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Not surprised to hear there sometimes may be wolves.
Firewood and sticks also seem to be less abundant so far.
Angler's Den seems the most feasible base because it's centrally located, but it's a long way to haul fish, and other wildlife food sources can't be relied upon. In addition, I am loathe to run wolf gauntlets if I can avoid them. I hate having to use weapons on them just because they block my way, and in AC there is oftentimes no other way past them.
At the Foreman's Rest cabin, I quickly saw that fire-fuel would be an issue and felt that the best way to keep stocked was to go all the way back to the bridge to High Meadow, picking up all the stick drops on the way. An easy enough thing to do but time consuming and calorie burning. I could easily imagine being caught out by a shortage of something at almost every AC location....
But today decide try Interloper, spawn near the rope/bridge above Shattered Cove.
"Parkout" down for Bitter Marsh, in derelict cabin and fishing hut find:
Can Opener and 1 thinder.
- 2 Deers near Fishing hut
- 2 wolves patrolling the exit for Angler's Den.
- 2 wolves patrolling the canyon for Angler's Den, ahead the shallow cave.
Arrive at Angler's Den in good condition, but a blizzard in next morning leave me loosing condition due thirst.
Angler's Den loot:
- Pybar
- 1 scrap metal
- 2 arrow points (useless without a knife/hatchet)
- 1 Dog food
- 2 soda
Dead guy at right, in the rocks:
- 1 cloth
Narrow Falls cave:
- 2 Cedar wood
- 3 coal pieces
BTW - The cave give 9º+ warmth over the temperature at mouth (-19º), without wind chill.
In Stalker when the outside temp is -2º the cave is too - 2º. ???
- 2 Rabbits and 1 deer at NE of Angler's Den
Near the Fire Barrel:
- 1 Dog food
Backpack in between:
- 1 soda
- 3 wolfs at least patrolling the exist ahead the Fire Barrel/Broad Falls.
Thirst and freezing end this run end in day 2.
Conclusion, without know a warranted match spawn the better to do is leave in day 1.
Spawn in lower parts and reach the upper part without matches will be very difficult.
What I could have done easily if instead of going to the Fishing Hut had gone for TWM exit ahead ... but TWM is ... "De Já Vú".
Oh and I met a couple of solo wolves, not very dangerous since easily avoidable. One in the canyon entrance close to fishing cabin and another one close to the cave leading to TWM
That's like trying to put a 2nd grader to debate Elon Musk on rocket science.
Climb down for the lake, collect some sticks and cat tails, and usual lot - no hacksaw.
Boil water an sleep in M.Hut.
Next day leave under heavy fog, East direction, almost pass over a wolf eating an deer.
Goat down for Echo Ravine and reach AC, near Bitter Marsh Fishing Hut 2 deers but no not wolves at sight.
Make fire in Fishing Hut, boil more water and make some tea.
When fog lift, leave for Angler's Den.
This time no wolves patrolling before the canyon - I think that Bitter Marsh has only one wolf group that eventually change place eventually.
Two wolves in the Canyon, ahead shallow cave, sneak pass then throwing rocks for distract.
Again 2 arrow point in A.Den, but no prybar, and again no matches. Sleep there.
Next morning leave for transition cave for upper part, the only way for a green survivor reach the highs.
Near Broad Falls 3 wolves patrolling at left side, but they don't see me.
After pass under the water fall make a camp fire just after the roots climb, for warmth and take torches for deal with the "wolf corridor", the only alternative for reach the upper part.
Two wolves came, scare one trowing torch and other throwing rocks, and run for the "funnel", another wolf in the lake - very close, I throw the torch and be luck work, he run scared and I run for the cave.
Cost 3 matches for cross the cave, one lit torch in the first part, one after internal water fall and one after rope climb. Try trow torch in upper part but no luck, seems that torch hit an invisible wall.
Then for Miner Folly, for sleep, find one box matches in Foreman's Retreat and one blue flare.
Broke curtains and mending cloths, could have make a hands protection, but temperature still not much low, -5 to -20.
Need stay there one more day due blizzard and the make a mistake, sleep with little water an wake-up at ~9%.
So need stay one more day for recovery a bit, in the next morning leave for the Gold Mine. Find the needed rope next to wood bridge.
Luck that are a bed inside the mine, or will need build and snow shelter with the few cloths remaining. One box of matches in the mine.
Collect the premium items in mine and return for M. Foley next day, taking the rope for put in Homesteaders Respite - what I find after that are not need, inside the cabin are a rope.
Two boxes of matches in Homesteaders Respite.
Probable next day leave for TMW in the other connection and go to the summit, what the new toys will help.
https://steamcommunity.com/sharedfiles/filedetails/?id=2333354563
Opera resume: at least 3 possible spawn for matches in AC in Interloper, but unless spawn in high ground, or in an area that require only 2 rope climb, these matches will not help.
Without matches and coffee no way to climb the three ropes of the short route for the mine. In other game I try under a blizzard and manage climb two, but without means for make fire and sleep, TLD.
No wolves that I could tell on the bluffs/high region and I eventually headed down to Angler's Den. Didn't see any near the fishing hut in Bitter Marsh but there were two or in the passage between the marsh and Angler's Den. As noted by others there are an absurd amount of wolves west of Angler's Den at the various choke point/passages to the rest of the lower region.
I developed parasites (1% chance RNG fail) so I killed about four or five wolves for the meat (no penalty from eating carnivore meat if you actually have the parasites) and still kept seeing packs of three or four. Felt like I was playing on Stalker. Fortunately there are tons of mushrooms in the region so I was able to make enough tea and now I'm camping at Angler's Den crafting bearskin bedroll, moose satchel, and waiting for another ten days of treatment for the parasites before I leave the region for someplace milder.
East exit means face 2 group of 2 wolves, both easy to avoid, but end low in the lowest part of TMW area.
After trying reach the rope at SW I give up and move for NW exit - near Broad Falls, one wolf detect so I run in direction of Angler's Den, what ending be a good thing.
Instead go for cabin I turn for the Fire Barrel, as the pursuit wolf have loose sight.
Lit the barrel for heat up a tea, and throwing rocks crouched behind a fallen try, I manage to attract 3 wolves for near the falls.
So I run outflanking the first wolf that now are returning for their area, I walk crouched near rock wall trowing rocks for distract this wolf and the run for the exit. No wolves behind.
Reach the exit cave under a blizzard, and since I have around 70% of CF warning, decide cross the cave fast I try the luck in other side.
What went well, are able to build a snow shelter in the mouth of Deer Clearing cave, and could sleep and cure CF.
Next day reach summit, but since I spawn this run in TMW no hacksaw there, so collect just 2 boxes o matches, accelerant, one piece of metal scrap and the flare gun.
So far so good, less weight to carry back.
Dowsnside, will need make another snow shelter for sleep there.
BTW - If spawn in TMW and want the Crampons and new +5KG backpack, go for AC though Dear Clearing because in the transition cave are a Coffee mug, necessary for the triple rope climb.
The issue is the need of sleep in day 1/2, but exiting the transition cave don't go for the rope, go for the cave after Shattered Cove bridge, there are an leaves bed.
Not sure why the zone exists. One of the devs must have had a fetish for rope bridges that lead nowhere.
Liking it so far. Exploring a new area clean is fun.