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Most of your time in the story episodes is spent completing "fetch quests" but they serve an important role... they serve as a good tutorial for game mechanics and map introduction. I have only played each story episode one time through, and I may never return to replay them, but I have over 5000 hours of survival gameplay and I will return to play until the servers go down.
Sounds like Survival Mode and the Challenge Modes might fit the OP's wants better- you can write your own story in your head as you wander the frozen land with nothing but the winds and a bunch of animals that want to eat your face off for company.
And i mostly came back to the game for the story. I will complete it but if i have to endure non ending fetch quests and teleportation wolves and bears again im out.
The game never sold as a story mode game at all. So thats why it is short and kinda lame. Although I liked it myself. It was released in chapters over I think about a year and a half 2 years.
This is right. Go all the way back to the kickstarter and it is clear the main sell was the story mode. Survival mode was an unexpected hit.
And if this game was supposed to be a story mode game then blah. FAIL. That being said, I still love and stand by the game. Survival games are my fav. And one can not blame me for assuming the way I did. Compared to the sandbox open world aspect of the game, story mode does seem like an after thought.
And if you guys are correct and I am wrong, then I agree, Story mode sucks. Maybe it started to be a story mode then morphed into an open world survival through natural progression. I am not even close to the only one who thinks this is the best pure survival game out there. To defend myself I did mention that this is what i believed. just my opinion.
I may have been wrong maybe this game was meant to be a story based game, but that is not what it is now. And I am glad for it seeing how lack luster story mode is. I still think it is decent as a tutorial though and my opinion on the game has not changed. The only thing that has change is e thinking for my own reasons that this game was never meant to be a story mode game. My apologizes for being wrong on that.,
Episode 4 as the dev note said was the pandemic episode. That's mainly the reason it feels rushed and unfinished.
As for the other episodes it feels disjointed and lost in direction. They don't TRY to explain anything about the phenomon of the lights they give a half baked talk about how it effects the environment and the animals but fail to actually give anything to the player to hold onto.
The problem with "save wherever you want" is a immersion breaking design choice that i am baffled they even allowed. You at any point can just save without any consequences.
The crafting machinists are almost non existent in the story also the player cannot learn to craft things because it locked behind missions.
Missions themselves are backtracking annoyances that are so basic it hurts the overall enjoyment of the game. "Bring me that" and after 5 min dialogue "Now i want you to go all the way back and bring more random stuff to activate the next monologue". Side mission are (go to marker and find random loot or see a rare animal that add nothing to gameplay BUT ITS COOL !!!) yay...
The funny thing is they dev's had such a big budget they brought so many famous VA into the game but fail to use them correctly !!!
They legit brought the voice actor of solid snake and he does nothing but stay in a cabin and tell you random information that doesn't really do anything.
They failed at making a narrative story mode. What we got instead is a semi open backtracking galore and monolouge filled half baked story.
I guess this comes down to preference, I do not really care for the storyline and I would like them to go harder into the survival aspect. I mean the storyline is just so small and not that great. I dont think its "BAD" and I guess that is why I assumed it was not meant to be that way.
I just dont take it seriously. I mean how far can it go, you survuve a plain crash, you find some notes a few dead doods. You do not really leave yourself a lot of room to make a great story. As I said I cam a tad late into EA and I think there was only the one,, maybe 2 chapters of the story. Its a great tutorial but not really a game.
but again preference, I have over 5000 hours in dayz and that has no story at all. And event hen I play obscure servers that are all hardcore survival. Less food and drink, tougher zombies. less loot. I just like survival games and do not really need a story for a game to be good.
Im curious to know what others here would think where the story could or should go? With no real NPCS, what else can they give us?
If the first flare shorted out all electronics, then why do all following aurora events power electronics? The game logic flipped on itself.
How does Molly know when Astrid is near a phone to call? Does Molly just sit around on the phone all day hoping someone will pick up? Same thing with Jace and Will in episode 4. It's just cheesy.
Astrid "miraculously" floats to the dock of Perserverance Mills. The odds of this happening are almost impossible. She also would have been a human popsickle from the ocean spray.
Have you ever watched Canadian TV. Its LAME as hell. Some of the worst wringing out there. At least the brits can say they are writing a charming in their writing. We are just Boring and dull. So yeah the story sucks and the game is great. Sounds Canadian to me.
I think the season pass content will remedy the drought we've had in the past few years. They are trying to course correct after releasing two episodes, essentially remaking them with Redux and working as fast as they can to deliver on more episodes.
It is what it is and TLD is still the best SP survival game and will remain as a classic for many decades potentially.
If it does break their morale then something is very wrong with this team.
The definition of hate speech is not even remotely close to criticism.