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It can take a really long time for Frostbite risk to drop off, more time for higher levels of risk %, once you are at a feels-like temp above freezing though, especially if you are playing Interloper or Interloper-based custom settings. If you can, make sure everything is covered in dry clothing, wet will not reduce risk. Check all layers to be sure all are dry.
Hypothermia relates to whole body freezing so things like Feel Like Temperature (white for warming, red for cooling) matter.
Frostbite, on the other hand, relates to a point affliction due to an extremity being uncovered. In this case, the rest of the warmth bonus does not count because of the exposure. So Feels Like Temperature is not applicable.
The OP found mittens so the covering issue was dealt with, however the game can get glitched because, by his post, he put the mittens on after going inside. If the interior of the place was still below freezing (<0 C) I would guess that the game may think that his hands were still subject to the interior's freezing temperature and not updated because of the covering. The mittens should normally mean that the overall body warmth bonus now applies but frostbite risk can be tricky.
Maybe strip down completely then put everything back on. Try to force an update that way.
That's what I think may be happening. Good luck.
Thank you guys. :)
I would suspect that Feels Like Temperature (FLT) would then matter, given the covering, but unless the FLT > 0 C was pretty large (maybe like +10 C or more), the rate that the risk goes away can seem pretty prolonged (as the part otherwise slowly warms up).
Maybe in the future, once Story mode is not a factor, the devs might look at short-term immediate action warming like a bucket/pot of moderately hot not boiling water for fast warming the hands, hot compresses for the head (ears), etc. but that kind of intermediate temperatures don't really exist in the game currently and might be a bit complex to implement.