The Long Dark

The Long Dark

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Old Bear skin
I finally kill Old bear and I wondering if we can make some coat with his skin (like Jeremiah 's one), because I have it with me.
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Showing 1-7 of 7 comments
JiffyPopKids Sep 18, 2017 @ 5:01pm 
Originally posted by 🦇Miss Obsolete🦇:
I finally kill Old bear and I wondering if we can make some coat with his skin (like Jeremiah 's one), because I have it with me.

In story mode? not yet, no. In the survival mode however you can. it requires 2 bearskin, and 3 guts. (I think)
Originally posted by JiffyPopKids:
Originally posted by 🦇Miss Obsolete🦇:
I finally kill Old bear and I wondering if we can make some coat with his skin (like Jeremiah 's one), because I have it with me.

In story mode? not yet, no. In the survival mode however you can. it requires 2 bearskin, and 3 guts. (I think)

Story mode here.. so no.... what a shame!
ajb1978 Sep 18, 2017 @ 5:40pm 
Jiffy is correct, you can't craft the bearskin coat (or bedroll) in Story mode yet. Like the rabbit and deer hide clothing, Will needs to be taught how to make them, which will likely happen in a future episode.
Ungoliant Sep 18, 2017 @ 5:41pm 
whats worse, i think that ending of ep2 is going to be a hard gear reset for ep 3 so that hinterland can get away with free artistic license to do... whatever it is they do with story stuff.
so dont anticipate that any of this wolf or bearskins are going to do you any good by carrying them around.
ajb1978 Sep 18, 2017 @ 5:44pm 
Originally posted by Ungoliant:
whats worse, i think that ending of ep2 is going to be a hard gear reset for ep 3 so that hinterland can get away with free artistic license to do... whatever it is they do with story stuff.
so dont anticipate that any of this wolf or bearskins are going to do you any good by carrying them around.
Assuming we start with Astrid, most likely a hard gear reset yes. Although hopefully they decide to allow the player to start with some equipment blueprints, rather than have us do another series of fetch quests to learn them. Maybe Astrid's family grew up living out in the sticks and survival training was part of her upbringing, I dunno. I mean we do see her using a survival bow in some of the trailers, whereas Will has the rifle.
Last edited by ajb1978; Sep 18, 2017 @ 5:45pm
L37 Sep 20, 2017 @ 1:45am 
Originally posted by Qossuth:
Throughout Story Mode when you need something, the Story provides. I call this "moral hazard" as it encourages "irresponsible" play. In other words, you made it to the Dam elevator during the Aurora but hey, you dropped your prybar along the way? No problemo, Story Mode dude, here's a prybar just waiting for you (which kind of begs the question, why would Hinterland even bother with an elevator door you have to pry open at this point when the solution is so close at hand, literally at your feet?). This isn't problem or puzzle solving, this is just idiotic fully-on-rails "game"-play.

So yeah, going forward Hinterland will make sure that everybody has everything they need when they need it. Which is one of the many reasons why I find Story Mode so boring and pointless -- nothing I do really matters.

This is the issue with 99% of survival games with story i've seen. And long dark suffers from it too, badly.
And i think the only way to avoid it is - let the story happen in sanbox, as something optional. Like you can just try to survive, explore etc, with whole map open and no limitations, or you can go and advance the story a bit, without any handholding like mentioned prybar. Got stuck? Just go explore another area, fing what you need and come back.
There are games that work this way, and imo it is the best way to tell the story in survival game, but devs decided to make separete from survival, linear, scripted, almost non-interactive "story mode"....
JiffyPopKids Sep 20, 2017 @ 6:37am 
Originally posted by L37:
Originally posted by Qossuth:
Throughout Story Mode when you need something, the Story provides. I call this "moral hazard" as it encourages "irresponsible" play. In other words, you made it to the Dam elevator during the Aurora but hey, you dropped your prybar along the way? No problemo, Story Mode dude, here's a prybar just waiting for you (which kind of begs the question, why would Hinterland even bother with an elevator door you have to pry open at this point when the solution is so close at hand, literally at your feet?). This isn't problem or puzzle solving, this is just idiotic fully-on-rails "game"-play.

So yeah, going forward Hinterland will make sure that everybody has everything they need when they need it. Which is one of the many reasons why I find Story Mode so boring and pointless -- nothing I do really matters.

This is the issue with 99% of survival games with story i've seen. And long dark suffers from it too, badly.
And i think the only way to avoid it is - let the story happen in sanbox, as something optional. Like you can just try to survive, explore etc, with whole map open and no limitations, or you can go and advance the story a bit, without any handholding like mentioned prybar. Got stuck? Just go explore another area, fing what you need and come back.
There are games that work this way, and imo it is the best way to tell the story in survival game, but devs decided to make separete from survival, linear, scripted, almost non-interactive "story mode"....

+1
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Date Posted: Sep 18, 2017 @ 4:17pm
Posts: 7