The Long Dark

The Long Dark

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OzFalcon 2022 年 2 月 26 日 下午 3:53
26-02-2022 Steam Deck Update Causing Issues
There was a small 20mb? patch released the same day the notice for Steam Deck verified. Now game play is choppy and Wintermute saves crash to desktop on house to outside transition or is so choppy it's unplayable.
Starting a new Wintermute (removing saves) solves the crash to desktop.
But the graphics are still choppy.
Everything was fine prior to 26-02-2022 20mb patch.
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[SQ]Noname 2022 年 3 月 1 日 上午 11:58 
引用自 liams_toaster
引用自 SQNoname
Also running choppy at ~18 FPS here on Linux since this weekend. Adding -force-glcore as a launch option fixes it.
Did you observe any crashes when playing, either before or after adding that command line option? I had several, all at least 10 minutes in, seemingly at random.
No, when I played this weekend (before the latest patch) with -force-glcore all was fine, no crashes. I haven't played really without it since it's unplayable.

Now with today's patch, with -force-glcore the game seems to be locked to 30 FPS while I had double that before. When I remove -force-glcore I go back to the same crappy performance of 17 FPS - but indeed the z-fighting seems to be better. Still, it's unplayable like that. So it seems the latest patch only made it worse.

I do use NVidia graphics, with admittedly old 390 drivers.
rhwilson1953 2022 年 3 月 1 日 下午 12:29 
The latest Linux x86_64/AMD64/EM64T driver from nVidia is 510.54.

The latest windows nVidia driver is 511.79 released on 02/14/2022
最后由 rhwilson1953 编辑于; 2022 年 3 月 1 日 下午 4:34
Lysius 2022 年 3 月 1 日 下午 4:18 
I can confirm that my framerate increases by about 10 to 15% when I use -force-glcore But it is on a level where the difference is mostly irrelevant.
OzFalcon 2022 年 3 月 2 日 下午 2:41 
A large 1.5gb patch has dropped. Will have check fps & -force-glcore after it applies.
Brisse 2022 年 3 月 17 日 上午 10:46 
I just tried running the game in a GNOME X11 session rather than Wayland like I usually do. To my surprise, it runs smoothly this way.

So it seems that switching from Wayland to x.org is a workaround for this issue.

I'm curious, what desktop environment and display protocol are you other folks using, and does this workaround work for you as well?


Edit: NOPE. Just arrived at PV and the horrible stuttering is back. Is it just certain locations?
最后由 Brisse 编辑于; 2022 年 3 月 18 日 上午 8:55
Brisse 2022 年 3 月 18 日 上午 9:06 
Here's a screenshot of mangohud[imgur.com] running over The Long Dark in PV using Vulkan with v-sync on. Note that the v-sync setting in TLD on GNU/Linux is broken, it's actually inverted so off is on and vice versa. In this case I just forced v-sync on using mangohud.

Look at the frametime graph. It's horribly stuttery. It actually looks like a perfect pattern repeating over and over again. Some sort of synchronization bug? It's horribly stuttery anyway, to the point where it's nauseating.

It's more comfortable to play TLD using -force-opengl even though there's the z-fighting (wobbly snowy rocks) glitch. At least the framerate is smooth.
[SQ]Noname 2022 年 3 月 18 日 下午 1:16 
I would recommend opening a ticket at
https://hinterlandgames.zendesk.com/hc/en-us/requests/new

if you can confirm the issue on a recent distribution and drivers. I would do the same but they will probably just tell me to update my drivers, and since I plan to upgrade to Ubuntu 22 in a month I won't break my system trying to update my NVidia drivers now. But it seems it's not just a driver issue then.
[SQ]Noname 2022 年 4 月 18 日 上午 4:10 
Okay, so I finally updated to Ubuntu 22.04 including updated NVidia driver 510.60. It seems to run mostly fine with the default renderer, with FPS even a little higher than before, but now I get these annoying micro-stutters...as if the character skips a step or two every few seconds. It is so annoying it makes it unplayable.

And when I get back to OpenGL using -force-glcore, I seem to be locked to 30 FPS, and getting all kinds of visual artifacts now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2796260631

Although sometimes the FPS seems to jump from 30 FPS to 60 FPS and then back again some time later, no idea what's happening there. It's not the VSync in any case.

Cannot catch a break here...
[SQ]Noname 2022 年 4 月 24 日 上午 5:18 
So, the story continues... in case anyone still cares.

Reverted back to Ubuntu 20.04, with NVidia 470.103 driver on my GTX1050Ti. Still got the microlag issues with Vulkan, so scrap Vulkan.

With OpenGL the FPS are actually good and stable, no locking to 30 FPS apparently. The visual artifacts I posted above are apparently only a drawing distance issue or something, they disappear after a while.

But now I got the annoying issue that each time I close my inventory, or pull up the Quick Stats, I get half a second of lag. Mostly any time something in the HUD changes it seems, but sometimes also just when turning around. Funny thing is, depending on if I do a screen or a window recording it does not even show in the recording!
最后由 [SQ]Noname 编辑于; 2022 年 4 月 24 日 上午 5:19
[SQ]Noname 2022 年 4 月 24 日 上午 9:08 
So, I found out that disabling "display compositing" in my XFCE window manager removes the problems with OpenGL. The framerate still happily jumps between 30 and 60 FPS depending on which direction you look, but that's still better than the lags before...
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发帖日期: 2022 年 2 月 26 日 下午 3:53
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