The Long Dark

The Long Dark

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Can rifle ammo be made?
Is it possible to craft rifle ammunition
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Showing 1-15 of 30 comments
Dread Arkive Oct 9, 2016 @ 8:06pm 
Nope, only arrows
PBR Oct 9, 2016 @ 8:24pm 
Originally posted by kap2485(zeek}:
Is it possible to craft rifle ammunition
It cannot, this topic was discussed at length a while back in the link provided at the bottom. The problem with crafting ammo is it's not nearly as easy as it sounds which is why I would not support it's addition into the game. Yes we are able to craft clothing and tools and sure we don't have to manually tan the hides or craft a bowstring from gut. But IMO crafting ammo goes beyond suspending disbelief. A .303 round is not a makeshift knife, get it wrong and it kills you.

We lack a surplus of primers, which is a small charge that sits at the base of the bullet. Without a primer there's no way to set off a round. This is not something that can be made by hand nor would supplies be found.

Another issue is the neck of a fired brass case expands and lengthens when fired, requiring resizing and trimming before reloading. We do not have these tools nor the skills to do so. You'd need to find lead which would be simple enough, wheel weights from cars would work. But you'd have to have bullet molds to cast .303 bullets. Sure you could try to make castings from clay and pour molten lead but then you'd have no reloading press to put them all together.

We do not have a supply of gunpowder nor access to saltpeter or sulfur to create primative black powder. We might find a book teaching us how to make it but we realistically won't find the ingredients. Even if we did could decent odds you kill yourself.

I shoot recreationally quite often, I went shooting today. I collect the brass for my 1911 chambered in .45 ACP and Ruger in .357 because I'm getting into reloading to save money. I'm starting with .45 ACP and .38 Special because both rounds are low pressure by design and are rather forgiving when reloading. You can download them for low recoil target shooting or load more faster burning powder to get that bullet moving. .303 British is a high powered rifle round, too much powder can easliy destroy the gun and your hands/face, while a weak charge might not leave the barrel. IRL reloading is quite doable assuming you have a stockpile of supplies and the tools to do it right.

http://steamcommunity.com/app/305620/discussions/0/351660338702645867/
Last edited by PBR; Oct 9, 2016 @ 8:43pm
ajb1978 Oct 9, 2016 @ 8:36pm 
Present state, no. But it is in the roadmap for future developments.
Scribbled Oct 9, 2016 @ 9:17pm 
Originally posted by JeebusChrist:
Originally posted by kap2485(zeek}:
Is it possible to craft rifle ammunition
It cannot, this topic was discussed at length a while back in the link provided at the bottom. The problem with crafting ammo is it's not nearly as easy as it sounds which is why I would not support it's addition into the game. Yes we are able to craft clothing and tools and sure we don't have to manually tan the hides or craft a bowstring from gut. But IMO crafting ammo goes beyond suspending disbelief. A .303 round is not a makeshift knife, get it wrong and it kills you.

We lack a surplus of primers, which is a small charge that sits at the base of the bullet. Without a primer there's no way to set off a round. This is not something that can be made by hand nor would supplies be found.

Another issue is the neck of a fired brass case expands and lengthens when fired, requiring resizing and trimming before reloading. We do not have these tools nor the skills to do so. You'd need to find lead which would be simple enough, wheel weights from cars would work. But you'd have to have bullet molds to cast .303 bullets. Sure you could try to make castings from clay and pour molten lead but then you'd have no reloading press to put them all together.

We do not have a supply of gunpowder nor access to saltpeter or sulfur to create primative black powder. We might find a book teaching us how to make it but we realistically won't find the ingredients. Even if we did could decent odds you kill yourself.

I shoot recreationally quite often, I went shooting today. I collect the brass for my 1911 chambered in .45 ACP and Ruger in .357 because I'm getting into reloading to save money. I'm starting with .45 ACP and .38 Special because both rounds are low pressure by design and are rather forgiving when reloading. You can download them for low recoil target shooting or load more faster burning powder to get that bullet moving. .303 British is a high powered rifle round, too much powder can easliy destroy the gun and your hands/face, while a weak charge might not leave the barrel. IRL reloading is quite doable assuming you have a stockpile of supplies and the tools to do it right.

http://steamcommunity.com/app/305620/discussions/0/351660338702645867/


Thank you for the link and information. I was wondering the same thing as the OP, but from a slightly different perspective. At the moment the extremely limited rifle rounds are a game design desicion. In the LongDark, life=time. time=rescources and resources=life. If one includes a reloading bench, one can force the player to work harder to gain those rifle rounds, deceasing the impact each one has on said players overall life expectancy.
PBR Oct 9, 2016 @ 9:42pm 
Originally posted by Scribbled:
Originally posted by JeebusChrist:
It cannot, this topic was discussed at length a while back in the link provided at the bottom. The problem with crafting ammo is it's not nearly as easy as it sounds which is why I would not support it's addition into the game. Yes we are able to craft clothing and tools and sure we don't have to manually tan the hides or craft a bowstring from gut. But IMO crafting ammo goes beyond suspending disbelief. A .303 round is not a makeshift knife, get it wrong and it kills you.

We lack a surplus of primers, which is a small charge that sits at the base of the bullet. Without a primer there's no way to set off a round. This is not something that can be made by hand nor would supplies be found.

Another issue is the neck of a fired brass case expands and lengthens when fired, requiring resizing and trimming before reloading. We do not have these tools nor the skills to do so. You'd need to find lead which would be simple enough, wheel weights from cars would work. But you'd have to have bullet molds to cast .303 bullets. Sure you could try to make castings from clay and pour molten lead but then you'd have no reloading press to put them all together.

We do not have a supply of gunpowder nor access to saltpeter or sulfur to create primative black powder. We might find a book teaching us how to make it but we realistically won't find the ingredients. Even if we did could decent odds you kill yourself.

I shoot recreationally quite often, I went shooting today. I collect the brass for my 1911 chambered in .45 ACP and Ruger in .357 because I'm getting into reloading to save money. I'm starting with .45 ACP and .38 Special because both rounds are low pressure by design and are rather forgiving when reloading. You can download them for low recoil target shooting or load more faster burning powder to get that bullet moving. .303 British is a high powered rifle round, too much powder can easliy destroy the gun and your hands/face, while a weak charge might not leave the barrel. IRL reloading is quite doable assuming you have a stockpile of supplies and the tools to do it right.

http://steamcommunity.com/app/305620/discussions/0/351660338702645867/


Thank you for the link and information. I was wondering the same thing as the OP, but from a slightly different perspective. At the moment the extremely limited rifle rounds are a game design desicion. In the LongDark, life=time. time=rescources and resources=life. If one includes a reloading bench, one can force the player to work harder to gain those rifle rounds, deceasing the impact each one has on said players overall life expectancy.
You're right it could add another element to the game and could probably be balanced. The risk/reward would be quite high, it could be quite time consuming and even carry risks of causing injury while allowing the player character a small stockpile to fall back on when needed. I wouldn't complain (much haha) if the devs put it in the game but it would bug me. It's kind of a sore spot for me only because it's an order of magnitude harder to craft ammunition than it would be to turn scrap iron into a cutting tool. I know the devs favor gameplay over reality and I like that I do, this is a couple steps too far for me right now.
RebelSandGaming Oct 10, 2016 @ 4:22am 
Honestly I'm just careful with my ammo I've stockpiled eighty rounds and I see how it would be hard to recraft a bullet do to lacking the sources to do so.
abbo1993 Oct 10, 2016 @ 4:43am 
As Jeebus said reloading requires knowledge and more importantly tools that the game doen's have right now, still as someone who has been into reloading for about 2 years I can say that if you have the proper tools and know what you are doing reloading isn't that difficult of a process. In my case I was able to get the hang of it in about 2 weeks and I didn't have any gun blow up on me, still I read exstensively on the matter, so adding some reloading manuals would probably balance the game and don't break the suspension of disbelief. Of course you would still need tools and other not renewable supplies such as gunpowder, primers and bullets.
Hispanic Jesus Oct 10, 2016 @ 5:12pm 
They might add gunsmithing to the game, as said in the roadmap, but I'm betting you would need to collect a few casings, find a good amount of powder, find a mold for the bullets, and somehow have the production capabilities for this. they might add it to one of the maps, but I'm betting it isn't going to be easy.
RebelSandGaming Oct 10, 2016 @ 5:47pm 
Maybe they'll add a new area that was somewhat populated and have a gunstorw or something their with a room to draft bullets or something like that
Pagan Oct 10, 2016 @ 7:54pm 
Originally posted by JeebusChrist:
Originally posted by Scribbled:


Thank you for the link and information. I was wondering the same thing as the OP, but from a slightly different perspective. At the moment the extremely limited rifle rounds are a game design desicion. In the LongDark, life=time. time=rescources and resources=life. If one includes a reloading bench, one can force the player to work harder to gain those rifle rounds, deceasing the impact each one has on said players overall life expectancy.
You're right it could add another element to the game and could probably be balanced. The risk/reward would be quite high, it could be quite time consuming and even carry risks of causing injury while allowing the player character a small stockpile to fall back on when needed. I wouldn't complain (much haha) if the devs put it in the game but it would bug me. It's kind of a sore spot for me only because it's an order of magnitude harder to craft ammunition than it would be to turn scrap iron into a cutting tool. I know the devs favor gameplay over reality and I like that I do, this is a couple steps too far for me right now.

See, this is why we need blackpowder flintlock rifles as an option. Because then if they added all the stuff we can craft our own ball ammo and make gunpowder and replace the flint when it wears down. The trade off could be that you couldnt fire it in high winds and they arent terribly accurate. But they are usually chambered .50 cal and higher so they could still take down a bear.
Scribbled Oct 10, 2016 @ 8:34pm 
Originally posted by Pagan:
Originally posted by JeebusChrist:
You're right it could add another element to the game and could probably be balanced. The risk/reward would be quite high, it could be quite time consuming and even carry risks of causing injury while allowing the player character a small stockpile to fall back on when needed. I wouldn't complain (much haha) if the devs put it in the game but it would bug me. It's kind of a sore spot for me only because it's an order of magnitude harder to craft ammunition than it would be to turn scrap iron into a cutting tool. I know the devs favor gameplay over reality and I like that I do, this is a couple steps too far for me right now.

See, this is why we need blackpowder flintlock rifles as an option. Because then if they added all the stuff we can craft our own ball ammo and make gunpowder and replace the flint when it wears down. The trade off could be that you couldnt fire it in high winds and they arent terribly accurate. But they are usually chambered .50 cal and higher so they could still take down a bear.

Black powder isn't as energy dense as modern explosives, I think most flintlocks produce around half the kinetic energy of a full sized rifle round (and I'd guess about a tenth of a .50bmg)
PBR Oct 10, 2016 @ 9:34pm 
Originally posted by Pagan:
Originally posted by JeebusChrist:
You're right it could add another element to the game and could probably be balanced. The risk/reward would be quite high, it could be quite time consuming and even carry risks of causing injury while allowing the player character a small stockpile to fall back on when needed. I wouldn't complain (much haha) if the devs put it in the game but it would bug me. It's kind of a sore spot for me only because it's an order of magnitude harder to craft ammunition than it would be to turn scrap iron into a cutting tool. I know the devs favor gameplay over reality and I like that I do, this is a couple steps too far for me right now.

See, this is why we need blackpowder flintlock rifles as an option. Because then if they added all the stuff we can craft our own ball ammo and make gunpowder and replace the flint when it wears down. The trade off could be that you couldnt fire it in high winds and they arent terribly accurate. But they are usually chambered .50 cal and higher so they could still take down a bear.
Black powder rifles would be an interesting addition, considering you wouldn't likely carry the .303 rifle and a muzzleloader at the same time due to weight concerns. I do wonder how they would handle range though considering our .308 rifles are basically useless past 50 feet. Still it's a good idea.
exojjl2 Jul 1, 2018 @ 2:21am 
Contrary to popular belief .22lr ammo can be reloaded. It involves pressing out the rim of the case from the inside, not the easiest thing to do but can be done with simple tools. The bullets are typically 40 grains so very little lead is required. The primer can be used and found from cap guns and match heads. Gunpowder is basically made from phosphorous right? High levels of phosphorous is found in guano (♥♥♥♥♥♥♥♥.) Plenty of caves to be found in TLD. .22lr ammo is plentiful and great for small game and in real life can be used to take down not only rabbits, wolves, and coyotes, but also deer. Anyways my point being is that it might be cool to see a .22lr rifle in the game as well.

Also I don't know where you came up with .308 rifles being basically useless past 50 feet, if that were the case then wouldn't that make the .308 not the most popular rifle round for hunting in America? Did you mean .303, the British round, not the America .308?

Another note I like the idea of a muzzleloader in the game because making the ammo for it is relatively very easy, we already got fire and a tin can in the game.
Last edited by exojjl2; Jul 1, 2018 @ 2:25am
Data-7 (Banned) Jul 1, 2018 @ 3:25am 
Crafting ammo rifle need knowledge and many tools/machine i did it for 7 years with small caliber ammo (9mm .357Mag 38special) Every caliber require the specific tool and u also must know what and how much poweder u need to put inside. Rifle ammo are also more difficult and dangerous.
I think would be nice if you can find some old rifle like a flintlock, you can easly craft the lead bullet and will need just the blackpoweder. I have two of them a Pennsylvania long rifle and a Corrigé An IX - 1777 from America Civil War is possible also made the blackpoweder you just need to know how but i think is not a good idea speak about that.
Last edited by Data-7; Jul 1, 2018 @ 3:27am
PBR Jul 1, 2018 @ 3:45am 
Originally posted by exojjl2:
Contrary to popular belief .22lr ammo can be reloaded. It involves pressing out the rim of the case from the inside, not the easiest thing to do but can be done with simple tools. The bullets are typically 40 grains so very little lead is required. The primer can be used and found from cap guns and match heads. Gunpowder is basically made from phosphorous right? High levels of phosphorous is found in guano (♥♥♥♥♥♥♥♥.) Plenty of caves to be found in TLD. .22lr ammo is plentiful and great for small game and in real life can be used to take down not only rabbits, wolves, and coyotes, but also deer. Anyways my point being is that it might be cool to see a .22lr rifle in the game as well.

Also I don't know where you came up with .308 rifles being basically useless past 50 feet, if that were the case then wouldn't that make the .308 not the most popular rifle round for hunting in America? Did you mean .303, the British round, not the America .308?

Another note I like the idea of a muzzleloader in the game because making the ammo for it is relatively very easy, we already got fire and a tin can in the game.
Necro'd a two year old post, well done. Yeah I was talking .303, obvious typo. And I'm talking about in game, even with at high levels it's hard making shots past 50 feet in game. As for reloading you're reaching badly if you think you're going to make gunpowder or primers from ♥♥♥♥♥♥♥♥, there aren't even bats in game. .22lr is severely underpowered for anything but varmits, considering how .303 often fails to kill wolves and deer a .22 would be near worthless and there isn't a .22 in game so what's your point?
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Date Posted: Oct 9, 2016 @ 8:03pm
Posts: 30