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-OP
Hi, I'll make this quick. So basically given what you have said the end result is essentially the same whether Cabin Fever exist as you would eventually get bored and go out anyways. Now to the main issue at hand... you are obviously playing Interloper wrong. As it stands the game doesn't have much content; hopefully that will be remedied soon with the restructuring of the Hinterland team. Now with that said... if you want to last past 100+ days you must never grow bored and keep yourself motivated by.... TRAVELING.
That's right... TRAVELING. Traveling will solve all your problems. Goodbye boring and goodbye Cabin Fever. Try it, and quit your pointless hibernating game.
Edit: Also.... caves are your best friend. If not caves, try cars/shelter (with B. Bedroll). Always keep any of these handy!
Many fair points here for sure!
Why the snow shelter, there is a cave right there?
https://steamcommunity.com/sharedfiles/filedetails/?id=1540434674
Be Lucky!
Agreed. It should not even develop until you are past 100 days. Activities that occupy the player, like crafting and reading, should interrupt any increase to the CF risk. And to have CF risk increase during sleep is simply silly (am I dreaming that I can't stand it in this cabin?).
Good points.
But yeah, I agree that CF is basically an ancient game mechanic, a relic of the past and should be redesigned to meet current game mechanics.
...
Spot the deliberate mistake.
I wouldn't mind if it was addressed rather than removed, it would work well in the games settings, but it would need to be fair and balanced, as it is it just doesn't make sense. I won't go into it big time as I've done that plenty before, but even I can't resist a quickie...
1) If you collect 14 days worth of food and water then *that* is the challenge and 14 days of safety is the reward. You should not punish players for making full use of their safety and not taking unnecessary risks in a survival game.
2) It takes *NOTHING* else into consideration. If you have frostbite or hypothermia you should never be forced outside by cabin fever. It's choosing a horrible death over sleeping inside because you've been inside "too long" (less than a week). It's completely insane.
3) Now that the leaderboard is gone (and has been for quite a long time now), why not rebalance it? It's a solution to a problem that no longer exists, I think that's enough of a reason to at least think about it.
EDIT: Screw it, I'm going to continue.
4) "Inside" doesn't always mean inside. Cave passages and icecave networks count as inside and so do buildings that don't have a loading screen like the mountaineering hut.
5) Half of cabin fevers penalties are redundant, with cabin fever you can't sleep or wait while "inside", but you can still perform any time consuming action and cancel before completion, rinse and repeat to wait "inside" as long as needed.
6) Cabin fever shouldn't be fatal to ignore (even though it should be highly unadvisable to do so), crazy people don't just die, not even slowly. You won't always be able to go outside and it won't always be your fault, cabin fever should be hugely hindering, not potentially fatal, there is a big difference between the two.
Just my 2 cents, again.
And that is another primary issue; being forced to run "custom" stops progress on feats and does not register anything whatsoever in the "all-time" column of the statistics page. There is no column for "custom". So if I play several custom 500 day runs on Loper, with only CF turned off, I cannot log, or track, my performance.
Not right, Hinterland...
All good comments...once this thread gets exhausted I'll re-post excerpts into the Wish List...again.
To play devil's advocate, could CF force those paralyzed with fear to face the cold bitter torture?
As has been stated, it was an attempt at a solution to a real problem, but it was always a poor fit in the game, and the problem no longer exists.
Like the OP I think I spend more time thinking about CF than any other affliction. Every time I harvest or repair anything I do it outside. Every book I read is read outside. All of my meat harvesting from quarters is done outside. Even if that means timing things to yo-yo my temp over and over and over again. My game mind has become one of constant vigilance against CF. In fact most of my runs that go beyond day 300 I tend to spend between 60 to 70 percent of it outside based on my journals and often I don't ever even get a warning for it.
This however is not realistic. It also limits what I would do in a real survival situation. I wish they would change it.
If I had to assume what Hinterland's stance on this is it would be to tell us to use custom...but as has been stated this isn't really fair without stored journal info for custom games. I play a LOT of custom and to me this doesn't seem fair at all.