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The length of the day/night cycle
Aggressiveness of animals
Quantity of aggressive animals
Quantity of prey animals
Range of temperature extremes
Amount of loot
Quantity of livable shelters
Availability of weapon
Availability of tools
Condition recovery rates
And on and on...what is important to you?
I would have to agree a vanilla Voyaguer level game is in order. Play it for 100-200 days then decide what you want to tweak.
Thanks for your heads-up! I was looking for something quite realistic about the weather, cold, food and tools availability etc, so something based o voyager or stalker, but with predators at a realistic level, meaning they won't attack every single time, but they won't flee everythime either. I guess I could start customizing it from stalker and make the predators a little easier. What do you think?
I recently have been playing with passive wildlife too, and agree that it’s getting boring. What I think I’ll do it tweak it is have wolf fear set to med/high. In a place with little human contact they might not be as gun-shy. That way they will usually run away, but some might be more agressive, and then bears and moose will actually attack me if I get too close.
Oh, and I also turn on all potential debuffs aside from Cabin Fever.
Just some ideas, but this is what I’ve found to be fairly realistic.
Set the "wolf fear" setting to high. Even at high, they still tend to attack way more than flee. The major difference is that they will be more apt to flee when you do something to scare them: hit with stone, flare/torch in hand, wolfskin coat, etc.
I play the whole game in half movement speed with a x2 or x3 day-length...makes the game so much more realistic imho. But if you really want more realism, I'd use mods. I could give you a list of the ones I think really make the game feel more realistic if you want.
What I mean is - even after agreeing upon a definition of 'realistic', you may discover that 'realistic' doesn't lead to 'fun'. I think the suggestions above (your own included) are reasonable - the developers offered 4 predefined environments for different tastes, why not try those first, choose the one closest to your preferences, then start tweaking from there?
That can be achieved in several different ways, depending on the general 'mood' you want to set for your game. But I think the two main courses associated with the choices above would be:
Voyageur - set predators spawn/respawn 'low' and wolf fear 'high'; they won't attack that often simply because there won't be enough of them around to see you, plus, there will be a slight chance for the wolves to flee. Side dish: given the Voyageur specific hunger, go one step further and make other sources of food scarce too. This way, even if there won't be that many predators to look for you, you may find that this is not necessarily a good thing and be forced to look for them.
Stalker - set the detection range and modifiers to close/low; they won't attack that often because the gaps between their detection circles (where you could slip undetected) would be larger. Interesting side effect for the lowest possible settings though - you'll be ambushed (attacked without warning or time to react) on uneven terrain. Chef's side dish: rise the wolf struggle to the highest levels. Effect - even if objectively the chance to enter a struggle would be lower overall, your anxiety level is going to be one order higher (two on uneven terrain - certified buyer here).