The Long Dark

The Long Dark

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Human NPCs/Enemies in the Sandbox mode?
Hey I was wondering if there's gonna be humans in the endless sandbox mode?
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Showing 1-13 of 13 comments
The Coal Man Sep 22, 2021 @ 3:36pm 
I was just about to make a thread asking this question. It was my first thought after seeing the new episode info. Would love to see bandits in this game.
IFIYGD Sep 22, 2021 @ 4:04pm 
Not likely.
The devs and creative director have been asked this multiple times over the years, and the answer has always been "not likely". Survival mode is you alone against Nature. People have asked for NPCs like Traders, pets, and other survivors since this game came out in Early Access. If they were going to add them to Survival mode, they would have done so already, IMHO.
Lord Kefka Sep 22, 2021 @ 4:36pm 
I always felt it would take away from the feel of the survival mode.
Plutonian Prime Sep 22, 2021 @ 6:48pm 
Originally posted by IFIYGD:
Not likely.
The devs and creative director have been asked this multiple times over the years, and the answer has always been "not likely". Survival mode is you alone against Nature. People have asked for NPCs like Traders, pets, and other survivors since this game came out in Early Access. If they were going to add them to Survival mode, they would have done so already, IMHO.


I mean I thought the game was already finished but apparently they're still adding the sub par campaign episodes to an already amazing sandbox game, and honestly surviving the nature gets kinda boring 50 nights in. Having some humans or zombies or whatever would be a cool late game addition.

So yeah, if they keep increasing the price of the game, they might as well add to the main game mode aka the sandy landy
wilky Sep 22, 2021 @ 7:23pm 
Originally posted by I Created Rem Lezar:
Having some humans or zombies or whatever would be a cool late game addition.

Nah, this is not the devs' vision for TLD.
RabbitRidge Sep 22, 2021 @ 7:23pm 
The solitude of the game in a struggle surviving with nature is what attracted me. If they added zombies or such, I wouldn't be interested anymore. So far, I haven't had a boring moment yet (but several nail biting situations).
RabbitRidge Sep 22, 2021 @ 7:42pm 
Come to think of it...Bear, Moose and Wolfs are the zombies of the game with more intelligence.
Yeoman Sep 22, 2021 @ 8:50pm 
Personally, along with most people not wanting NPC’s in Survival Mode, based on the rest of the game, I don’t think the game could handle full NPC’s, under the engine hood. Wildlife is probably simple enough to program, but let’s say you want hostile human entities. You have to develope a realistic AI for them, figure out how to handle melee combat against them (and them against wildlife), and balance ranged combat as well. Based on how slow/clunky we move, if we were in the open when an NPC with a gun came across us, we’d be SOL, and with how janky the gun mechanics are (due to “balancing”), our odds of landng a hit on them don’t seem very good either, so I don’t see combat being very fun.

NPC’s as an option could be fun, but I personally don’t think the game could handle their implementation, without having to do a massive redesign to several game mechanics. I imagine they’d cause more frustration than fun, with how the game is right now. Maybe we’ll see NPC’s if there’s ever a TLD 2? While I’m not as interested in bandits, having merchants or even just other hunters/survivors could be fun.
Blue_Skies Sep 22, 2021 @ 9:55pm 
Would like to see rare NPCs added. Come across a wounded survivor u have to decide whether to patch him up with yr limited supplies or keep for yourself. If we choose to save maybe further down the line u bump into them again, or they turn up in the nick of time to help us from a bear attack. Or they didn't make it and we find their corpse. Different events like these would be a great addition.

Certain areas have a creepy feel to them, after climbing down a rope I sometimes think what if a crazed prisoner was stalking us, cutting the rope, stealing our water in middle of the night, etc.

Options could be added to sandbox for those who prefer to be completely isolated.
Alcator Sep 22, 2021 @ 11:18pm 
Originally posted by I Created Rem Lezar:
apparently they're still adding the sub par campaign episodes to an already amazing sandbox game

They are contractually obligated to complete the story mode. And they really want to tell this particular story.

Originally posted by TheNobleYeoman:
I don’t think the game could handle full NPC’s, under the engine hood. Wildlife is probably simple enough to program, but let’s say you want hostile human entities. You have to develope a realistic AI for them, figure out how to handle melee combat against them (and them against wildlife), and balance ranged combat as well.

It's running on Unity engine. That engine has many functions for NPCs and AI.
caviarus Sep 23, 2021 @ 1:30am 
Occasional raging zombie in orange jumpsuit would be perfectly fine on Mystery Lake. Muscle up your Bow hand, dissipate the boredom.
Plutonian Prime Sep 23, 2021 @ 3:08am 
Originally posted by blu_sky:
Would like to see rare NPCs added. Come across a wounded survivor u have to decide whether to patch him up with yr limited supplies or keep for yourself. If we choose to save maybe further down the line u bump into them again, or they turn up in the nick of time to help us from a bear attack. Or they didn't make it and we find their corpse. Different events like these would be a great addition.

Certain areas have a creepy feel to them, after climbing down a rope I sometimes think what if a crazed prisoner was stalking us, cutting the rope, stealing our water in middle of the night, etc.

Options could be added to sandbox for those who prefer to be completely isolated.


Yeah I agree, I wouldnt even mind just having dying NPCs. The more ppl they add in the campaign makes it more odd to not have any in sandbox
GR3YL0TU5 Sep 23, 2021 @ 6:45am 
Originally posted by Lord Kefka:
I always felt it would take away from the feel of the survival mode.
This
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Date Posted: Sep 22, 2021 @ 3:33pm
Posts: 13