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I am content, even in Pilgrim, to exist in the world and keep doing things to survive. My main objective is to get ALL of the Pilgrim sandboxes I have to whatever endpoint that Story mode ends up at. Kind of a "On The Beach" kind of play. After that I'll figure out what to do next. Given that episode 5 is likely to come out probably no sooner than 2022, I have time to play.
I have deliberately not visited Mountain Town and Hushed River Valley partially because the way to Mountain Town is a nice way to separate me from the horde of supplies and gear I accumulated in the rest of the areas I have explored. Also I have this idea that those regions (which I have seen in other's video play) will be my "There Be Dragons" places. Who knows maybe another foot route to those regions might come into play. Eventually I will explore those regions, I guess.
I stopped doing extensive lists of what my bases contain so now every 200-300 days I go on a Grand Tour to visit every region, every base, and see what I left there. Change of scenery. Can do different things. Accumulate more junk... I mean vital survival gear and materials.
Episode 4 is likely to introduce a new region which adds to where I can go. I will not rush there. I have my last sandbox in Ash Canyon and haven't finished there yet. Besides everyone else can rush there, explore it thoroughly, and the knowledge gained in their videos would still suit me and be helpful.
Surival mode of The Long Dark is kind of what you can make of it.
Increase the difficulty, and start over. The world will eat you up. Then you try again. That's how you play the long dark :)
Yes, this is what has added longevity for me. Even though there is less to do than other games which have more crafting and you can build bases and stuff, I find that in TLD I enjoy the exploration and that keeps me coming back. For a game like Green Hell, while I do enjoy it and there is more stuff to do, it doesn't quite hold my interest for as long - once I have been to every major location, I don't feel like there is anything else to do but start a new save. Of course, that can be fun too, but I don't find exploration as interesting.
Go to these locations in this order:
-AC mine
-TWM Summit
-Mysterious signal fire in HRV
-Open and enter Cannery in BI.
Win a game by shooting a flair gun from the lighthouse in DP.
Start a new game with other set of goals and winning conditions.
Regardless of difficulty settings, you're likely going to have periods in sandbox where you feel bored or that there's no real progression left. It happens more often on lower difficulties, but interloper still has these moments.
That's mainly because the sandbox is extremely slow-paced and difficulty tends to snowball from one minor mistake rather than being directly forced on you. That means you often have to create challenges and hardships yourself by taking risks, otherwise the game is more likely to become a slow grind that eventually falls apart due to resource constraints, rather than an adrenaline-fueled survival simulation. You need to always have some sort of major self-defined goal, even if it's just to explore areas you haven't seen yet. The more ambitious the goal the better, as that's more likely to get you into trouble.
Interloper difficulty mostly fixes these issues, as you're never going to reach a point where you are truly immortal - you're always just a sprained foot and a random blizzard away from death, and that's where the game truly shines. With that said, the same issues are still present, they just take much longer to manifest. Once you're kitted out with tools and clothes the burden is on you to make the game interesting and challenging for yourself.