The Long Dark

The Long Dark

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H3LLF1R390 Apr 13, 2019 @ 10:02am
Custom settings for survival - Realism
Hi everybody!

I've been playing TLD for a few months, mostly wintermute mode. I'd like to try a survival experience with the most realistic custom setting. I've found some on the net, but I discovered only later that the predators behaviour was waaay to "easy", with wolves (even packs), bears and mooses ALWAYS running away, even during aurora! That is making the game way too easy. Unfortunately I can't find again that code to use it as base and tweak it. I'd like to hear from you guys, if you have any custom settings to share I'd be grateful.

Cheers and stay safe out there in the cold!
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Showing 1-6 of 6 comments
Lenny Rat Apr 13, 2019 @ 12:17pm 
Very difficult question, because "the most realistic custom setting" is going to be radically different for every player. These things can include:

The length of the day/night cycle
Aggressiveness of animals
Quantity of aggressive animals
Quantity of prey animals
Range of temperature extremes
Amount of loot
Quantity of livable shelters
Availability of weapon
Availability of tools
Condition recovery rates

And on and on...what is important to you?

I would have to agree a vanilla Voyaguer level game is in order. Play it for 100-200 days then decide what you want to tweak.
jswilliams Apr 13, 2019 @ 2:09pm 
buuuuuuuurrrrrp "Mmmmm, I love the taste of Voyagers," said every wolf ever.
H3LLF1R390 Apr 14, 2019 @ 7:16am 
Originally posted by JayXL:
Hey there, and welcome!

Just curious, what makes you want to jump straight into a custom game? If you want a step up from wildlife fleeing when they see you (Pilgrim mode) then I would suggest simply trying Voyager mode. It's one step up from Pilgrim, and wildlife does not flee when they see you. It's not as hard as the next difficulty mode, Stalker (which is a wolf battle simulator lol) but it will give you a good balanced experience.

Good luck and happy surviving! :coffeeTLD:

Thanks for your heads-up! I was looking for something quite realistic about the weather, cold, food and tools availability etc, so something based o voyager or stalker, but with predators at a realistic level, meaning they won't attack every single time, but they won't flee everythime either. I guess I could start customizing it from stalker and make the predators a little easier. What do you think?
Yeoman Apr 14, 2019 @ 9:02am 
I play with X2 day length, food perishability at extremely low, natural resources at high, wolves at low with all other animals at medium/high, and most other settings at medium. Realistically loot should probably be low/medium for an abandoned ghost town of a community.

I recently have been playing with passive wildlife too, and agree that it’s getting boring. What I think I’ll do it tweak it is have wolf fear set to med/high. In a place with little human contact they might not be as gun-shy. That way they will usually run away, but some might be more agressive, and then bears and moose will actually attack me if I get too close.

Oh, and I also turn on all potential debuffs aside from Cabin Fever.


Just some ideas, but this is what I’ve found to be fairly realistic.
konzacelt Apr 15, 2019 @ 1:40pm 
Originally posted by H3LLF1R390:
Thanks for your heads-up! I was looking for something quite realistic about the weather, cold, food and tools availability etc, so something based o voyager or stalker, but with predators at a realistic level, meaning they won't attack every single time, but they won't flee everythime either. I guess I could start customizing it from stalker and make the predators a little easier. What do you think?

Set the "wolf fear" setting to high. Even at high, they still tend to attack way more than flee. The major difference is that they will be more apt to flee when you do something to scare them: hit with stone, flare/torch in hand, wolfskin coat, etc.

I play the whole game in half movement speed with a x2 or x3 day-length...makes the game so much more realistic imho. But if you really want more realism, I'd use mods. I could give you a list of the ones I think really make the game feel more realistic if you want.
Last edited by konzacelt; Apr 15, 2019 @ 1:41pm
abonamente Apr 16, 2019 @ 1:09am 
Originally posted by H3LLF1R390:
I'd like to try a survival experience with the most realistic custom setting. I've found some on the net, but I discovered only later that the predators behaviour was waaay to "easy", with wolves (even packs), bears and mooses ALWAYS running away, even during aurora!!
What's realistic about wildlife attacking during aurora?

What I mean is - even after agreeing upon a definition of 'realistic', you may discover that 'realistic' doesn't lead to 'fun'. I think the suggestions above (your own included) are reasonable - the developers offered 4 predefined environments for different tastes, why not try those first, choose the one closest to your preferences, then start tweaking from there?

Originally posted by H3LLF1R390:
I was looking for something quite realistic about the weather, cold, food and tools availability etc, so something based o voyager or stalker, but with predators at a realistic level, meaning they won't attack every single time, but they won't flee everythime either. I guess I could start customizing it from stalker and make the predators a little easier. What do you think?
That can be achieved in several different ways, depending on the general 'mood' you want to set for your game. But I think the two main courses associated with the choices above would be:

Voyageur - set predators spawn/respawn 'low' and wolf fear 'high'; they won't attack that often simply because there won't be enough of them around to see you, plus, there will be a slight chance for the wolves to flee. Side dish: given the Voyageur specific hunger, go one step further and make other sources of food scarce too. This way, even if there won't be that many predators to look for you, you may find that this is not necessarily a good thing and be forced to look for them.

Stalker - set the detection range and modifiers to close/low; they won't attack that often because the gaps between their detection circles (where you could slip undetected) would be larger. Interesting side effect for the lowest possible settings though - you'll be ambushed (attacked without warning or time to react) on uneven terrain. Chef's side dish: rise the wolf struggle to the highest levels. Effect - even if objectively the chance to enter a struggle would be lower overall, your anxiety level is going to be one order higher (two on uneven terrain - certified buyer here).
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Date Posted: Apr 13, 2019 @ 10:02am
Posts: 6