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There is an old thread where GunTech did a detailed analysis of melee weapons:
https://steamcommunity.com/app/305620/discussions/0/3001051775910270433/
I defer to those who do play interloper but suggest effectiveness depends on what kind of outcome you want to have? Drive the wolf away fastest (maybe) or drive the wolf away and possibly do mortal damage as well? With RNG in play, it will vary.
I personally have only used the hammer for struggles on Loper, and only when I don't have any crafted clothing yet. Imo, it is usually better to kill the wolf so it isn't a problem in the future, but either option is good for a wolf struggle.
Also, the hatchet is slightly lighter. So there is also that advantage.
Funny, last time I died from wolf I had 90% condition and he straight up killed me even if I fought with hammer.. Right after that I started new run and got into a wolf fight after 30 seconds into the new run and fought him of with bare hands. Lost only 35-40%.
So.. Who knows what's the best.
For example, how are we to know if a wolf's resistance to a particular weapon is based on:
-A profile applied to a specific wolf spawn
-A profile generated for the next wolf struggle (ergo, the next struggle with any wolf will resist weapon X more or less)
-A whole game save. What if the hammer is better for your save but not mine?
-A universal ranking (aka this operates like we are discussing with hammer being best for getting wolf off fast, etc)
And to your point, what if the guy who coded the logic for this tweaks it everytime someone posts a spreadsheet in the next update?
At any rate, I suppose the data out there is better than nothing
The thread that gothmog referenced here involved over 300 tests, which makes it fairly reliable as far as data sets go for stuff like this.
Given the conditions of GunTech's tests, it's about as objective as it can get in terms of pure efficiency of each tool. That being said, you do raise some interesting questions about how the calculation works. My first reaction is that the wolf struggle mechanic probably isn't influenced by sequence, however that is definitely something that, if someone cares to do, could be tested for.
Bottom line, imo, is that people are going to stick to whatever "feels right" to them, rather than relying on any data gathered.