle was, I still was eating wolfie burgers, but not that often anymore. My character got so healthy, you would not believe... And the bears.. I wrote about it, now I really LOVE them. Lol.
Exactly. A binary high % parasite risk vs. no parasite risk doesn't really seem all that engaging to me. Like you suggested, and like I've written in a few places in the recent past, a more nuanced parasites system paired with improved cooking would be much more interesting. Nor does difficulty have to suffer; parasites could be added to all meat instead of just predators' if the notion of needing to invest extra resources to eliminate or otherwise modify the risk were introduced.
Agreed.
lol but +1 from me...