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I'm fine if it's random, since I guess you can assume some wolves are simply bolder or more aggressive than others, but it'd be good to know it's that and not just bugginess. Animals shouldn't be predictable 100% of the time, anyway.
A good behaviour would be to have wolves only be aggressive when threatened, protecting is food, and maybe stalking and trying to steal your food when you're vulnerable or something.
Anyway, you can check your story mode difficulty when you're loading the game, it shows up there, mine is the medium one, might been a bug with the story mode difficulty update from not long ago.
I was like, "Bro."
However, I would like to see their behavior be governed by wheater the sub-zones they inhabit have prey or not in them, thus making their food scarcity turn them more aggressive/desperate. Or less so if food is plentiful.