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Ah ok, so there IS a difference, thanks! Yes those starting settings would just be annoying but hey, harder is harder right? Moose settings is debatable indeed as I have no experience with increased scent range. On my loper+ settings I never get attacked by moose, they are just walking food banks so I would agree low setting is harder. If the author can be found it should be added to the sticky. Give Jay some place to go after DMC becomes too boring ;).
The ONLY way to recover condition is with stims, and those are very finite. NOGOA is (quite literally) impossible to live indefinitely. You will take damage from cold, exhaustion, water or food, and once a percent is gone, you never get it back.
I could be wrong, as I've never played either.
No recovery is definitely a core DMC setting.
Ok, so only difference is start then. And indeed this is also debatable I guess. If the starting conditions are always the same, even if they are theoretically hardest, you will likely find an optimal strategy quiet fast to lose minimal condition. All other runs where you couldn't apply it would likely end up being re-rolled.
DMC is no recovery not low.. No BBT only stims. Streamers just lie sometimes that they play DMC.
Some other differences that might be harder: