The Long Dark

The Long Dark

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The size of Great Bear island
Have you wondered how big the island is? Please consider...

1) If this is an island there is much more land than what the World Map shows. We only have 3 regions with coastline CH, CrH and DP. That is about 75% of this land mass still has hidden shores.

2) The railroad starts in CH (There was with more with The Collapsed Tunnel. If this is true it looks like it should go through the Cinder Hills Mine).

3) Though BR is on the edge of the map They have a bridge that at the moment goes nowhere.

The challenge for the devs now is for the addition of new regions that are unique.
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Showing 1-10 of 10 comments
{O|G} Erik the Red Oct 14, 2018 @ 11:02pm 
Well, there's no development rule that says we must be able to travel and circumnavigate the whole island, or that the game will incorporate it all, though that may sound nice... With only half a southern shore, and half and eastern shore (CH and DP), for the portion we can see, I'd judge that what we have already is only the Southeastern corner of the island, making it at best only 25% of the island. That does leave plenty of room for more regions and coastline.

Or it could simply be that the island is much larger and that those distant mountains we see simply represent a general out of bounds area just as the open sea does. As is, we have been exploring the more habitable parts of the island...
iwasa Oct 14, 2018 @ 11:22pm 
I would guess that after Preserverance Mills, whatever new region it sits in, there will be another region (or maybe two for that matter) to the northish of that region. I haven't played story mode but I seem to remember Astrid as wanting to get to the north part of the island. Given only five episodes and mobility is quite limited, seeing the rest of Great Bear Island is probably not going to happen except maybe as a cut scene (assuming the aurora has not destroyed technic society) as Will (maybe with Astrid) get evacuated from the island.
I'll be the one Oct 15, 2018 @ 8:19am 
Originally posted by X-Erik the Red:
Well, there's no development rule that says we must be able to travel and circumnavigate the whole island, or that the game will incorporate it all, though that may sound nice... With only half a southern shore, and half and eastern shore (CH and DP), for the portion we can see, I'd judge that what we have already is only the Southeastern corner of the island, making it at best only 25% of the island. That does leave plenty of room for more regions and coastline.

Or it could simply be that the island is much larger and that those distant mountains we see simply represent a general out of bounds area just as the open sea does. As is, we have been exploring the more habitable parts of the island...
Hopefully the dev will not duplicate regions in order to fill the island.
IFIYGD Oct 15, 2018 @ 11:27am 
They do have that new map-making tool, that Raph showed us a teaser glimpse of in a Dev Diary. I think that may allow them to create new, unique maps to fill in open spaces they want to use. We may never see the entire island used in game. It's remote, basically long-abandoned in many areas, falling to pieces in others, destroyed by natural disasters in some, and destryed by human hands in others. Much of the island may not be inhabitable, it may never have been.

I really don;t see Hinterland taking the time to hand-craft each region map, them just duplicating them to take up space. Each region has its own features, its own "special" conditions. I think we may see a new region or 2 that feel similar to others but i think Hinterland will try to make any new regions as unique as possible.

Player-made maps, if/when we get modding support, will b interesting to see. How well can we dream up new spaces, and build them? And have them actually work?
I'll be the one Oct 15, 2018 @ 12:06pm 
Originally posted by IFIYGD:
They do have that new map-making tool, that Raph showed us a teaser glimpse of in a Dev Diary. I think that may allow them to create new, unique maps to fill in open spaces they want to use. We may never see the entire island used in game. It's remote, basically long-abandoned in many areas, falling to pieces in others, destroyed by natural disasters in some, and destryed by human hands in others. Much of the island may not be inhabitable, it may never have been.

I really don;t see Hinterland taking the time to hand-craft each region map, them just duplicating them to take up space. Each region has its own features, its own "special" conditions. I think we may see a new region or 2 that feel similar to others but i think Hinterland will try to make any new regions as unique as possible.

Player-made maps, if/when we get modding support, will b interesting to see. How well can we dream up new spaces, and build them? And have them actually work?
Maybe, When that day comes someone I know will open her own CHOP resturant. ( Canada House of Pancakes) LOL
IFIYGD Oct 15, 2018 @ 12:33pm 
Lol! And I will open it in my much longed for First Nations village. Or nearby... ;)
{O|G} Erik the Red Oct 15, 2018 @ 12:44pm 
I'll continue to believe that just up the road from DP is a region with a "GBIHOP": Great Bear Island House of Pancakes...

As for region ideas, there are still aplenty I think, that can be done. I haven't played it much, but the little that I have of Hush River Valley wasn't quite what I expected it to be. I still think there is potential for a heavily forested region that is relatively flat, but truly just dense trees as far as the eye can see.

And it may break immersiveness or require a stretch of belief, since the location of GBI seems to be "BC ish", but an arctic tundra environment and a boreal taiga environment would do nicely, maybe a far northern part of the island? Again, depends on how big the island actually is and how far we may expect our character to travel on it... or if anyone is crazy enough to travel more north in a winter apocalypse...
Last edited by {O|G} Erik the Red; Oct 15, 2018 @ 12:45pm
jswilliams Oct 15, 2018 @ 1:31pm 
How many e-stims and coffees would it take to sprint-climb from DP Hibernia to TWM Summit.

Or just sprint from DP Lighthouse to BR Lodge...think there's no climbing for that.
IFIYGD Oct 15, 2018 @ 1:53pm 
Originally posted by jswilliams:
How many e-stims and coffees would it take to sprint-climb from DP Hibernia to TWM Summit.

Or just sprint from DP Lighthouse to BR Lodge...think there's no climbing for that.
Good, and interesting, question. A difficult one to answer, i think, due to the number of things that can individually and collectively affect your sprinting ratem ability, and duration, and that ca affect your raqte of fatigue.
I mean, experince mode and vanilla settings for fatigue onset and recovery rates, clothing, weather, experience mode and ability to path directly with wolves, bears and moose to deal with, loot pools and shelter availability (for rest and looting)... so many variables that make a definitive answer almost impossible.

But... have fun testing it in all 4 modes, and let us know how it goes? :D
MaximusUK4 Oct 16, 2018 @ 3:42pm 
Originally posted by jswilliams:
How many e-stims and coffees would it take to sprint-climb from DP Hibernia to TWM Summit.

Or just sprint from DP Lighthouse to BR Lodge...think there's no climbing for that.

Certainly less than the number of rosehips/painkillers I have used finding ciarns! lol
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Date Posted: Oct 14, 2018 @ 7:47pm
Posts: 10