The Long Dark

The Long Dark

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Scavenger Jul 23, 2022 @ 7:59am
What is this NOGOA setting?
I've seen this NOGOA setting mentioned online supposedly harder than DMC. I'm wondering how can this be? Only possibility I see is setting start time and weather to night and blizzard, eternal night on and no feats, is that it? Or is it just another case of kids taking liberties with what DMC actually means?
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Scavenger Jul 23, 2022 @ 8:35am 
I figure you would be the one to respond Jay ;). That will likely be the case then. While I never actually play DMC, apart from a 1 day run I quickly abandoned, too stressy for me, I do feel some damaged pride when people do this nevertheless. DMC being the pinacle of this thing of ours so to speak, I hate to see it's name used lightly.
There are only two slight differences between NOGOA and Deadman. On Deadman starting weather and time of day are random. On NOGOA you start at midnight in a blizzard (I'm not a fan of this, it's "annoyingly hard", as I call it). The second thing is moose spawn. Very High on Deadman and Low on NOGOA. Which variant of moose spawn is harder is debatable. One would say low moose spawn makes things harder in the long run because of lower availability of non-predator meat and moose hides. The other would say that in early game very high moose spawn, combined with crazy detection range, poses an extra threat.
Last edited by n̷u̸c̶lea̴r̵_̶p̸u̴ke; Jul 23, 2022 @ 8:40am
Scavenger Jul 23, 2022 @ 9:03am 
Originally posted by Undead:
There are only two slight differences between NOGOA and Deadman. On Deadman starting weather and time of day are random. On NOGOA you start at midnight in a blizzard (I'm not a fan of this, it's "annoyingly hard", as I call it). The second thing is moose spawn. Very High on Deadman and Low on NOGOA. Which variant of moose spawn is harder is debatable. One would say low moose spawn makes things harder in the long run because of lower availability of non-predator meat and moose hides. The other would say that in early game very high moose spawn, combined with crazy detection range, poses an extra threat.

Ah ok, so there IS a difference, thanks! Yes those starting settings would just be annoying but hey, harder is harder right? Moose settings is debatable indeed as I have no experience with increased scent range. On my loper+ settings I never get attacked by moose, they are just walking food banks so I would agree low setting is harder. If the author can be found it should be added to the sticky. Give Jay some place to go after DMC becomes too boring ;).
Pbaier5150 Jul 23, 2022 @ 9:33am 
I thought the main difference was DMC had condition recovery set to low, while NOGOA has it turned off completely.

The ONLY way to recover condition is with stims, and those are very finite. NOGOA is (quite literally) impossible to live indefinitely. You will take damage from cold, exhaustion, water or food, and once a percent is gone, you never get it back.

I could be wrong, as I've never played either.
Scavenger Jul 23, 2022 @ 9:39am 
Originally posted by Pbaier5150:
I thought the main difference was DMC had condition recovery set to low, while NOGOA has it turned off completely.

The ONLY way to recover condition is with stims, and those are very finite. NOGOA is (quite literally) impossible to live indefinitely. You will take damage from cold, exhaustion, water or food, and once a percent is gone, you never get it back.

I could be wrong, as I've never played either.

No recovery is definitely a core DMC setting.

Originally posted by JayXL:
Start time and start weather are not really core settings for DMC, they are just starting point settings. Some may claim that random is harder, and of course that's debatable. DMC runs will typically start you in the middle of the night somewhere that's hard to reach shelter from anyway.

Moose spawn is set to low on DMC. The reasoning for this is exactly as you stated, lower availability of non-predator meat and moose hides.

Really, the only setting that actually makes a DMC run harder (not just the start) is the eternal night setting. Dark DMC is legit harder than Vanilla DMC.

edit: Here's the actual DMC settings if anyone's interested: https://steamcommunity.com/app/305620/discussions/0/3417685271696834838/

Ok, so only difference is start then. And indeed this is also debatable I guess. If the starting conditions are always the same, even if they are theoretically hardest, you will likely find an optimal strategy quiet fast to lose minimal condition. All other runs where you couldn't apply it would likely end up being re-rolled.
marejov83 Jul 23, 2022 @ 11:02am 
Originally posted by Pbaier5150:
I thought the main difference was DMC had condition recovery set to low, while NOGOA has it turned off completely.

The ONLY way to recover condition is with stims, and those are very finite. NOGOA is (quite literally) impossible to live indefinitely. You will take damage from cold, exhaustion, water or food, and once a percent is gone, you never get it back.

I could be wrong, as I've never played either.

DMC is no recovery not low.. No BBT only stims. Streamers just lie sometimes that they play DMC.
Last edited by marejov83; Jul 23, 2022 @ 11:03am
pickle Jul 23, 2022 @ 12:32pm 
The one thing that's harder imo is midnight blizzard start.

Some other differences that might be harder:
  • Aurora frequency -- HIGH instead of MEDIUM
  • Bear spawn chance -- VERY HIGH instead of MEDIUM (debatable since bears are easy food once you have the bow/distress pistol)
  • Timberwolf morale -- LOW instead of HIGH (lower is actually harder since it means less effectiveness of weapon in lowering the morale)
Last edited by pickle; Jul 23, 2022 @ 12:33pm
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Date Posted: Jul 23, 2022 @ 7:59am
Posts: 7