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Are there any Windows users experiencing this too or is it a Linux-only issue?
However, I'm using an RDNA2-GPU and a Zen2-CPU, so these are exactly the same architectures that the Steam Deck is using.
The only problem I encountered was sound not playing, Not sure what finally resolved it (might be the wrong output device in use), but it works now. Unfortunately the pulseaudio connection is closed as soon a the game loses focus, which means you can not use pavucontrol or some other application to change settings for the game (e.g. move to different output device). To change between headset and monitor-speakers, I had to ssh into the machine and use pactl while the game itself stays active.
I set GFX to minimal settings and the game plays but is not smooth.
When I set GFX to ultra/custom the game crashes to desktop.
I have even tried drop res to 1280x720 and it still struggles.
Just noticed another small patch to Linux of 1.3mb Today 28-2-22
But game play was still choppy after said patch.
I'll try the -force-glcore and see if that helps.
As suggested in the pinned FAQ, setting "alternative launch parameters," specifically, adding:
-force-glcore
Fixed the problem entirely for me, on Ubuntu 20.04.
https://steamcommunity.com/app/305620/discussions/0/1470840994979624039/
I have no problem (yesterday and also after the new update today) running Ultra Quality at 2560x1440 on a RX6700 with Mesa 21.3.6 and Kernel 5.16.11. Not using any non-standard launch options.
Edit: is the OP referring to the Steamworks Common Redistributes update? If so that could impact other games beyond TLD.
If the update was indeed for steam devices then it also brought in the regression.
Anyway the point of my OP was to field the question to narrow down the suspects from my steam install/machine or a broader problem. As others have had this issue we can safely say it was a broader problem.
The problem likely does depend on GPU/Drivers however the problem only occurred after the 20mb patch. It's likely the patch brought in some regression possibly related to NVIDIA.
I say possibly because while you are running AMD without issue and I am running NVIDIA with issue, We can not assume the others with this issue are in the same boat.
Adding -force-glcore fixed the issue here also.
Which is interesting because when I 1st started playing TLD I had to use -force-glcore.
Then after some patches (Possibly around the time Chapter 3 was released) it was fine without it.
I am yet to push the Quality/Detail levels back up with -force-glcore option.
This seems to have resolved the regression.
ie. TLD runs ok without the use of -force-glcore option now.
Debian testing
Ryzen 2700X
R9 Fury
Mesa 21.3.5
The update changed the renderer from OpenGL to Vulkan, which seems to have solved the annoying z-fighting that we had to endure up until now, but it's a shame the performance took such a nose-dive becouse it's even worse than enduring the previous z-fighting glitch.