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Using a large stove to cook 6 pieces at once, or using mulitiple cook fires to have additional cook surfaces going. Boiling water while you cook meat. It saves time and speeds things up.
The pass time option isn't obvious until you select the item cooking.
Just make sure to pass time on the item that will be done first.
If there's really, really nothing else to do, click on what's cooking and "wait until ready". But there's almost always something you could be doing.
In its first pass, the time to cook meat essentially tripled (nearly quadrupled) or about one kilo per burner per hour instead of three or four, and to cook fish sextupled (6x) or about one fish per burner per hour instead of five or six. Making water from snow went from about fifteen minutes per 1/2 liter to almost 30 minutes.
In that first pass, the flexibility for parallel tasks was front-end loaded into the process. That was great for anyone with a parallel task, such as mending or crafting or reading, that they wanted to do, but for anyone else it meant that much more time, whether spent staring at the cooking food or using pass time had to be devoted to the process.
In the second pass, the times were tuned with the cooking times roughly cut in half and the time to burn/boil away increased which back-end loaded the time that could be used to carrying out a parallel task. At least now the player who has essentially nothing to do didn't have to spend as much time just waiting for the food to cook.
We're not going back to Old Cooking and the tuning of cooking times has substantially helped (in my view) with letting people carryout lengthy tasks that generally cannot be interrupted while not inflicting a time penalty on anyone else who does not.
After the second pass, I find I am much happier about New Cooking (I have not yet tried the don't eat raw meat rather than put it on the fire thing). It does provide more opportunity to do alternate things while not punishing me for not having lengthy things to do. At this point, it seems to have hit, for me, a happier in-between point.
Plus outdoor cooking helps with cabin fever "issue" if you have it enabled ;)
I found the first pass New cooking to make cooking meat and fish a real drudgery. On balance, the capacity to craft or read for an hour was not the kind of trade I'd want. This is not to say that there was no value in allowing for parallel tasks, it is just that I didn't see myself doing a whole bunch of them. So I'd end up staring at the fire.
With second pass New cooking, the cooking time starts to fall back into some semblance of what I was used to especially now that I have more pots. The shorter cooking time also means I stay busier - checking the upstairs stove where the meat is cooking in pots, rushing to the downstairs stove to see how the pot of water is going, checking the fire durations, adding sticks as needed, dropping cooked meat outside (the Camp Office) maybe picking up some more to take inside and upstairs, repeat as needed.
I do a similar but more abbreviated routine at Carter Hydro. I make much more use of the place function that had been introduced - it really helps in this case.
The second pass tuning has made New cooking, in my mind, better. If I do decide I want to read a book or mend something then I have the margin to do so. If I don't then I don't have to spend the extra time due to elongated cooking times. I can get on with the game.
This now works for me. You may choose differently.