The Long Dark

The Long Dark

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The Milkman Dec 16, 2017 @ 2:48pm
Wolves Running Away?
When I come within about 20 yards of a wolf, they ALWAYS run, without fail. I'm not wearing any of the special animal skin clothes, and I've tested this with both max scent and no scent. Any thoughts? Can they tell when you have high defense clothing or something?
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Showing 1-9 of 9 comments
SkyKaptn Dec 16, 2017 @ 2:50pm 
You are probably playing in the Pilgrim mode? (easiest difficulty)
Ratch Dec 16, 2017 @ 3:08pm 
Depends on the mode you're playing on. That sounds like the Passive Wildlife option you can set in Custom or that's on by default in Pilgrim. If you're in Voyageur and beyond, then that's quite the bug find. Passive Wildlife actually makes hunting harder, imo, while making travelling easier. It's an interesting trade-off to me. I was trying to learn how to aim the bow and each time I'd get a shot lined up well (I thought), the wolf would get too close to me and scare itself off. Heck you can probably sleep in a Bear cave with it on. While you'll survive travel to any area, weather allowing, you might not survive in a long run because hunting is so dang difficult. Also, with Passive wildlife, you can scare a Wolf into a Deer to kill it, then scare the Wolf off the carcass and have basically a full Deer to harvest. It's a bit exploit-y so I don't use it, but it's a "neat" interaction to see.
Last edited by Ratch; Dec 16, 2017 @ 3:10pm
Jmee Dec 16, 2017 @ 5:21pm 
I noticed similarly in Wintermute that I could get both reactions from wolves, and never did anything different... sometimes they'd suddenly yelp and flee, sometimes they'd growl and approach to attack. There didn't seem to be any rhyme or reason to it, and obviously I can't see the AI code at work to have any clue as to what was determining that.

I'm fine if it's random, since I guess you can assume some wolves are simply bolder or more aggressive than others, but it'd be good to know it's that and not just bugginess. Animals shouldn't be predictable 100% of the time, anyway.
abonamente Dec 16, 2017 @ 6:30pm 
Depends. I remember on Pilgrim I saw a wolf feeding. I was far away, but I moved toward the wolf. Big mistake. No hard feelings, though. Under similar circumstances, I do the same.
Gfurst Dec 16, 2017 @ 7:59pm 
With me is the other way around, wolfes tend to always attack and is pretty annoying considering this is completely unrealistic wildlife behaviour, sure yeah story "wolfs got aggressive" ♥♥♥♥♥♥♥♥. But eitherway they are so plentiful and aggressive you end up living mostly on wolf's meat.

A good behaviour would be to have wolves only be aggressive when threatened, protecting is food, and maybe stalking and trying to steal your food when you're vulnerable or something.

Anyway, you can check your story mode difficulty when you're loading the game, it shows up there, mine is the medium one, might been a bug with the story mode difficulty update from not long ago.
jswilliams Dec 16, 2017 @ 8:13pm 
Even on Interloper it is possible, but rare, for a wolf to run away from you even without a wolfcoat. Back when you had to brandish flares/torches, I had a torch equipped and basically turned a corner by Hibernia and ran INTO a wolf at a sprint. It took off yipping.

I was like, "Bro."
The Milkman Dec 17, 2017 @ 1:26am 
Thanks everyone. Turns out it got changed over to Pilgrim somehow? Not sure how, I usually play on stalker. Since were on the subject of Pilgrim difficulty, are Moose (Mooses? Meese?) present in Pilgrim mode? I haven't seen any and I'm on day thirty or so.
SkyKaptn Dec 17, 2017 @ 1:32am 
The Hinterland disclaimer says something like "we know wolves rarely attack people".
However, I would like to see their behavior be governed by wheater the sub-zones they inhabit have prey or not in them, thus making their food scarcity turn them more aggressive/desperate. Or less so if food is plentiful.
Gfurst Dec 17, 2017 @ 7:04am 
Originally posted by SkyKaptn:
The Hinterland disclaimer says something like "we know wolves rarely attack people".
However, I would like to see their behavior be governed by wheater the sub-zones they inhabit have prey or not in them, thus making their food scarcity turn them more aggressive/desperate. Or less so if food is plentiful.
That would really be interesting, yet I've never seen this in action, never had a wolf running away even in mystery lake with lots of prey all around for a fat dinner.
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Date Posted: Dec 16, 2017 @ 2:48pm
Posts: 9