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The worst broken scripted survivor rescue t-wolf encounter I had was near Molly's farmhouse. I was fighting off the timberwolves and then the bear decided to show up and scared off the timberwolves, which automatically broke pack morale, but they kept coming back and reengaging to the point I couldn't go anywhere, and because the bear was still nearby and was being attracted to my gunshots, I couldn't fight them off properly either. Going inside didn't help as the survivors would be waiting outside every time. The worst one was at one point, I had a wolf somehow end up below the snow near the river and it could somehow still attack me from underground, but I couldn't attack it. I had to save scum the hell out of that encounter before I could finally get it over with.
What you're supposed to do is put the survivor you're rescuing down, then fight off the pack, and then continue on your way to the community centre.
I truly hope Hinterland takes the hint and fixes those scripted encounters so the timberwolves work properly. I like the challenge of the normal timberwolf encounters when they happen (though I still prefer to avoid them or snipe them with the rifle while they have no idea I'm there).
It's really hard to shoot them because they don't move predictably - other than away after you point a gun, and towards if you're not pointing a gun.
It definitely would have been if it hadn't broken the game. Once I had Timberwolves attacking with no attack bar, single t-wolves attacking like they're normal wolves, and t-wolves getting under the ground somehow, the only path was the save scum though, and that was very frustrating as it robbed me of an interesting story and experience.
In the bugged t-wolf encounters, especially the scripted ones, going inside does not help. They just resume the attack as soon as you step back outside. I know because I tried when I got that bugged encounter at the farm. I tried by going in and out of the barn, and then tried again by going into Molly's basement, passing time for an hour, then exiting, only to have the t-wolves back on the attack. The only thing that ultimately stopped them was killing every last one of them. Even if they got scared off and scattered, they'd somehow "just know" where I was, even if I'd moved far off, they'd just homing missile in on me and the survivor and we'd be back on again.
and yes, shooting t-wolves is way harder then shooting normal wolves. t wolves will evade your aim, and other members of the pack will attempt to blindside you from the sides/back while you're focused on the one in front who'll be dancing around drawing your attention. You need to anticipate where they'll be and lead their movement with your aim, and if you can manage that, then you can still hit them.
Another strategy I've used with success is to find a place where they can only come at me from 1 direction, such as a bridge or cave. Then they have no choice but to try a direct frontal attack and you can pick them off more easily. Also, with firearms, near misses will also demoralise the pack, just not as fast as wounding them will, and killing them demoralises the rest of the pack the fastest of all. Even beaning them with rocks will demoralise the pack, so if you have nothing else, keep a pack full of rocks on hand to at least have something. A little beanball practice never hurt anyone, except the wolves maybe! Too bad Will's not a retired MLB pitcher or him with a bag of rocks would mean those hapless t-wolves would be really in for a bruising experience.
I've rarely gotten the no moral bar bug in Survival Mode, nor did I see much of it in Ep4, as there were not really many scripted t-wolf encounters that could bug out like that. The worst offender for me is the scripted t-wolf encounter that happens in Ep 3 when rescuing the plane crash victim near Molly's farm house. Those ones seem to ALWAYS glitch out, and the bear that frequents that area always seems to get attracted by the kurfufle the t-wolves cause which for me is usually what bugs them, as the bear causes their morale to break, which seems to conflict with the encounter script, which tries to cause them to return and resume the attack, but the scripted attack was sort of ended when their morale broke, and the bear's usually still close enough to cause some of them to go back into fear mode, and round and round it goes until I've killed every last one of them, and there's none left alive to bug out.
Until Hintlerland fixes that script, I'm pretty much resolved to the fact I have to save scum and cheese my way through that encounter any way I can to just get it over with.
The sweetest scripted encounter that run was with the first victim you rescue right at the plane. Got as far as Draft Dodger's when the t-wolves came, so I put down the lady, whipped out my rifle, first shot, long range, down goes t-wolf #1. 2nd shot, long range, down goes t-wolf #2, t-wolf #3 tries to juke me by running laterally past me, I set up my shot in his line or movement, bam! Down goes t-wolf #3, 3 shots, 3 kills, t-wolf #4 make the smart choice to just nope out of my sharpshooting and ran off to wander down the river in an area I'd never need to go to. Just left that one be and he eventually despawned.
Then, seconds later, a second wave hit, this time with invisible timberwolves! Attack music played, the wolfs made their noise, I took damage and everything—but no morale bar and no visible wolves at all. I gave up, reloaded an earlier autosave and was able to get back to Thomson's with no further hostile encounters.
That's episode 3 timberwolves for you I guess.. ? Hope they fixed this one...
I then get a brief glimpse of him on the river ice - or rather way below the river ice, then he goes under land and I lose sight of him under the rock and snow. He's able to see, attack and damage me, but I can't hit him because the ground blocks my shots. Needless to say, at that point, I had to reload to my last save and try again. That put me back to me being on the porch with 3 or so of theme left. I had to repeat that several times to get a pack wipe, which I figured at this point, the encounter was so bugged, a pack wipe was the only way to end the encounter and move on. I lost count of how many times I had to save scum that broken encounter.
I think the animals going through the ground, even in caves, has been fixed since then, as I haven't seen that happen, not even the ice cave wolf in HRV that used to get stuck in the walls on me all the time back in the day.
That's a possibility. I think they need to first sort out some major bugs that split appears to have caused, but once that's done, it should definitely help.